FosgateElite Posted January 24, 2012 Share Posted January 24, 2012 (edited) I have Cybertech/Scavenging/UnderworldTraiding at 400/400/400. I have heard rumors that the lvl 400 nonconsumable grenades for example will no longer work if I were to drop Cybertech. The same would go for a Biochem user who created the nonconsumable medpacks and stims. Will those stop working if they drop Biochem? Does anyone have a link to specific details that document how this works? Maybe this was in patch notes? Edited January 24, 2012 by FosgateElite Link to comment Share on other sites More sharing options...
Natarii Posted January 24, 2012 Share Posted January 24, 2012 It was indeed in the patch notes; to use these items you must be a crafter of that appropriate item. Therefore the item becomes unusable to you if you drop the craft that created it. Link to comment Share on other sites More sharing options...
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