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Lowish dps as gunnery, help pls

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Lowish dps as gunnery, help pls

ArchangelLBC's Avatar


ArchangelLBC
02.05.2013 , 01:13 AM | #11
Quote: Originally Posted by CaptianFordo View Post
It's the best I can deal with for what I have. I haven't had the drops I need to increase those stats, but I hit hard enough to clear hardmode content, so I'm happy.
Define Hardmode content. Either way I'd seriously look into getting better enhancements crafted or use black hole commendations to get 61 enhancements. That surge really is way way WAY too low. Should be at least 15% higher.

Also if that's fully buffed both your power and crit rating seem to be awfully low.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

CaptianFordo's Avatar


CaptianFordo
02.05.2013 , 02:23 PM | #12
Quote: Originally Posted by ArchangelLBC View Post
Define Hardmode content. Either way I'd seriously look into getting better enhancements crafted or use black hole commendations to get 61 enhancements. That surge really is way way WAY too low. Should be at least 15% higher.

Also if that's fully buffed both your power and crit rating seem to be awfully low.
EC HM & TFB HM

Haven't done nightmare on either yet... not looking forward to it.

I've noticed when I increase surge though that my bonus damage (tech) tanks down the drain significantly. Is there a way to compensate for that? But as it stands, there's not really any BH enhancements that are worth getting, they are a downgrade in every sense. I'll have to wait for Campaign drops that are actually worth my time... and I don't feel like spending millions a piece on buying enhancements off the GTN.

ArchangelLBC's Avatar


ArchangelLBC
02.05.2013 , 03:17 PM | #13
Quote: Originally Posted by CaptianFordo View Post
EC HM & TFB HM

Haven't done nightmare on either yet... not looking forward to it.

I've noticed when I increase surge though that my bonus damage (tech) tanks down the drain significantly. Is there a way to compensate for that? But as it stands, there's not really any BH enhancements that are worth getting, they are a downgrade in every sense. I'll have to wait for Campaign drops that are actually worth my time... and I don't feel like spending millions a piece on buying enhancements off the GTN.
The only way power should be dropping is if you're trying to replace low endurance power/accuracy enhancements with High Endurance power/surge enhancements or any variation of crit/surge.

And if you're doing HM TFB and EC then you should be seeing a decent amount of molecular stabilizers, and if you have a 400 cybertech you can put those BH comms to use buying that gear and REing the armorings and mods for more materials to make 63 level gear.

What's your actual gear setup?
In update 2.9 the game will simply uninstall itself for you.

-Wnd

DariusCalera's Avatar


DariusCalera
02.05.2013 , 06:09 PM | #14
Quote: Originally Posted by CaptianFordo View Post
EC HM & TFB HM

Haven't done nightmare on either yet... not looking forward to it.

I've noticed when I increase surge though that my bonus damage (tech) tanks down the drain significantly. Is there a way to compensate for that? But as it stands, there's not really any BH enhancements that are worth getting, they are a downgrade in every sense. I'll have to wait for Campaign drops that are actually worth my time... and I don't feel like spending millions a piece on buying enhancements off the GTN.
If you are waiting for 63s to drop then that means you are running in 61s in which case anything from the BH vendor would be a sidegrade and not a downgrade.

oaceen's Avatar


oaceen
02.06.2013 , 06:08 AM | #15
Quote: Originally Posted by CaptianFordo View Post
EC HM & TFB HM

Haven't done nightmare on either yet... not looking forward to it.

I've noticed when I increase surge though that my bonus damage (tech) tanks down the drain significantly. Is there a way to compensate for that? But as it stands, there's not really any BH enhancements that are worth getting, they are a downgrade in every sense. I'll have to wait for Campaign drops that are actually worth my time... and I don't feel like spending millions a piece on buying enhancements off the GTN.
you don't have to buy the enhancements off the GTN. get black hole comms (which are ridiculously easy to get, especially if you're doing EC/TFB HM) and get a whole bunch of pairs of black hole med-tech boots and start replacing those accuracy enhancements

your crit multiplier should be at least 15% higher and i see you have the smuggler buff, so your crit seems a little low compared to how much power you have.


the build you posted is really not what someone should be aiming for. you have almost 4% of completely useless accuracy that could easily make up for a lot of your crit multiplier deficiency

JimmyTheCannon's Avatar


JimmyTheCannon
02.15.2013 , 03:06 AM | #16
Quote: Originally Posted by CaptianFordo View Post
EC HM & TFB HM

Haven't done nightmare on either yet... not looking forward to it.

I've noticed when I increase surge though that my bonus damage (tech) tanks down the drain significantly. Is there a way to compensate for that? But as it stands, there's not really any BH enhancements that are worth getting, they are a downgrade in every sense. I'll have to wait for Campaign drops that are actually worth my time... and I don't feel like spending millions a piece on buying enhancements off the GTN.
You should trade Accuracy DIRECTLY for Surge without affecting your other stats. If your bonus damage is going down you're grabbing the wrong enhancement.

And no offense intended, but you're probably being carried in TFB HM.

To the OP: I found that this rotation increased my DPS.

2x Grav Round > Full Auto (with or without proc) > Grav Round > HIB > Demo Round > Grav Round til ANYTHING is off cooldown (Whether procced or not)

It's a matter of luck, but sometimes you'll get the proc on FA within your first 2 Grav Rounds; even if you don't, you can get one on the third or further ones, and every extra Full Auto is more DPS. Full Auto is at least 30% of your DPS when done properly, so don't wait for the proc to cast it.

Don't rely on Noxxic. PLEASE PLEASE PLEASE don't rely on Noxxic. If you want to know why, look at their ridiculous Vanguard tanking opening rotation - it's a COMPLETE waste of potential ammo regeneration and doesn't grab aggro immediately like a tank needs to. I realize we're talking Commandos here, but Noxxic is NOT reliable for rotations.

EDIT: In case anyone is curious as to what I'm referring... http://www.noxxic.com/swtor/pve/troo...-and-cooldowns

Furiel's Avatar


Furiel
02.15.2013 , 09:50 AM | #17
Quote: Originally Posted by JimmyTheCannon View Post
You should trade Accuracy DIRECTLY for Surge without affecting your other stats. If your bonus damage is going down you're grabbing the wrong enhancement.

And no offense intended, but you're probably being carried in TFB HM.

To the OP: I found that this rotation increased my DPS.

2x Grav Round > Full Auto (with or without proc) > Grav Round > HIB > Demo Round > Grav Round til ANYTHING is off cooldown (Whether procced or not)

It's a matter of luck, but sometimes you'll get the proc on FA within your first 2 Grav Rounds; even if you don't, you can get one on the third or further ones, and every extra Full Auto is more DPS. Full Auto is at least 30% of your DPS when done properly, so don't wait for the proc to cast it.

Don't rely on Noxxic. PLEASE PLEASE PLEASE don't rely on Noxxic. If you want to know why, look at their ridiculous Vanguard tanking opening rotation - it's a COMPLETE waste of potential ammo regeneration and doesn't grab aggro immediately like a tank needs to. I realize we're talking Commandos here, but Noxxic is NOT reliable for rotations.

EDIT: In case anyone is curious as to what I'm referring... http://www.noxxic.com/swtor/pve/troo...-and-cooldowns
Personally I like to open up with FA if I'm already in position because it is our best DPS/Ammo skill and the sooner I get to reuse it the more DPS I get.

And as far as Noxxic goes, yeah, as I've told my guildies, Noxxic is toxic. It'll pollute your mind. It's where bad players go to get worse.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

JimmyTheCannon's Avatar


JimmyTheCannon
02.15.2013 , 06:10 PM | #18
The problem with opening up with FA is:

1) You can be almost done with your GR cast by the time the tank engages, getting your damage out there that much faster (I realize FA hits immediately, but that's a different matter, I think);

2) It's important to get the Armor Pen out there for your allies who don't have any of their own;

and 3) There's 0% chance of that FA having the proc, as well as it will have no armor pen on its attacks from your Grav Rounds. It's generally better to get at least two GRs on there and have the chance for the proc on FA before you cast it.

But that's just my opinion.

ladwar's Avatar


ladwar
02.16.2013 , 02:23 AM | #19
Quote: Originally Posted by JimmyTheCannon View Post
The problem with opening up with FA is:

1) You can be almost done with your GR cast by the time the tank engages, getting your damage out there that much faster (I realize FA hits immediately, but that's a different matter, I think);

2) It's important to get the Armor Pen out there for your allies who don't have any of their own;

and 3) There's 0% chance of that FA having the proc, as well as it will have no armor pen on its attacks from your Grav Rounds. It's generally better to get at least two GRs on there and have the chance for the proc on FA before you cast it.

But that's just my opinion.
1. are you pulling or the tank? most fights thats not going to be true if u are waiting for the tank to start like u should for operations.
2. this is only based on the classes u are teamed up with. gunslingers have a 20% armor pen with 1 shot so getting yours in is not important if you have one. guardians tanks gives 4 stacks of armor pen with force sweep so much faster then you can put it out there. sents have one too but im not sure what it is.
3. of course FA doesn't proc itself.. if u proc it off of GR u can use it before its cooldown is up which helps with ammo management.

me, if i start off with GR and go into HiB DR i pull no matter what as soon as taunt wears off forcing tank to aoe taunt and really make the healer mad at me for taking big hits and may lead to wipe. i start off with sticky nade FA then GR HiB DR combo diversion then i going into skill priority mode from there.

JimmyTheCannon's Avatar


JimmyTheCannon
02.16.2013 , 03:35 AM | #20
Quote: Originally Posted by ladwar View Post
1. are you pulling or the tank? most fights thats not going to be true if u are waiting for the tank to start like u should for operations.
2. this is only based on the classes u are teamed up with. gunslingers have a 20% armor pen with 1 shot so getting yours in is not important if you have one. guardians tanks gives 4 stacks of armor pen with force sweep so much faster then you can put it out there. sents have one too but im not sure what it is.
3. of course FA doesn't proc itself.. if u proc it off of GR u can use it before its cooldown is up which helps with ammo management.

me, if i start off with GR and go into HiB DR i pull no matter what as soon as taunt wears off forcing tank to aoe taunt and really make the healer mad at me for taking big hits and may lead to wipe. i start off with sticky nade FA then GR HiB DR combo diversion then i going into skill priority mode from there.
1. Obviously I'm not pulling. I may have a high opinion of myself, but I know I'm not a tank. :-) That said, when the tank says "I'm going in", I start casting if I'm in position unless he's specifically requested us to hold off, which one or two of our tanks do.

2. I'm going to clarify that this experience has all been on my Merc, because if I start talking about Gunslingers and Guardians it's going to sound like our Pub-side guild has more than we actually do, so I'll use the Imperial terms here.

We don't have a whole lot of Snipers in our guild. There are a few, but I can't count on them being there and throwing on the armor pen. Same with Juggernauts - we do have a few, but we have an equal number of Assassin tanks and a couple Powertechs, who don't have armor pen to add to the boss. So yes, I do feel it's important to get my stacks on there for the rest of the raid. Maybe I could tailor my rotation to the raid composition, but I generally don't; it's simpler this way and I'm less likely to make a mistake.

3. Yes, if you open with FA you can use it again if it procs. It's a balancing game - playing the odds. It may proc by my second Tracer Missile; it may not. EITHER WAY, if I cast it then it at least gets 16% armor penetration from my Heat Signature stacks; if I open with Unload and it doesn't proc by my third Tracer Missile, that's effectively less DPS. You can either try to guess every time whether it'll proc early or not, or figure a set place in your rotation to cast it - which we both have done. You choose to open with it, I choose to wait until two casts.

As to your last point - most of the tanks I run with (I.E., my guild) don't taunt in their opening rotation. I certainly don't on my Juggernaut. If the tank is using the taunt as a crutch to let his raid throw everything they can in those first 6 seconds, of course someone's going to pull off, whether you or someone else. If he's opening with the taunt he's completely wasting it, as it'll give him exactly 0 threat (110/130% of 0 is still 0), and if he's throwing it before at least using HIS high-threat moves, he's still wasting it (unless someone has already pulled off by then). But that's on your tank.

I think I'd be *more* likely to pull off if I got two Unloads, one proc'd, one not, in by the time I finish my Tracer Missile/Rail Shot/HSM set-up.

I'm not saying you're wrong, just that this has been my experience. Yours may have been different. There's a lot of this that's a result of the people each of us may have run with, what class they play, and how they play it.