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Most hated and most loved ability


Onymus

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Most loved: Heat seeker missiles

 

Most hated: Unload. Don't get me wrong, it does nice damage but I can't stand how messed up the ability is. The animation always gets messed up or delayed or other such nonsense.

Edited by tronot
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Best:

Power Surge + Thermal Override + FUSION MISSILE

aka Kiss of Death

 

Worst:

Shoulder Slam

Missile Blast

 

After 2.0, Missile Blast will move from Worst to "Kinda Good" since it will come with a snare and will replace IM as an opener. And Shoulder Slam will be removed.

 

My new favorite will be:

Power Surge + Concussion Missile ---> Power Surge + Rapid Scan

then

If they don't break the CC, you can heal 3 or 4 more times. If they do break the CC, you can slap on your brand new Electro Net and get outta there. In theory.

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Really?

 

I love shoulder-slamming electro-darted silvers for 30% of their health in a single attack, or blowing up Explosive Dart'd weaks with it.

 

It's absolutely brilliant.

 

I guess it can be. I just feel like using a global cooldown on a stun is counterproductive vs trash mobs. It basically cuts the Shoulder Slam damage in half since it took 2 moves to set up. And since I'll never run out of attacks against trash mobs, I always have another big hitter to use that doesn't require a setup.

 

Usually a silver mob will have a few normal mobs around them. I throw a thermal at the silver and Torian (geared) jumps right in. Then follow up with 1 or 2 Sweeping Blasters and everyone's dead. Saves so much time over attacking them individually.

Edited by DarthBloodloss
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my main is mercenary and my ''main alt'' is powertech so:

best:

retractable blade ,because of the Predator association and its warrior like feel

 

fusion missile because of the animation and sound,(although strangely enough it seems to trigger only in pvp ,and outside of warzones there is no sound) ,there is something infinitely badas$ about that animation

 

worst:

tracer missile ,because of the animation (wish they swap them back),

its too boring and uninteresting for a major skill point.Such animation deserves to be for an ability trained by bounty hunters before level 6 or something or as it was before the swap,for the fusion missile ability

 

Immolate,nothing wrong with the animation itself but the flames are too big for a single target ability with not very impressive damage

Edited by Kaedusz
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i am a very new player, playing only for a week now at level 14. my favorite is defintely rapid shot (yeah sounds bad i know no one said it) , followed by unload. power shot is totally useless for me, feels very slow and ineffective. my third one is the street fighter hadouken punch. death from above is ok but so far i rarely had that many enemies staying together. and sweeping blasters somehow always manage to miss Edited by tanerb
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i am a very new player, playing only for a week now at level 14. my favorite is defintely rapid shot (yeah sounds bad i know no one said it) , followed by unload. power shot is totally useless for me, feels very slow and ineffective. my third one is the street fighter hadouken punch. death from above is ok but so far i rarely had that many enemies staying together. and sweeping blasters somehow always manage to miss

 

At your level, Power Shot should be your fallback when all of your other abilities are on cooldown. It's actually good damage.

 

Everything misses a lot at that level, too. Difference is Sweeping Blasters has so many "attack rolls" in it that you notice the misses more.

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Sweeping Blasters is an essential part of an AOE rotation. It can knock back weaks and standards (like DFA). However, it *is* weaker than your other AOEs - because they all have cooldowns and SB is spammable.

 

This isn't true. Sweeping blasters lose it's efficiency because of the ridiculous heat cost. If you're in a hurry to dish out AOE dmg: missile dart, death from above and power surge + fusion missile is way more viable.

Edited by Slicksteezin
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This isn't true. Sweeping blasters lose it's efficiency because of the ridiculous heat cost. If you're in a hurry to dish out AOE dmg: missile dart, death from above and power surge + fusion missile is way more viable.

 

I agree it's inefficient because of the heat cost, but I think it's also a little weaker than your other ones because it doesn't have a cooldown.

 

SB is your fallback when all your good AOEs are on cooldown. Don't expect it to be the best one.

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Favourites:

 

Rail Shot -- One of the best sound-effects in the game (after Wounding Shots for the Smuggler/Slinger/Dirty Fighting tree), and oh, what a beautiful finisher. Almost always up for me as an Arsen-merc, too!

 

Unload -- just pure bad-***, with the wrists crossed and arms pumping (although directed-energy weapons shouldn't have kick-back, but whatev' :)) Huge damage if Barrage proc's, also, which it often does for me.

 

Tracer-Missile -- Yeah, yeah, yeah; Deal with it! (And I like the current animation better, too.)

 

Heat-seeker Missile -- 4-5k HP damage with 5 Tracer stacks, Oya!

 

Explosive Dart -- /Me giggles madly...U B URP-SPLODING TO DEATH NAO!

 

Death From Above -- Everything about this one just makes me grin :)

 

Un-Favourites:

 

Missile Blast -- Too much heat, not enough damage, though occasionally useful when trying to kite, or finishing off trash-mobs (its knockdown against trash will also free up Rail Shot, however.).

 

Fusion Missile -- I love its functionality, but the animation just makes me go "meh." This should be much more dramatic and grim. (Keep Tracer Missile's animation as-is, please!)

 

Power Shot -- Again, nice functionality --and equal chance to proc Barrage with same heat-cost and casting time as TM. But TM is more useful for the armour de-buff, and all 5 stacks can make for an insta-cast heal-scan-- but sound and animation are just, in the words of Darth Zash, dull-dull-dull-dull-DULL!

 

Sweeping Blasters -- This is much more useful for a Pyro-Merc if your burn-effects are up, but I see this as mainly a social ability to show off on the Fleet when everyone's gathered around the PvP-mission terminal :/ Pity, because it looks almost as brutally evil as Unload, and the animation is nowhere near as lock-/delay-bugged.

Edited by midianlord
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Sweeping Blasters is awesome for stopping node caps. If you aren't overheated, you can drop 3, 4, or 5 in a row at a door or node. Not sure if any other class can "emergency cap stop" as good as a Merc with Sweeping Blasters since its 30m, instant, AoE, and spammable.
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Sweeping Blasters is awesome for stopping node caps. If you aren't overheated, you can drop 3, 4, or 5 in a row at a door or node. Not sure if any other class can "emergency cap stop" as good as a Merc with Sweeping Blasters since its 30m, instant, AoE, and spammable.

 

Yup. Most people will interrupt your DFA because it's so damned obvious. They won't do it with sweeping blasters.

 

I feel it should be longer though, like the Gunslinger's variation.

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I fell in love with rocket punch when me and another PT finised off a node defender with it in perfect sync

MOST HATED ABILITY

thermal detanator, its just a explosive dart copy cat and doesnt deserve to be the top ability. Its fine DPS wise but i hate the way the ability works

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