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time for 63 augments BW


Yrabeneuf

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It's time to balance crafting! Let us "proc" higher level mods (of any kind, including augments) from lower level mods.

 

22 purple mod has a 20% chance to proc a 23 green one, you then level that up to a 23 purple one which has a chance to proc a 24 green one. This + RE high level ones should also allow you to get them (from pvp vendors, pve vendors, raid drops etc).

 

This way people who do not raid can still get to the high end ones, even though it'll take a while.

 

Allow artifice to make augments too!

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It's time to balance crafting! Let us "proc" higher level mods (of any kind, including augments) from lower level mods.

 

22 purple mod has a 20% chance to proc a 23 green one, you then level that up to a 23 purple one which has a chance to proc a 24 green one. This + RE high level ones should also allow you to get them (from pvp vendors, pve vendors, raid drops etc).

 

This way people who do not raid can still get to the high end ones, even though it'll take a while.

 

Allow artifice to make augments too!

 

To be fair, people who dont raid dont need the high end ones

Im happy with the REing as it stands.

 

OT: yes higher level augs and crystals

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To be fair, people who dont raid dont need the high end ones

Im happy with the REing as it stands.

 

OT: yes higher level augs and crystals

 

I disagree, this type of mmo is about gear progression. If people who don't raid aren't allowed to advance, they'll just quit two weeks after they hit 50.

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