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Useless abilities in PvP


TonyDragonflame

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Jedi Knight:

 

Opportune Strike

Instant

Cooldown: 15s

Range: 4 m

Punches the target, dealing 1815 - 1871 kinetic damage to weak and standard targets, and 1212 - 1268 kinetic damage to strong targets. Only usable on slowed or immobilized targets.

 

Pommel Strike

Instant

Cooldown: 45s

Range: 4 m

Bashes the target, dealing 2379 - 2442 kinetic damage to weak and standard targets, and 1740 - 1802 kinetic damage to strong targets. Only usable on incapacitated targets.

 

 

Smuggler:

 

Headshot

Instant

Range: 30 m

Fires a carefully placed shot that deals 926 - 1208 weapon damage to weak and standard targets, and 756 - 949 weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding.

 

Cheap Shot

Instant

Range: 4 m

Deals a cheap shot to a vulnerable target, dealing 2197 - 2259 kinetic damage to weak and standard targets, and 1557 - 1619 kinetic damage to strong targets. Only usable on incapacitated targets.

 

 

- Bioware, makes these abilities avaible in PvP too, for any targets, not only incapacitated, but slowed!

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Yeah they are useless... So are shield chance and defense rating, but anyways, I do see what you mean.

It would be cool to have cheap shot/eviserate for Scoundrels/Operatives in PVP when enemies are below 30% health.

Give them something, but again that would "OP" to people who don't know what it's like for a scoundrel to fight out of stealth and there would be Marauders and Powertechs complaining about it. :eek:

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