Cosmoz Posted December 26, 2011 Share Posted December 26, 2011 The problem with crafting in this game is that every player can craft. Since that is the case, it makes no difference what quality of gear they can craft. If they can craft gear that is better than looted, everyone will craft it for themselves. If the gear they can craft is worse than looted, they will loot the gear and ignore crafting. This is why giving crafting to every character is a bad idea. Link to comment Share on other sites More sharing options...
lightspeed Posted December 26, 2011 Share Posted December 26, 2011 The problem with crafting in this game is that every player can craft. Since that is the case, it makes no difference what quality of gear they can craft. If they can craft gear that is better than looted, everyone will craft it for themselves. If the gear they can craft is worse than looted, they will loot the gear and ignore crafting. This is why giving crafting to every character is a bad idea. untrue. My Sage needs armor and lightsaber upgrades and I can only do one or the other. Not to mention implants and ear pieces and stims. You are just wrong. Link to comment Share on other sites More sharing options...
Cosmoz Posted December 26, 2011 Share Posted December 26, 2011 untrue. My Sage needs armor and lightsaber upgrades and I can only do one or the other. Not to mention implants and ear pieces and stims. You are just wrong. You get 8 toons per server........... Link to comment Share on other sites More sharing options...
Felioats Posted December 26, 2011 Share Posted December 26, 2011 I was surprised and disappointed to see you can buy Rank 5 ship parts from the starship upgrade vendor on the fleet (for credits, no less). Are we at least able to make ship upgrades better than ones we can find on vendors? And can't you get purple gear of all kinds from these high-level commendation vendors? Or just mods? I haven't gotten there yet. Link to comment Share on other sites More sharing options...
RenegadeBremis Posted December 26, 2011 Share Posted December 26, 2011 I was surprised and disappointed to see you can buy Rank 5 ship parts from the starship upgrade vendor on the fleet (for credits, no less). Are we at least able to make ship upgrades better than ones we can find on vendors? And can't you get purple gear of all kinds from these high-level commendation vendors? Or just mods? I haven't gotten there yet. implants and ear pieces 200-250 daily commendations Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted December 26, 2011 Share Posted December 26, 2011 You get 8 toons per server........... Not time efficient. And time is money. Link to comment Share on other sites More sharing options...
Cosmoz Posted December 26, 2011 Share Posted December 26, 2011 Not time efficient. And time is money. irrelevant....once everyone has achieved their 8 Combat / Crafter toons, they are done...there is no need to strive for anything else. Game Over Link to comment Share on other sites More sharing options...
BadNewzzz Posted December 26, 2011 Share Posted December 26, 2011 I do not get rich off of being a Cybertech, but I do make a decent amount of money by selling spaceship upgrades. I think it is also worth noting that I have sunk a lot of game time in to just crafting itself and the pay off other than just self satisfaction hasn't been anything to write home about. I feel it also isn't just Cybertechs that are suffering this fate that you are describing, I believe all the crafting skills have this issue. Must be your server then, on freedom nadd (EU) i would get 50% more money from selling the mats then to sell spaceships upgrade. It is like ppl think the mats are free because they got scavenge and UT, silly ppl. Link to comment Share on other sites More sharing options...
SoNofHuD Posted December 26, 2011 Share Posted December 26, 2011 Kinda off topic question but do cybertech just RE mods like armormech for instance to get better versions of mods? Do they get to choose which stats or on mods or is it pre-determined? Link to comment Share on other sites More sharing options...
Grometsc Posted December 26, 2011 Share Posted December 26, 2011 I think the easy solution is to make mods, armoring, barrels, crystals, and so on unremoveable. For mission rewards that are a piece of moddable gear with the mods included, when the player selects the piece he or she should actually receive a bag with the mods separate from the piece. If the player likes the piece, he or she puts the mods in; if the player prefers a different piece but needs the mods or upgrades, he or he can use the mods that way. Just remove them from the VENDORS Link to comment Share on other sites More sharing options...
Kraun Posted December 26, 2011 Share Posted December 26, 2011 The entire mod system should be taken off from vendors and be crafter exclusive This! or more specifically, the blue and above mods should be taken away from vendors entirely, the green ones should stay as to not entirely GIMP players who choose not to buy them off crafters (which i see no reason for people NOT TO) Link to comment Share on other sites More sharing options...
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