Sarah_Kerrigan Posted December 13, 2011 Share Posted December 13, 2011 Continue. Link to comment Share on other sites More sharing options...
darthmazley Posted December 13, 2011 Share Posted December 13, 2011 and one of the mods will close this down soon. Link to comment Share on other sites More sharing options...
Sarah_Kerrigan Posted December 13, 2011 Author Share Posted December 13, 2011 and one of the mods will close this down soon. I don't exactly look like I care. This is way too entertaining. Link to comment Share on other sites More sharing options...
darthmazley Posted December 13, 2011 Share Posted December 13, 2011 so we should keep shamelessly bump it? Link to comment Share on other sites More sharing options...
Sarah_Kerrigan Posted December 13, 2011 Author Share Posted December 13, 2011 so we should keep shamelessly bump it? Works for me O_o Link to comment Share on other sites More sharing options...
darthmazley Posted December 13, 2011 Share Posted December 13, 2011 well then /bump Link to comment Share on other sites More sharing options...
Kloiman Posted December 13, 2011 Share Posted December 13, 2011 Bumparino! Link to comment Share on other sites More sharing options...
Sarah_Kerrigan Posted December 13, 2011 Author Share Posted December 13, 2011 well then /bump Hey, I'm Kerrigan! Link to comment Share on other sites More sharing options...
Stalinski Posted December 13, 2011 Share Posted December 13, 2011 Bumpy! Link to comment Share on other sites More sharing options...
MortisMortavius Posted December 13, 2011 Share Posted December 13, 2011 Hey, I'm Kerrigan! /10char Link to comment Share on other sites More sharing options...
darthmazley Posted December 13, 2011 Share Posted December 13, 2011 Hey, I'm Kerrigan! and i am mazley!! and oh ya /bump Link to comment Share on other sites More sharing options...
CrackrJakz Posted December 13, 2011 Share Posted December 13, 2011 i love you two we should party Link to comment Share on other sites More sharing options...
MortisMortavius Posted December 13, 2011 Share Posted December 13, 2011 "To prevent a bad launch, Bioware ensured the worst launch ever." Link to comment Share on other sites More sharing options...
zeedex Posted December 13, 2011 Share Posted December 13, 2011 THIS SAYS IT ALL!! COPY AND PASTE SO THEY GET THE MESSAGE!!! Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out. Link to comment Share on other sites More sharing options...
revial Posted December 13, 2011 Share Posted December 13, 2011 They didn't want to keep the second nearly 1 million view post after already shutting down the previous one. LoL. I think there are a lot of other things the mods could be moderating, but maybe that's just me. Link to comment Share on other sites More sharing options...
Sarah_Kerrigan Posted December 13, 2011 Author Share Posted December 13, 2011 i love you two we should party /party. Link to comment Share on other sites More sharing options...
Majestic_Jazz Posted December 13, 2011 Share Posted December 13, 2011 You guys should have pre-ordered sooner, you have nobody to blame but yourself. Link to comment Share on other sites More sharing options...
Periphas Posted December 13, 2011 Share Posted December 13, 2011 "To prevent a bad launch, Bioware ensured the worst launch ever." I lolled , Now you guys all say a sentence,.. and y know.. after an hour ill tell you by which criteria ill select who gets EGA first.. kk ? Link to comment Share on other sites More sharing options...
Attaraxia Posted December 13, 2011 Share Posted December 13, 2011 "Wave Thread" and "." belong in everyone's signature, imo. Link to comment Share on other sites More sharing options...
Darth_Vidius Posted December 13, 2011 Share Posted December 13, 2011 (edited) EVERYONE RAGING, READ THIS!!! Originally Posted by Aurainsoph Hey everyone. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Edited December 13, 2011 by Darth_Vidius Link to comment Share on other sites More sharing options...
darthmazley Posted December 13, 2011 Share Posted December 13, 2011 i love you two we should party then lets party /bump on friends /bump on Link to comment Share on other sites More sharing options...
LordRygarr Posted December 13, 2011 Share Posted December 13, 2011 Works for me O_o And neither does anyone else care. Kudo's for being stupid and okay with it lol. Link to comment Share on other sites More sharing options...
nraga Posted December 13, 2011 Share Posted December 13, 2011 Just don't type IBTL. Because that would break the code of conduct. Link to comment Share on other sites More sharing options...
CellDamage Posted December 13, 2011 Share Posted December 13, 2011 Originally Posted by kinegos this isn't a troll, and isn't exactly qq although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that i've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other mmo games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, i just wasn't lucky enough to get a key) and was only online during the big thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, ea/bw - what exactly are you afraid of? The only way this should have been done is to have given all pre-orders (perhaps separated only by level of game purchased - i.e. Ce customers get 7 days, se get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an mmo franchise. At any rate, i love this game. I love bw. But i truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out. P.S. o/ O HAI again! Link to comment Share on other sites More sharing options...
Biggyniner Posted December 13, 2011 Share Posted December 13, 2011 Link to comment Share on other sites More sharing options...
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