TonyDragonflame Posted January 27, 2013 Share Posted January 27, 2013 Jedi Knight: Opportune Strike Instant Cooldown: 15s Range: 4 m Punches the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets. Pommel Strike Instant Cooldown: 45s Range: 4 m Bashes the target, dealing 2379 - 2442 kinetic damage to weak and standard targets, and 1740 - 1802 kinetic damage to strong targets. Only usable on incapacitated targets. Smuggler: Headshot Instant Range: 30 m Fires a carefully placed shot that deals 926 - 1208 weapon damage to weak and standard targets, and 756 - 949 weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding. Cheap Shot Instant Range: 4 m Deals a cheap shot to a vulnerable target, dealing 2197 - 2259 kinetic damage to weak and standard targets, and 1557 - 1619 kinetic damage to strong targets. Only usable on incapacitated targets. - Bioware, makes these abilities avaible in PvP too, for any targets, not only incapacitated, but slowed! Link to comment Share on other sites More sharing options...
TalonKorr Posted January 27, 2013 Share Posted January 27, 2013 You realize these are only grinding tools right? And just what JK's need, a free ability that has a solid damage range. Link to comment Share on other sites More sharing options...
Count_Midnite Posted January 27, 2013 Share Posted January 27, 2013 Yeah they are useless... So are shield chance and defense rating, but anyways, I do see what you mean. It would be cool to have cheap shot/eviserate for Scoundrels/Operatives in PVP when enemies are below 30% health. Give them something, but again that would "OP" to people who don't know what it's like for a scoundrel to fight out of stealth and there would be Marauders and Powertechs complaining about it. Link to comment Share on other sites More sharing options...
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