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Does the story improve? (spoilers up until Tantooine)

STAR WARS: The Old Republic > English > Classes
Does the story improve? (spoilers up until Tantooine)

Luckeyduckey's Avatar

03.28.2013 , 02:23 PM | #11
I actually liked the smuggler story. I mean, don't play it by the books. Smuggler is my favourite class, because it feels great and it's easy to RP as, which made me like the story more. I just pretended I was Han Solo, working with the Rebel Alliance and thwarting Imperial Plans. Can't beat that.

Dallayna's Avatar

04.05.2013 , 11:14 AM | #12
Quote: Originally Posted by Luckeyduckey View Post
I actually liked the smuggler story. I mean, don't play it by the books. Smuggler is my favourite class, because it feels great and it's easy to RP as, which made me like the story more. I just pretended I was Han Solo, working with the Rebel Alliance and thwarting Imperial Plans. Can't beat that.
I just thought it was funny and enjoyable period. But, then again, I was looking for a break from all the "epicness" of the other classes so maybe I went into it with a different perspective? I mean, I can see why most people would go in thinking "Han Solo" but I was more thinking "Star Wars: The Road Comedy" and, in that respect, it didn't disappoint in the least.

Besides, there's just some indefinable... enjoyment in teaming up with all of these people waving "light sticks" and tossing boulders with telekinesis and just walking up to the bad guy and kicking him in the crotch.

OddballEasyEight's Avatar

04.06.2013 , 12:20 PM | #13
Hmm... good thing i read this...
Just hit lvl 22 and started doing Taris (yeah i know, overleveled, but thats how i like it right now) with my "ice queen" thats only in it for the cash... Sounds like the story will be completely borked for me if i keep down that road. I guess ill have to change her personality to more of a smart-alekey but generally good hearted ruffian...
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Ramalina's Avatar

04.06.2013 , 01:53 PM | #14
Really depends on how you view your character.

Mine just wants to: Pick up cargo, fly it to another planet, unload the cargo, get paid for doing it, and spend as little time as possible doing datafiling for customs official.

Unfortunately, this moron called Rogun hired a gullible fool of a dock foreman, who hired a swindler that stole their cargo, and my ship. They stole my ship. My ship.

Skavak committed suicide when he went off in my ship, he just didn't realize it. I might have let the issue slide with Rogun if he had promptly apologized by delivering my ship, a big pile of credits, and Skavak's head in a bucket. Instead he blamed me for the actions of one of his employees. His employee, his organization, his responsibility, and he sends bounty hunters after me?

That motivation took me all the way through the end of chapter 2 of the storyline. It also explains a lot of the motivation leading up to chapter 3. Why did I work for dodgy characters? Well, as long as they were getting me at least one step closer to Skavak, and later Rogun, I really didn't care what their agenda was.

Chapter 3 was a bit of a letdown in some ways. The Voidwolf and his cronies were more paid work than personal vendetta, but it did make sense in terms of a transition from the class story to endgame FP, WZ, and Op content.

As far as light side/dark side my smuggler was 85 - 90% light. Dark side choices involved the removal of heads from Skavak and Rogun, and the occasional pragmatic elimination of Sith or Imperials in cases where it was clear that if you spared them you'd just wind up killing them some other time. If there was more actual smuggling, and avoiding taxes and paperwork counted as dark, then he might have been considerably more dark side.

I also didn't do the whole crime lord thing. Why would I want to have Rogun's treacherous, incompetent, slimeballs working for me? I have a competent (mostly) trustworthy crew already. Best of all, I don't have to pay any of them!

I kind of wish they had max level class quest lines though. IMO the class storylines are SWTOR's strongest feature and I'm not sure if I'll stick with the game once I run out of classes to level. Without them it's sort of like Burning Crusade era WoW with StarWars graphics pasted on top ( ok that's slightly harsh, but not far off the mark I think ).

KryloKillian's Avatar

04.06.2013 , 07:10 PM | #15
I'd guess future expansions, once they get large enough, will begin including more class story things.

Or at least I'd hope so, as the class stories really are the primary draw to this game vs other MMOs.
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Seireeni's Avatar

04.06.2013 , 07:20 PM | #16
Quote: Originally Posted by Senden View Post
Been making use of the double xp to level up my gunslinger a bit and I must say that I'm finding the story a bit so so at the moment. Up until Corusant was decent however on Taris especially and to a lesser extent Nar Shadda, I felt like nothing more than an errand boy. I don't feel much like a Smuggler that's for sure. Does it improve? About to start Tantooine which I'm hoping will be a little more fun.
You should stop feeling errand boy at some point, yes. That point is after Voss. Unfortunately, then you have only 1 planet of class story left.
Don't know how smugglerish that part is, either, but at least you seem to be a major player in the game, not just a pawn. But smugglers have great conversations and they can [flirt] a lot, so at least you can enjoy yourself while running errands.

SithKoriandr's Avatar

04.07.2013 , 07:24 AM | #17
Quote: Originally Posted by LarryRow View Post
No, the story is just lame. It doesn't have the epic feel or significance of the others.
The final enemy isn't up to SW, SI, or BH level imo, but it's ending cinematic was better than the SW.

SW had a great exit scene, but SI, BH and Smuggler end with a scene with their crew, I found SW lacking in this.

My Smuggler ended LS2 (or barely 3) and flirted, went for creds, and took some DS choices even at big moment parts of some class story points.

Smuggler is more a fun ride than anything truely EPIC. But then, I don't think Smuggler was suppossed to be EPIC Hero, and more career criminal in the wrong place at the right time.
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ArisSN's Avatar

04.08.2013 , 09:39 AM | #18
I disagree. I found the story line enjoyable.

Although I agree there should have been more of an emotional reason to drive the later character quests, It makes sense if you look at a smuggler's reasoning for being a "republic stooge."

As a career criminal, wouldn't it make more sense to help the side who's ideals give you a chance to elude capture, rather than the side that would shoot you out of the sky without a second thought?

While I play, I keep in mind that the smuggler's role isn't a desperate battle between good and evil. Helping the Republic is a means to an end. If the Republic stays in charge, criminals like the smuggler can continue the way they always have. Whereas if the Empire gained control of the universe, they would rather destroy the criminal havens than let them be.

Therefore, helping the Republic isn't about doing a civic duty for the smuggler, it's about living to burgle another day, all while making a heap of credits along the way.

stormdrakelord's Avatar

04.12.2013 , 04:30 AM | #19
I think the best part of the Smuggler's story is not the story itself, but the character who "drives" it. there really are not that many famous stories about the dashing scoundrel who joins the "respectable" military and then finds out the military manipulated you.

This may be because I feel my Gunslinger got into the smuggling world for the thrill, and to survive, not make a mountain of credits, though that helps.

I feel the best part of the story itself was actually the prologue (up to the end Coruscant) all because of
Han Solo: Great, kid. Don't get cocky.