captainroloc Posted August 12, 2013 Share Posted August 12, 2013 I was wondering because you keep increasing the amount of companions we have: Treek, and Hk-51. That makes 8 companions, but we can only use 5 of them for crafting and crafting missions. When will you allow us to use more of companions for those Crafting, and Crafting missions? Hope you answer soon, and Thanks for the fun of the game I am having. Link to comment Share on other sites More sharing options...
psandak Posted August 13, 2013 Share Posted August 13, 2013 The factor that will keep the max companions at five for running crew skills is that HK and Treek are both optional companions. If BW increases the max companions on crew skills then they will be delving into Pay to Win: "unlock an extra companion (for 2000CCs) and you get to send six companions on crew skills." Those who choose to do this will have a decided advantage over those who don't. Link to comment Share on other sites More sharing options...
EnderSeventyFour Posted August 13, 2013 Share Posted August 13, 2013 The factor that will keep the max companions at five for running crew skills is that HK and Treek are both optional companions. If BW increases the max companions on crew skills then they will be delving into Pay to Win: "unlock an extra companion (for 2000CCs) and you get to send six companions on crew skills." Those who choose to do this will have a decided advantage over those who don't. Aren't f2p players already limited to 3 companions in mission at the same time ? Yet, it does not provide a more significant advantage that say being limited to a given number of crew skills, so I don't think it a pay to win issue. However I'd be more inclined to unlock those new companions if I knew that they could be used. For now I'm already not able to send all 6 companions, no need to get more. Link to comment Share on other sites More sharing options...
psandak Posted August 13, 2013 Share Posted August 13, 2013 (edited) The only crew skill limitation F2P players have that I am aware is that they only get one crew skill without paying for unlocks. http://www.swtor.com/free/features mentions nothing about limiting number of companions sent. Edited August 13, 2013 by psandak Link to comment Share on other sites More sharing options...
Lowyjowylof Posted August 14, 2013 Share Posted August 14, 2013 Well, I think they should open it up to more (either 6 or 7). Treek can be purchased for credits at legacy level 40 and HK can be started if you unlock Section X. Not to mention, they kind of delve into P2W since Treek and HK have skills that benefit all crafting professions and crew skills. They also should set it up so you can swap out Companions for those that would be favorable to specific crafting bonuses or even because you hate one of your companions. Link to comment Share on other sites More sharing options...
adam_wan Posted August 14, 2013 Share Posted August 14, 2013 The factor that will keep the max companions at five for running crew skills is that HK and Treek are both optional companions. If BW increases the max companions on crew skills then they will be delving into Pay to Win: "unlock an extra companion (for 2000CCs) and you get to send six companions on crew skills." Those who choose to do this will have a decided advantage over those who don't. Legacy 50 perk: you may send out 6 companions. Problem solved. Link to comment Share on other sites More sharing options...
psandak Posted August 14, 2013 Share Posted August 14, 2013 Legacy 50 perk: you may send out 6 companions. Problem solved. Not really, because I guarantee there will be complaints that the requirements are too stiff. Link to comment Share on other sites More sharing options...
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