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Soa Nightmare question


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Just wanted to ask if anyone is facing same problem on Soa Nightmare progression. To people that downed him I have the following question: What do you do when someone is being chased by lightning ball and shortly after "eating" it gets force cyclone. When certain player gets force cylone, he can't be healed and is flying around map geting damage overtime. This is the problem my healers currently face: people are on 30%+ HP after consuming lightning ball and are instantly lifted up by force cylone. Healers don't have time to overheal them. Any ideas? Bad RNG or is there a way to prevent this? Ty in advance for any tips and ideas for improvement. Edited by Deviss
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Pure RNG.

 

Yup. He will only throw and mind trap people once (If working correctly), so if you have no been throw, you could tell the healers to over heal someone who is eating a ball lightning.

 

What the OP explained happened to our group when attempting him on nightmare. The RNG, the biggest boss in TOR at the moment.

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Just wanted to ask if anyone is facing same problem on Soa Nightmare progression. To people that downed him I have the following question: What do you do when someone is being chased by lightning ball and shortly after "eating" it gets force cyclone. When certain player gets force cylone, he can't be healed and is flying around map geting damage overtime. This is the problem my healers currently face: people are on 30%+ HP after consuming lightning ball and are instantly lifted up by force cylone. Healers don't have time to overheal them. Any ideas? Bad RNG or is there a way to prevent this? Ty in advance for any tips and ideas for improvement.

 

Theres a small window (1-2s of the throwing around) where they are in range and can get instant cast heals thrown on them, might help.

 

Other than that, it seems like its RNG.. or that your healers are taking a while to top people off after blowing up balls.

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This fight "can" be entirely RNG free, it just requires more attention to detail than ususal. The fact is, once you know how to do the fight, 4/5 times you'll get through things without failing due to RNG (or at least nothing an in-combat rez can't fix).

 

If you find it's just happening to you too much though, the two most likely "RNG" causes of death are cyclone related:

 

1) Cycloned target lands on top of a ball lightning moving towards another player (eats AE after cyclone damage before they have a chance to move away)

2) A player is cycloned immediately following blowing up their ball lightning (health too low to survive the imminent cyclone damage)

 

#1 can be solved by having your raid communicate cyclone status as well as ensuring that, en route to their ball lightning, players make sure that the pathway the lightning will take to reach them won't intersect the center platform (where cycloned targets land). We've managed to eliminate most deaths caused by this in this manner.

 

#2 can be solved by watching the cyclone timings and acting accordingly. You typically have someone being tossed every other set of ball lightnings (not sure on exact timing, going by feeling here, but it's predictable). So, if you determine when a new cyclone is about to arrive, you can either have players hold off exploding their ball lightnings until a cycloned target is selected, or ensure they're adequately healed/bubbled so as to have enough health should they be picked by cyclone immediately after.

 

As noted above, you typically will only lose one person in this manner, so you can usually just rez them back up and be fine. But taking a few extra steps to mitigate or avoid the RNG deaths is always preferable.

 

Negator

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