MustHaveEnergy Posted November 3, 2015 Share Posted November 3, 2015 Lol we don't beta test! Link to comment Share on other sites More sharing options...
TVDF Posted November 3, 2015 Share Posted November 3, 2015 Nerf operatives Link to comment Share on other sites More sharing options...
Hiro_Wildfire Posted November 3, 2015 Share Posted November 3, 2015 welp, better add the assassins skill to that. Link to comment Share on other sites More sharing options...
GeneralTiphis Posted November 3, 2015 Share Posted November 3, 2015 welp, better add the assassins skill to that. I don't know about that because it doesn't seem to work well with anything other than flat ground in front of it, but who knows. Link to comment Share on other sites More sharing options...
Scinald Posted November 3, 2015 Share Posted November 3, 2015 You could try not standing on the platform edge and giving them something to which to teleport.... Link to comment Share on other sites More sharing options...
denpic Posted November 4, 2015 Share Posted November 4, 2015 Sins can also shadow step with the ball in huttball Link to comment Share on other sites More sharing options...
Master-Nala Posted November 4, 2015 Share Posted November 4, 2015 (edited) Sins can also shadow step with the ball in huttball Is that mechanically any different than leap? Edited November 4, 2015 by Master-Nala Link to comment Share on other sites More sharing options...
DarkSaberMaster Posted November 4, 2015 Share Posted November 4, 2015 Lol. Well played. Link to comment Share on other sites More sharing options...
denpic Posted November 4, 2015 Share Posted November 4, 2015 Is that mechanically any different than leap? It is similar that it closes the gap to your target but I don't think it can be classed as the same as leap because it's a instant Teleport they disappear then reappear behind their target with no travel time not sure if it makes you drop target Either I'll have to check that out. Link to comment Share on other sites More sharing options...
Campaigner Posted November 4, 2015 Share Posted November 4, 2015 I mean... there's no fence preventing force charge/etc.... it's always been that way. Why is this a problem now? Oh, right. Operatives. Gotta hate. Link to comment Share on other sites More sharing options...
MustHaveEnergy Posted November 4, 2015 Author Share Posted November 4, 2015 You could try not standing on the platform edge and giving them something to which to teleport.... Well, that would solve one problem out of eight. Link to comment Share on other sites More sharing options...
Master-Nala Posted November 4, 2015 Share Posted November 4, 2015 (edited) It is similar that it closes the gap to your target but I don't think it can be classed as the same as leap because it's a instant Teleport they disappear then reappear behind their target with no travel time not sure if it makes you drop target Either I'll have to check that out. This isn't an argument, but a question. I know I should know this, but the aren't the leaps unable to be interrupted? In other words, if they start the leap isn't it going to finish (absent bugs, lag, etc.) The relevance seems clear. If the Operative and Assassin teleports have a material advantage over the PT and Warrior leaps, then there is a justification for those powers being treated like Phase Walk. If, by contrast, they are more like Force Leap, then they should have the same limitations and advantages. Edited November 4, 2015 by Master-Nala Link to comment Share on other sites More sharing options...
Lhancelot Posted November 4, 2015 Share Posted November 4, 2015 Lol we don't beta test! hey. Just means the players standing on the side of the door need to watch for door plants AND the bridge coming down. Link to comment Share on other sites More sharing options...
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