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The new Meta I want in 6.0


VixenRawR

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Okai Bioware. Since you have gotten your fill of making each major update about creating the new "FOTM" here are some ideas of my own that I would like you to consider in making classes godly and unkillable.

 

Powertech: Increase range of carbonize to 30m. Make H/O replace sprint toggle. Oil slick should be across the board for all specs and be spammable like plasma probe. For defensive cooldowns, make each shoulder cannon missile heal for 8% life, and each crit grant 2 additional missiles. PTs all start out with 10 missiles.

 

Mercenary: Don't change anything.

 

Juggernaut: Increase Saber reflect to 6 seconds with 10 seconds added by utility. Enraged defenses, double the healing of each charge and put no time limit on the charge until they have been used, reduce cooldown to 1 min. Up the base power of all juggs by 30%. Increase range of chilling scream up to 30m and have it auto cast everytime you leap outside of global cooldown. Make vicious throw usable at any hitpoints and increase its crit chance by 100%.

 

Marauders. Mad dash usable twice every 10 seconds like operative roll. Turn force choke into aoe force choke and range of 30 meters. Predation increaess speed by 200% with a 15 second cooldown. Obsfucate has a 6 second cooldown.

 

Operatives. Roll has no cooldown, costs 5 energy. Upon detonation, volatile substance applies itself to everyone within a 30m radius along with corrosive dart, next explosion can reapply again to targets within 30m until no targets are around. Allow no limit to kolto probe stacking as well as Tactical Advantage. Each roll increases operatives movement speed by 10% and lasts for 10 seconds. Kolto injection has a 1 second cast time and can be used while moving. All aoe heals apply two kolto probes to anyone within range.

 

Snipers. 2 covered escapes every 10 seconds. Increase cost of plasma probe by 5 energy but upon casting it doesn;t remove previous casted plasma probe. Shield probe increases absorbtion by 200%. Roaming Ambush seeks out for targets dealing 20% additional dmg to each target it finds within 15 mins and does not cease until no targets can be found, can reapply to previous target.

 

Assassins. Get phasewalk back. AoE assassinate, procs at 30% of one target but will hit anyone else within 30m at any life. Force speed refreshes cooldown everytime lowslash hits a target. Lowslash now hardstuns but creates no resolve.Whirlwind is an AOE. Knockback will push targets 60m away. Spike has no cooldown and usable at anytime.

 

Sorcerers. Roaming mend now kills all allies that get hit by it. Revification will suck allies inside and kick them from warzone. Dark heal will kill the sorc using it and any other nearby sorcs. Resurgance...works as intended. Static Barrier will suffocate any inside it after 3 seconds expire...only use when faced with many enemies. Force barrier will prevent you from exiting it if a node nearby is almost capped. Force barrier ends by teleporting you back to the respawn area with 1 hp. Force speed on a sorc will root all allies on the map regardless of location so that the sorc can distances itself to rear lines. Lightning strike has no cooldown and dmg is increased by 200%. Deathfield has an area of 60m. Force storm can channel forever at no cost. Sorc have infinity for force.

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