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Space Mission Guide


Laenaria

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:sy_starship:REPUBLIC MISSIONS

GRADE 0

Operation Midnight Freedom: (4 Comms and 645 credits)

(1 Comm and 330 credits)

 

Operation Searing Light (5 Comms and 1,584 credits)

(1 Comm and 330 credits, available after completing Fondor Escort)

(1 Comm and 330 credits, available after completing Fondor Escort)

 

GRADE 1

Operation Noble Gambit (6 Comms and 1,885 credits)

(level 20, 1 Comm and 645 credits)

(level 20, 1 Comm and 645 credits)

 

Operation Ardent Wave

(level 28)

(level 28)

 

GRADE 3

Operation Glory Cyclone

(level 34)

(level 34)

 

Operation Sunder Zero (9 Comms and 5,196 credits)

(level 40, 3 Comms, and 3,247 credits)

(level 40, 3 Comms, and 3,247 credits)

 

GRADE 5

Operation Grand Nova (10 Comms and 5,360 credits)

(level 44, 5 Comms, and 4,020 credits)

(level 44, 5 Comms, and 4,020 credits)

 

Operation New Eclipse (15 Comms and 7,848 credits)

(level 48, 5 Comms, and 4.905 credits)

 

I will be updating this list with what level these are obtained at and how many Fleet Commendations they are worth. The Grade 3 and Grade 5 missions are hard modes of the Grade 0 and Grade 1 missions.

 

:sy_starship:BASIC CONTROLS:

Movement: There are two ways to move around the screen. The first and most common method is by moving the mouse pointer - the ship follows where the pointer goes. The ship 'glides' in the direction of the mouse point, so you have to be careful about your movement when around collision obstacles. The other method (thanks Kookyabird) is using the [W][A][D] keys. [W] is up, [A] is left, is down, and [D] is right. Combined with the standard movement your ship can do some nice asteroid dodging.

 

Blasters: Just left click and hold to fire your blasters. The speed of your blaster fire is dependent mostly upon your ship's Beam Generator while the damage of the blasters is affected by the Beam Charger.

 

Missiles: Right click to fire of your missiles. You have can 4 loaded at a time and the number next to the loaded missiles is how many more you still have left in the bay, which means you have that number plus the number of currently loaded missiles. You can increase the number of missiles your ship can hold by using a Missile Magazine. One of the nice thing about missiles is that they do lots of damage and they don't take away from the recharging of your shields. When firing with missiles, if you hold down the right mouse button you can mouse over 4 targets and when you release the button you will simultaneously fire all 4 missiles (Thanks RobDingo).

 

Barrel Roll: This simple maneuver is done by hitting the [sPACE] bar. Keep in mind it can only be used so fast and is most effective when you also move your mouse to a different part of the screen. Doing this can help reduce the damage you take. Items such as an Energy Shield and a Shield Regenerator can help reduce the damage you take as well, while Ship Armor increases the total HP of your ship. If these items aren't very high you'll need to use tricky flying and barrel rolls to limit the damage you do take on those harder missions.

 

As you level new space missions will become available to you. Most of the missions seemed to be unlocked every 5 levels. You'll receive a quest for each space mission the first time you do them and then they'll be lumped into dailies afterwards.

 

Just go to the bridge of your ship and grab those quests to earn some extra exp and credits. I recommend letting people know you're about to do them if you're engaging in conversation because you lose the chat window while in space (nobody can hear you scream) and it's easy for messages to get buried in exp spam if you use the general settings for your chat tab.

 

On the space station you can find a vendor that will sell Once you start getting

 

:sy_starship:Tips:

Upgrade your ship. If you try to do these missions without any upgrades you're going to have a rough time. Grade 1 (hence why I call the missions grade 1) upgrades are recommended and can be purchased from the Starship Upgrade NPC on almost every planet. Alternatively you can get superior (prototype or artifact) ship parts crafted by a Cybertech - I highly recommend using these over the vendor items.

There is also an additional Starship Upgrade vendor on the main stations that sell gear for Fleet Commendations. Some interesting items available (some at the higher end of the levels) are the:

  • EMP Generator (which does damage to allies and enemies alike)

  • Power Conversion Module (allows you to enhance either your blasters or your shields at the cost of the other) This will create two new skills on your hotbar while in space (activated by using [NUMPAD 1][NUMPAD 2] to toggle the effect on or off.

  • Proton Torpedoes. These missiles are a little bit of a pain to use at first. They can only be fired on certain targets (which you'll know because the targeting reticule change) and you have to hold the mouse button down until they lock on. The other painful part about these is that if you have any Proton Torpedoes you will be unable to use regular missiles on targets that you can launch torpedoes at. While they can make life easy by killing the target (like the command bridge) in 1 shot, they're not worth the pain you'll have to endure against the rest of your targets.

  • EWP (Unable to be attacked - think invincible - for 10 seconds)

 

Don't lead the target. This isn't like most space games where you have to predict the trajectory of your foe. Just hover the cursor over the target and fire a few shots and then move on. I like to RP that the ship's computer does the calculations for the lasers to hit their intended targets.

 

Stop firing. If you're taking damage to your shield, the only way to let them regen is to stop firing your blasters. That means take caution with your targets and take them down quickly OR you can use missiles. If you know you've got a few to spare and need the extra protection, take down a few fliers with a missile.

 

Barrel Roll. Ships flying at you shoot at you and do decent damage. While it's ideal to take them out before they can get shots off at you (like when ships are flying away; kill them before they turn around and dive bomb you) it's not always possible. Hitting the [sPACE] bar will let you do a barrel roll which helps with dodging those blasters; just be careful where you roll. Some missions have collision areas (Archenar Interception) and the roll can smack your ship into an asteroid. Also; don't do your barrel rolls after you've been hit (like I did a few times in the videos)

 

Whirlwind. Yea it's a silly name but it's better than calling it the toilet... maybe whirlpool could work. There are a couple of times when you're taking a large amount of fire from foes in front of you (Archenar right after the capital ship and Pakuuni when you're chasing bombers. This trick allows you do dodge a lot of blaster fire by outmaneuvering your foes. Using [W][A][D] make a circle around the screen in a counterclockwise direction (clockwise if you're in the southern hemisphere) until you're safe. While you can still attack your foes this is even more effective if your cursor goes to the respective directions as well.

 

Hidden Objectives. There are a couple of objectives that reward decent exp that aren't displayed in the mission tracker. In the Balosar Outpost you can destroy the com relay under the station and you can destroy the bridge of the massive capital ship in the Makem Te Assault mission. Be careful when going after these because you might spend too much time, and too many missiles, trying to take them down.

 

Keep in mind that some bonus objectives can't be completed until you reach a certain level while the hidden objectives can be earned regardless of level.

Edited by Laenaria
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You might want to also add that you can hold down the right click (Missiles) and 'sweep' over multiple targets, gaining a lock on up to 4 targets. When you release the button, you'll launch all 4 missiles at once at each individual target. Very helpful when taken out multiple turrets or swarms of fights all at once.
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You might want to also add that you can hold down the right click (Missiles) and 'sweep' over multiple targets, gaining a lock on up to 4 targets. When you release the button, you'll launch all 4 missiles at once at each individual target. Very helpful when taken out multiple turrets or swarms of fights all at once.

 

I did not know that and will have to test that out tomorrow. Thanks.

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On the fleet station there is a vendor that has items you can purchase with Fleet Commendations. Of which include an EMP Generator, Electronic Warfare Pod, Power Conversion Module, and Proton Torpedos.

 

EMP Generator: does damage to allies and enemies.

 

Power Conversion Module: lets you switch between extra blaster power and extra shield power (for faster regen), you still have to stop firing to regenerate shields.

 

Proton Torpedos: Lets you destroy the shielded targets (capital ship bridges, ect). Holding down the right mouse button on a target will produce an additional targeting symbol. I believe this takes a second or two before it locks.

 

EWP: Makes you invincible for 10 seconds.

Edited by Prydde
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I noticed I got a bunch of lvl 20 missions when I was like 16 or 18. What do the levels mean? Does it matter if you do these several levels below whats recommended? Are they harder the lower you are, and easier the higher you are? I don''t see where your characters level affects when you do these. Edited by MikeShad
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Can someone help me out a little, i cannot figure out at all where do i get the daily missions after i have completed the 3 first once, tried searching everywhere but every site just tells me how to fly the ship <.<

 

Am at the empire side

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Don't lead the target. This isn't like most space games where you have to predict the trajectory of your foe. Just hover the cursor over the target and fire a few shots and then move on. I like to RP that the ship's computer does the calculations for the lasers to hit their intended targets.

 

 

It's pretty common for ships in the Star Wars universe to have active fire control systems, so that's a reasonable assumption.

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  • 2 weeks later...
Sorry for the lack of updates, for some reason I lost the ability to post on the forums and in PMs, probably due to the switch from live. Got a hold of support and it looks like that is now fixed. I hit level 50 earlier this morning and therefor have a good number of videos that I need to post once I get them recorded. Look forward to an update with all of the space missions (at least for the Republic) in the next few days.
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Can someone help me out a little, i cannot figure out at all where do i get the daily missions after i have completed the 3 first once, tried searching everywhere but every site just tells me how to fly the ship <.<

 

Am at the empire side

 

The dailies are listed as "Operation <flashy operation name here>. :)

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I'd like to add a notable thing: It seems that solid objects do not block either missiles or blasters. As long as there is a target reticle on something I've been able to shoot it even if it's behind an asteroid or another ship, or in the case of the Belosar outpost, even if it's on the other side of the station (IE the turrets up top even if you're passing under the station)

 

Though there's an effect that seems to indicate that the weapon was sbrsorbed by the hull, I've still found myself able to damage things where the blasters should not have been able to reach them. The -only- exception seems to be aiming for the engines on incoming destroyers, which sometimes works but mostly does not, I've found.

 

Lastly a note that using blasters or missiles on anything that shows a 'blue rings' effect is a simple indicator that the chosen target cannot be damaged by the chosen weapon. :)

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A few additions:

 

Enemies

 

Fighters - Generally very weak, a few blaster shots or a single missile will take them down. In later missions, they acquire shields and take 2 missiles to kill. They will fire 1 or 2 shots at you if left alone.

 

Heavy Fighters - These look like slighter thicker, larger fighters. Unlike regular fighters, heavy fighters will begin firing at you immediately and can do significant damage. They can withstand a huge amount of punishment and should be brought down as quickly as possible.

 

Bombers - These only appear on the Station Defense missions. They generally appear in large swarms and will deal significant damage to you if not brought down. Tougher than fighters, but easier than heavy fighters.

 

Frigates - The smaller capital ships have multiple hardpoints. These are mostly turrets, which can be quickly killed, but they also have shield generators and engines. Frigates can't be destroyed, but all hardpoints can be disabled and left smoking ruins. Engines and turrets can be taken down with concentrated blaster fire, while shield generators will repel all blaster fire. 4 missiles will destroy a shield generator, but blasters are useless.

 

Command Ships - The larger capital ships only appear on certain missions. They have a huge number of hardpoints. The turrets can be destroyed by blaster fire and on certain missions the shield generators can as well. On most missions, the shield generators will repel blast fire and will need to be targeted with missiles or proton torpedoes. 5 missiles will destroy a shield generator. The bridge of the command ship can be destroyed as well, but it takes 15-20 missiles or 1 torpedo. The bridge of a command ship is always a bonus objective.

 

Comm Relay Tower - Not really an enemy (since it doesn't fire) but worth mentioning. The Comm Relay is on the bottom of the enemy station on the station assault missions and is always a bonus objective. It repels all blaster fire and takes 15-20 missiles or 1 torpedo to destroy.

 

Weapons and Tactics

 

Clearing Trash - Generally, you want to be firing your blasters at all times, sweeping across enemy formations and capital ship hardpoints. Let off the blasters if you need to regen your shields, and make use of the Power Convertor (discussed later).

 

Missile Use - Missiles are a mainstay of your attack. Use them to crack through the shields on shield generators on frigates (takes 4) and when strafing multiple targets to maximize your damage output. Make sure you save enough missiles for key targets (if needed): shield generators, comm relay towers and the command ship bridge. Use your missiles on fighters if you can spare them and need to give your shields more time to regen. You can fire multiple missiles at a single target by placing your reticle over it and rapidly right-clicking. Make sure to unload your missiles on heavy fighters any time they appear.

 

Power Converting - Your first purchase with Fleet Commendations should be the Power Conversion Module. This thing is awesome. Since your shields won't regen when your blasters are firing, you should power up your blasters any time you are firing them. When you let off to regen shields, switch power to the shield generators. In this way, both your blasters and shields will be much more powerful. Its a great item.

 

Super Moves - Your EMP Generator and Electronic Warfare Pod are pretty sketchy and unreliable. The EWP is more useful, as it allows you breathing room if you are being overwhelmed. A good example is after strafing the star destroyer in Drexel Sweep when facing waves of oncoming fighters and a heavy fighter at the same time. The EMP generator is pretty lame/bad. I don't find it useful at all.

 

Ion Cannons - In the later missions, enemy Command Ships have Ion Cannons. The shots from these cannons look like balls of white electricity. They do no damage, but will completely drain your shields in a single shot. Be very careful of them.

 

Proton Torpedos - Once acquired at level 50, Proton Torpedos are fired by holding right-click on enemy shielded targets: Command Ship bridge and shield generators, and the station Comm Relay Tower. Your reticle will zoom in and eventually blink with red arrows, indicating a lock. This takes about 5 seconds, then just release right-click to fire. Torpedos will not lock on to anything else, and missiles can't be fired at these targets unless a Torpedo is in the air or you run out. As such, Protons can sometimes interfere with your ability to dish out damage. If you find you don't like them, just unequip your proton tubes. I personally find them extremely useful.

Edited by DunsparrowSolo
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I'm noticing that I can keep replaying the space missions I received upon getting my ship. Is this normal? In fact, I did all three of them, THEN got the missions from my terminal. I re-did one of them, and noted I got XP, though only about 1/5 of what I got the first time. Is this normal? The mission I did the second time is still there.

 

Part of why I ask is that it appears there are targets that I can't take out yet (like space frigates, or the space station at the bottom of it) that I expect I could take it once I put some weps upgrades on my ship. Is this true also?

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Someone told me there are some level 50 purple chests to buy at the fleet badge shop ... Anyone bought some ? what kind of gear ? purple level 5 ?

 

Since it takes 4 days if doing all space dailes at 50 it better be worth something(altough I doubt it).

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