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Ravagers

 

2nd Boss Bulo

Best to have the off tank grab the barrels or irrelevant if a Dps does it ?

 

3rd Boss

Is it a tank swap when Main Tank receives that white man debuff ? should the tank take him anywhere in particular in the room ? away from certain panels ?

 

 

Temple of Sacrifice

 

3rd Boss Under-lurker

Solo tank run, does the DPS that takes the Off Tanks position in the cross need to be in tank stance or even a toon that has tank capability ? for example, could a Mando take the position ? or if it has to be a tank class can he be in DPS stance ?

 

How many waves of adds before burn boss or is it more about boss percentage ?

 

Thank you

 

.........

Edited by Blockk
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Bulo: you want a tank getting the barrel. The adds chip away a lot.

Torque: yes there's a tank swap, keep the boss off the repair droid

Underlurker: No the DPS taking the tank spot in the cross can be anything, any stance, any class, any role

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Ravagers

 

2nd Boss Bulo

Best to have the off tank grab the barrels or irrelevant if a Dps does it ?

 

3rd Boss

Is it a tank swap when Main Tank receives that white man debuff ? should the tank take him anywhere in particular in the room ? away from certain panels ?

 

 

Temple of Sacrifice

 

3rd Boss Under-lurker

Solo tank run, does the DPS that takes the Off Tanks position in the cross need to be in tank stance or even a toon that has tank capability ? for example, could a Mando take the position ? or if it has to be a tank class can he be in DPS stance ?

 

How many waves of adds before burn boss or is it more about boss percentage ?

 

Thank you

 

.........

 

Just expanding on the previous post:

 

Bulo

If you have good healers and a reliable DPS it's definitely possible to have a DPS run the barrels. Many waves of adds are killed by mass barrage, so they don't have to grab one every single time anyway (as long as someone is assigned to cover the positions the adds spawn in for mass barrage, so that they go down quickly). Ideally they should have heavy armor (merc/mando, PT/vanguard, jugg/guardian) so they're a little easier on the healers. Having a DPS run the barrel helps the tanks hold first and second threat on the boss, especially for the first pirate spawn. After that, the tanks will probably have enough of a threat cushion to hold aggro for the conals and run the barrels, so you could just have a DPS run it the first time and the tanks do it the rest of the fight.

 

Torque

Yes, swap as soon as the tank gets the debuff you mentioned.

 

Underlurker

It helps if the person in the back has heavy armor but isn't necessary.

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Bulo - Let a DPS handle the barrel, having the tank doing it so often mean that the tank actually loses agro and you have the cleave in mid raid, also later on for hardmode, you don't really seem to be having the time to have a tank fooling around with the barrel either, mostly due to alot of seequenzes going on there as well as much more RNG, mining carts chasing one of the tanks etc. also if a DPS handle the barrel, don't be a stupid DPS and stand directly where they spawn as they would shoot you first, but if have the barrel run past them and they follow you like a chinese money train not hurting you as they do move slower than what you do, of course hand some spot heals and HoTs to the barrel runner, also tanks when the drunken pirates appear, you have an in build AOE taunt for use, USE it and eg. throw a grenade at them to make them more pissed onto you or saber reflect giving the guy who runs the barrel time to pick it up and run them around, the healers would thank you for it because it is much easier for a healer to heal a tank rather than themself.

 

For Torque - Tank swap once sick of you debuff is up... both tanks dont need to be directly on him, would advice the other tank to go into another corner and wait for his or her turn to tank it once have to swap, seem to be better able to keep the fire away from people that way as well even better.

 

The Underlurker - You don't need to have 5 DPS, but 4 DPS very much onto the mission instead, makes the cross mechanic work better too it seem, at least that i show it is in my experience, the group I am a tank in we only use 4 DPS to DPS the underlurker, off tank usually goes up trying to mitigate damage from the ads.... sort of have the tank who has him in the start end of the room... once cross is up, just go deal with it, for the first 3 or 4 sets of ads for then easier access having him placed proper for the burn phase due to from where he is tanked, suggesting at least 2 ranged DPS and 2 close range DPS burst specs if possible for all DPS for the more instant damage and suggesting to use all raid buffs in beginning for the longest possible burn out and try to save a couple of defences for burn phase, just in case, also on the ads try and have all DPS focus on one and another DPS prepare damage on the next one or two DPS doing that, to not waste good DPS hits when one is at 10K left or so for 4 people all hitting with 10k each hits or something alike it. (don't believe parsers record missed out DPS for over DPSing a target, they should in my opinion just like with HPS & eHPS for healers

Edited by SBR_QuorTek
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Underlurker

It helps if the person in the back has heavy armor but isn't necessary.

 

The most important thing is your defensive cooldowns, not your armor. The cross is a melee attack so, for instance, any Operative or Sniper can use Evasion to take 0 damage.

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