Norbix Posted January 25, 2012 Share Posted January 25, 2012 We're getting overrun when last week it was super easy. Bug? Link to comment Share on other sites More sharing options...
WimploMartin Posted January 25, 2012 Share Posted January 25, 2012 would help if u said 8/16 and difficulty lvl Link to comment Share on other sites More sharing options...
Norbix Posted January 25, 2012 Author Share Posted January 25, 2012 it's 16 Link to comment Share on other sites More sharing options...
superfeds Posted January 25, 2012 Share Posted January 25, 2012 just completed this tonight. Its much more time sensitive then it used to be. Make sure you are splitting into two groups. The adds spawning turn into a kind of enrage timer. You have to do it before you get overwhelmed. this link may help you http://www.forcejunkies.com/eternity-vault-ancient-pylons-puzzle-helper/ Link to comment Share on other sites More sharing options...
Apochunter Posted January 25, 2012 Share Posted January 25, 2012 it's 16 It was a race for us. Just manage the adds and solve it as quick as you can. Link to comment Share on other sites More sharing options...
jamsessionein Posted January 25, 2012 Share Posted January 25, 2012 It was a race for us. Just manage the adds and solve it as quick as you can. We can do two separate 8-man runs just fine, but the moment we tried doing this encounter on 16 man, even with the optimal solving rotations, we get trainwrecked. Farthest we've made it is the third wheel. Link to comment Share on other sites More sharing options...
Cycrowave Posted January 25, 2012 Share Posted January 25, 2012 we were swarmed by the giant bug things about 4 trys in a row tonight. After resetting the operation it went just like before. a new bug im guessing Link to comment Share on other sites More sharing options...
AtomicSquid Posted January 25, 2012 Share Posted January 25, 2012 New bug. Happened to us too, just spawned tons of those big Acklay. I think there were maybe 9 or 10 when we died. We didn't reset it and it worked normally on the second try. Link to comment Share on other sites More sharing options...
Salisx Posted January 25, 2012 Share Posted January 25, 2012 New bug. Happened to us too, just spawned tons of those big Acklay. I think there were maybe 9 or 10 when we died. We didn't reset it and it worked normally on the second try. Ditto for us too. We just wiped, wen't back and barely got any elite spawns on the kill. Link to comment Share on other sites More sharing options...
Gaun Posted January 25, 2012 Share Posted January 25, 2012 (edited) it needs to get addressed by bioware, dont listen to people that tell you otherwise, the encounter cant possibly be behaving as intended. It is not a l2p issue or a THIS IS HOW YOU DO IT issue.. We've tried all manner of "solutions" and this is "how you do it's", its a friggin stupid random silly and bugged encounter... and yes we managed to do it on hardmode before the patches Edited January 25, 2012 by Gaun Link to comment Share on other sites More sharing options...
WimploMartin Posted January 25, 2012 Share Posted January 25, 2012 i had same problem last week did 16 man normal we got SPANKED! the adds came out and hit REALY hard but some how we manage to do 8man nightmare np spanked the puzzle and 16 man normal was a whole ether ball game the adds came out realy fast and were elites took forever to kill not sure why Link to comment Share on other sites More sharing options...
Mynden Posted January 25, 2012 Share Posted January 25, 2012 We can do two separate 8-man runs just fine, but the moment we tried doing this encounter on 16 man, even with the optimal solving rotations, we get trainwrecked. Farthest we've made it is the third wheel. 16 man was like this before the patch. 8 mans in all difficulties are a joke compared to 16. Either 16 is overtuned, or 8 is under but they are in no way comparable. Link to comment Share on other sites More sharing options...
Mynden Posted January 25, 2012 Share Posted January 25, 2012 i had same problem last week did 16 man normal we got SPANKED! the adds came out and hit REALY hard but some how we manage to do 8man nightmare np spanked the puzzle and 16 man normal was a whole ether ball game the adds came out realy fast and were elites took forever to kill not sure why see my above post. Link to comment Share on other sites More sharing options...
macumba Posted January 25, 2012 Share Posted January 25, 2012 I thought there were a little more mobs. did pylons on nightmare 16man yesterday and we had still some cleaning up to do after we solved the puzzle. gharj nightmare also seems to deal more damage, so the easymode freelot bosses have been buffed slightly. I totally agree with this change. well done bioware Link to comment Share on other sites More sharing options...
Farabee Posted January 25, 2012 Share Posted January 25, 2012 (edited) I thought there were a little more mobs. did pylons on nightmare 16man yesterday and we had still some cleaning up to do after we solved the puzzle. gharj nightmare also seems to deal more damage, so the easymode freelot bosses have been buffed slightly. I totally agree with this change. well done bioware Sadly this is the only boss that is really a challenge in here anymore up to Soa. >.> Edited January 25, 2012 by Farabee Link to comment Share on other sites More sharing options...
Bluetickone Posted January 25, 2012 Share Posted January 25, 2012 happened to us last night too. We would get to the third wheel and there would be 6+ mobs swarming each side, cant possibly be intended design. Link to comment Share on other sites More sharing options...
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