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Guild Ships and Guild Planets, A MUST.


WizardsDestiny

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Not a MUST, poor wording. For those here to tell others it's not a 'must,' we know- it was a poor choice made in a hurry and excitement. For those interested in the ships, read on!

 

GUILD CAPITAL SHIPS and Planets ought to happen. With the game's guilds dying and desperate Free to Play (Shiver, but that's another debate) measures being taken, the guilds need something unique. PVP Space Combat and having your own planets would be that amazing something. Here are some suggestions from other Forums I'd like to share before expressing my own ideas. They're really the foundations of mine and are better.

 

Originally Posted by Wolfkane, 03.23.2012 , 11:01 PM.

 

"Guild ships start out as pieces of junk, really, with only a half dozen rooms and a whole lot of rust everywhere. It will cost around 1,000,000 credits for the initial stage, which everyone in the guild can contribute to. You can buy additional parts to make it fancier and more up-to-date for 500,000 credits per part; but you can also get them by inviting more people to your guild, and by having a higher guild level total. So, a guild with 20 level 50s would have 1000 levels total, and you would unlock new parts at certain milestones (50, 100, 250, 500, 1000, etc..). You can unlock entire new areas of the ship by successfully completing Operations, and smaller, more advanced parts by completing flash points.

 

If at least 5 of your guild members finish every operation in the game (based on current patch) at least once, then you can buy an entire planet for your guild in the Outer Rim, which can be named, customized and upgraded. The initial cost of this planet would be 100,000,000 credits, again, with everyone in the guild chipping in. You can build cities, change the environment, even add enemies to it. Both the ship and the planet will have their own unique daily and weekly quests, which wouldn't give material rewards, but instead would give points for your guild which can lead to more upgrades for your ship and planet.

 

 

Now onto guild battles. The guild vault that we will be getting in 1.2 will be modified to include 20 slots which can be locked, meaning they can't be stolen during a Guild Battle, as that is the reward for the victorious side - Stealing 5 items from the conquered's guild vault. You can also bet certain items, and if you win, then for every item you bet, you can take an additional item; BUT, if you lose, you lose every item you bet with. This will be optional. Two guild ships of opposite factions will engage in combat above a planet. High ranking Guild members can pilot their hulking cruiser that they have worked so hard to build. Everyone has the ability to perform various quests that pop up aboard the ship, to either repair parts of the ship within a time limit, fend off invaders and boarding parties, or rescue dying crew members from those nasty enemies of yours. You can also jump into your personal ship, and engage in off rails dogfights with other players. you can also board the enemy ship, and try to either sabotage the important parts, or assassinate/capture their captain. The battle ends when the captain of a ship is captured, killed, or when at least 75% of the cruiser is destroyed.

 

Next there are guild sieges, which is when one or more guilds of the same faction invade an opposing factions guild planet The guild planet CANNOT get help from other guilds, but is much more fortified than a guild ship. It works much in the same way as a battle, only longer. You don't need to be there the entire time (Battles last 10-20 minutes, Sieges can last from a couple of hours to a couple of days). On a siege you gain more rewards for victory. First off, if your under level 25, you gain 50% of your experience bar as experience, and 25% if your 26-49. All levels get 20% of the Legacy bar filled, with an extra 10% if you're level 50. It would be 50% of the experience left until you level. You also get 2 items per bet/player from the guild vault. You can win by crippling every city except the capital, crippling the capital, killing 3 of 5 important political/military figures, or just forcing the other side to surrender. This will have a lockout period of one week. You also get 10,000 credits per level when you win, and lose 100 credits per level when you lose, not that big a loss, but a loss none the less.

 

As with all suggestions, this is subject to debate. So, just post if you have any feedback or suggestions to this suggestion. If enough people support this, then this might have a chance at going straight to the devs.

 

This suggestion was thought up by Cosmic Crusaders on Perlemian Trade Route (Republic Side)."

 

Nextly, by Oochimanu, Posted Old 01.22.2012 , 06:45 AM.

 

"I would like to start by mentioning how much space combat would enhance this game popularity/finacial wise. This will attract more players accross from other games once they see the EPIC gameplay of space combat. Please let me try to the best of my capabilities to explain what I see the benefit of this.

 

* Capital ship PvP

 

- Once Bioware/EA comes up with models for capital ships so the Guild members can use the elevator ( like on republic fleet) to go to the hanger bay, but once in the hanger bay they will be given an option to choose which ship they would want to board ( Bounty board type of panel to choose from) costing them of course commendations.

- Winning Guild to Guild head bashing in space would of course earn the victor upgrades/modifications/raid commendations to all the members of the winning team.

 

- Fighting over parts of space where quests are located ( planet wise) once the system is no longer contested the victor would apply a buff to every planet/space mission/space station to earn more badges,exp,legacy,etc. Keep in mind it would also be COOL if you can que in that system while it has the buff to boost WarZone commendations and Valor being earned.

 

* Capital ship PvE

 

- Working as a team to down the enemy as a team for Legacy,Gear,Commendations ( For purchasing bigger ships from hanger), Upgrades for the Guild Capital Ship.

 

- Winning Fleet Battles will hopefully boost Social,Lightside, and most of all Raid buffs while in raids would help.

----------------------------------------------------------------------------------------

 

Here are the following formats that I would love to be applied to the Capital Ships.

 

Guild Bank ( I am aware of the guild bank release)

 

Being able to base your Guild Capital Ship to any location ( Space wise) for guildies to fly to it, and dock in it.

 

Cantina

 

Ship Hanger in PvP matches via the "Ship Panel" being able to purchase ships to undock and engage the enemy guild war has been waged against.

 

Special que for Guild Fleet Battles ( GFB) to que against a random group.

 

Manable turrets on the Guild Capital ship for the lowbies.

 

Flashpoint portals located on part of the Guild Capital ship ( Purchased Via Upgrade to use this feature)

 

I have tons of ideas on this and tons of people to support this we would PAY a ton to see this added to the game!"

 

 

With so many people going on about how amazing this is, why not try this?

 

What's to lose? Guilds (From my experience on AP Servers) are struggling, so what harm would adding such a unique feature do? It can only do good, really, and if it does any harm the idea fades. These two people who I have posted ideas from have had heaps of people agree with them and it is obviously thus a pretty well loved idea. I've talked to my members (The League of Shadows and The League of Light on Dalborra- I'm the Guildmaster of both) and they all love it too. 'Why not? This is a brilliant idea!' They said. If you mix in all of the other ideas which are in other forums the game would take off. I agree that Ships should be able to dock- perhaps a price for however many hangars guild members can dock in and this can increased as the guild grows bigger. Class ships can then be used in Space Combat against the other Guild ship, and even one perhaps can be nominated to be a boarding ship for four or so players in a group. "Man the cannons! Take the ships!" That'd just be awesome. Do it in a Star Wars Battlefront 2 style, another guildmate suggested. Another added we should have Guild Symbols, customizable interiors...who wouldn't love it, if they are currently being part of a guild which can really only talk and raid together? The mechanics of a guild don't really have anything overly special, so being a part of a guild is rarely unique, special and a privilege.

 

(This was also posted in General Discussion by me but I felt it needed to be suggested as well.)

 

Guild Ships are still one of my preferred ideas, but Guild Planets would be too hard to develop- let's focus on the ships first!!

Edited by WizardsDestiny
New guild.
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lol for sure 100% thumbs up to this idea, seen similar things in other mmo's and really loved it.

 

Guild Sieges - amazing aspect to add to this game and i for one would not leave for very long time.

 

Guild Ships general - One previous game i saw with this in each compartment you could put up a shrine of sorts that gave you a buff that lasted so long, for example 5% exp boost for 1 hour, or in this game a +100 aim for 2hours. The shrines lasted for couple of days that needed someone to either use ingame money to replace them or you could buy slightly better ones that would last longer from there f2p shop.

 

As you can see bioware this one feature including pvp guild sieges would not only be of interest to majority of pvpers but also would make the company money.

 

Please add in guild sieges and guild ships.

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lol for sure 100% thumbs up to this idea, seen similar things in other mmo's and really loved it.

 

Guild Sieges - amazing aspect to add to this game and i for one would not leave for very long time.

 

Guild Ships general - One previous game i saw with this in each compartment you could put up a shrine of sorts that gave you a buff that lasted so long, for example 5% exp boost for 1 hour, or in this game a +100 aim for 2hours. The shrines lasted for couple of days that needed someone to either use ingame money to replace them or you could buy slightly better ones that would last longer from there f2p shop.

 

As you can see bioware this one feature including pvp guild sieges would not only be of interest to majority of pvpers but also would make the company money.

 

Please add in guild sieges and guild ships.

 

The main inspiration, in the days before I started PAYING for MMOS was Pirates of the Carribean online. Get your own ship, set to the seas with a crew, man the cannons, the steering wheel and sink some people, while also being able to upgrade your ship and board. Bioware would really benefit from this but I'm not sure if they'll take it on board...save the dying game!

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http://www.swtor.com/community/showthread.php?t=526141

 

 

read my idea, I also thought about planets, but its not going to work for 1 reason... they need more work and content for it.. I t cannot be dry planets with little houses... so if you read my suggestion, i think its more fascinating..

 

I suggested space stations, and this space stations could turn into a warzone, also into operations... (attacked by others, hirelings/ mercenaries, etc)... But I suggest them also, to built them our selfs... gather mats, credits as a guild or us an individual (small space stations or big space stations)... So automatically we will have endless things to do, even wars between guilds...

 

The warzone and the OP thing, will work with the group finder thing... if the guild or the individual, wish the challenge, will accept it and the warzone or the OP will begin. I prefer also real time damage and good rewards.. so the challenge is going to be very interesting... Also lots of upgrades inside the space station and the mercenaries... so the difficulty may vary from station to stations...

 

I believe the extra planet for us, could be a massive world vs world events, also a smuggler place with REAL underground market... other than that... planets must be filed with content..

Edited by Oyranos
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First of all, the game is not dying. Second of all, they aren't "portals" to flashpoints.

Now to the actual topic: I like this idea, but I think a guild planet is a bad idea. It just be to big, and there'd be no canonical reason why they just allowed you to buy a planet. The guild capital ship and PvP would be obviously a great idea. The combat would be hard to design for it, but it. Be worth it.

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my basic idea was, after you built your station(gather mats and give them to the space station factory/vendors) , then we need to hire merceneries.... From voss, from balmora, etc etc etc... merceneries will have 1 tab for armoring, upgrades, etc.. (all merceneries 1 armor, not to make it complecated, but different types of armor to use, crafting recipes or vendors)... Also the space stations have captains, etc... so this could be the bosses, if the space station turns into an operation.

 

I also gave the idea of defending it, but thats another matter... warzone style PVE... lol

Edited by Oyranos
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First of all, the game is not dying. Second of all, they aren't "portals" to flashpoints.

Now to the actual topic: I like this idea, but I think a guild planet is a bad idea. It just be to big, and there'd be no canonical reason why they just allowed you to buy a planet. The guild capital ship and PvP would be obviously a great idea. The combat would be hard to design for it, but it. Be worth it.

 

The combat wouldnt be that hard to do, other mmo's have included it in varying forms of sucess.

 

Example, Space station, has levels with different componants like radar, shield generator, bridge access etc, and the attacking guild/faction must secure certain areas to be aloud on main bridge and to gain control within the time limit of something like 90mins, Could make it similar to another mmo where the defending side with all there space station have around 5000points and attackers have 0, as defenders are killed, parts captured the attackers gain and defenders start to lose points and at the end of the 90 mins well you can see where im going.

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I'm not too sure about having guild planets, but I definitely like the idea of having unique ships for every guild. Hopefully this will be implemented in a future patch, because I don't think it would be too difficult to add. I mean, all of the designs and graphics for ships are ready to go.
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This is DEFINITELY the way to go!

 

Once the storyline is finished there is limited end-game content, you can only play the end game content for so long before becoming bored. Many on our guild are now playing GW2 until we get some decent updates for SWTOR. If we have guild planets/stations, guild ships and all the above suggestions, I know they will come back to the game, as the possibilities for this are limitless.

 

Bioware...PLEASE...for the love of all that is holy...LISTEN to the suggestions on this thread, apply them to the game, and do it ASAP!!!

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The game is certainly losing its popularity, They promised these ships back in Beta, anyway, and they've failed to deliver, as well as how slow their warzones come out. They even has guild allies and enemies to have battles but they never took it any further, which is just disappointing because it would really make the game unique.
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Not necessarily a must, but as I said it's that feature that will make the game unique enough to survive and even thrive. I doubt they'll take it anywhere though, they're too busy coming up with Space Hunt event where the only decent reward were guns and a terrible speeder...not very helpful for a Sith Assassin.
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Guild ships - yes!

Guild planets - No!

...maybe, a guild office/room/whatever (you can pick on which planet) that you can decorate with Republic or Imperial symbols, computers, droids...

 

I won't lie, it is not really a must. First, I would like to see my character having an apartment on some of the planets where you can invite other players and discuss Empire/Republic stuff, maybe play some games, romance your companion, sleep to get a buff for HP regeneration increased, do some researches, have a computer that opens codex entry so it looks like your character is learning about the history, set bounties, have secret rituals... Think I would go for Nar Shadaa or Kaas City. Wow, i would like that. :p

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I love the idea but I think that the sieges should be between 10 min to 1 hour so that you can be there the whole time and not leave.

 

Probably an hour would be best. It'd only be say if you were taking a 'Capital Planet' that it might go for longer, which would be the planet of a huge guild which is well fortified and has heaps of members. Of course newer guilds when they first get their planets would need a bit of immunity. And as the planets would be very expensive, perhaps the losing guild can take still 50% of what they bought it with, or they'll be broke indeed....and the winnning guild takes the credits from all the other wins.

 

Just thinking about it reminds me of Star Wars Battlefront II SWTOR style. Really, it's not that hard to engineer! I can just imagine my Fury Class Interceptor taking off from a bigger ship and flying out into space combat with an enemy guild. Or flying it around on a planet like a certain game I can't remember. As I said, not necessarily a MUST but definitely a huge benefit to stop a game from gradually dying.

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There was chatter about guild ships.

 

No extra guild perks like guild wars, a.k.a. pvp, planets, and all that.

 

Use your guild ship for your "home of guild base partied and gatherings" while accepting it as that.

 

Why bend over backwards for one group only? like pvp and the affects upon pve?

 

Sorry, but in this life you really are not a special cookie and are just one more player, or percentage of them.

 

The guild ship can be your "Housing" if you want, but this is not SWG or any other MMO.

 

No favors, please.

 

Must means necessary and there is no necessary options put forth, only desires. Desires means wants and are therefore not necessary.

 

Necessary for a game to be good is a smooth framework of movement, actions, transitions, and a lack of bugs and glitches. None of these are specific to a guild.

Edited by Esproc
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There was chatter about guild ships.

 

No extra guild perks like guild wars, a.k.a. pvp, planets, and all that.

 

Use your guild ship for your "home of guild base partied and gatherings" while accepting it as that.

 

Why bend over backwards for one group only? like pvp and the affects upon pve?

 

Sorry, but in this life you really are not a special cookie and are just one more player, or percentage of them.

 

The guild ship can be your "Housing" if you want, but this is not SWG or any other MMO.

 

No favors, please.

 

Must means necessary and there is no necessary options put forth, only desires. Desires means wants and are therefore not necessary.

 

Necessary for a game to be good is a smooth framework of movement, actions, transitions, and a lack of bugs and glitches. None of these are specific to a guild.

 

 

How many times must I explain what I meant in the context of 'a must?' No offence, but stop trying to sound smart in saying that, and read through the rest of the comments before saying anything like that. Anyway, as for the rest of what you said, a guild ship could be as simple as a home base, regardless if there is PVP or not; however, PVP would enhance it, but mainly I'm asking for Guild Ships.

 

And, as for you saying

Use your guild ship for your "home of guild base partied and gatherings" while accepting it as that.
as fine with that as I would be, we don't have a guild ship to accept. Edited by WizardsDestiny
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On the other thread we are discussing, I posted this as it came up in my guild when we were also talking about the Guild Ships. Despite what you said about comparing the game to other MMOs I'm just showing some ideas in the Suggestion Box.

 

Now, to start. Not the best game, but a kind of open world PVP space like this, or even some PVE such as shown in these videos would be amazing. Pirates Online was not admittedly hugely amazing but I did love the ship feature on the occasion I played a couple of years ago- new abilities as you grow and spend more money, more room for crew members, boarding other ships, manning cannons, giving orders, and basic control of a ship in open space. This could be the kind of modelling that PVP space/PVE space for guild ships, or even our own ships (Which are pretty poor use on their own to be honest with poor style of space combat, but that's more of an opinion) just to be able to fly in control sometimes rather than just using ships for planet-planet or dodgy space combat.

 

 

 

 

Don't hate me for using that as a reference! Just a source which I thought had a great 'Buy a ship, upgrade a ship, fight battles in open space, PVP or PVE' kind of style and this talk reminded me of it.

 

Now, I never played the following game but it too looks like the kind of idea that could be used, even if just using the map and not necessarily free roaming space like the above videos, but just using a map to select a battle, other guild confirms or declines battle, and then you engage.

 

http://www.youtube.com/watch?v=eUq3i...eature=related

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I am more solo, even if i have a guild... so i would preffer spacestations for soloers and guilds... You cant just abandone everything from ur solo life... Small space stations and big ones, even mediums for small guilds who dont do much as a team.. lol

 

I am a person, that i wouldnt offer ... credits or interest other than raids, in guilds... I am solo and thats what I love in swtor before I get 50...

 

I ve played for many years with guilds and I took my lessons years before swtor invented.. lol ... if the guild colapse and disbands... the leader takes the cake...

 

I am not playing with real life friends, so I dont have the confidense and company in my gaming experience, so I always playing mostly solo.. So I want to do things mostly for me and my character.

 

Thats why I suggested the spacestations to be able transform into a warzone also pve opperations, So I can give an idea to BIOWARE, what the solo spacestations, can be used for...

 

eg..

 

medium space stations into a 4 man OP, also warzones (solo gamers hard to achieve, or small guilds)

big ones for 8 or even 16 man campains ( very energetic big guilds)

 

Either ways, its good to be totaly modifiable and change things, so even the appearance inside our spacestations alters a bit... just because is going to be always the same if they dont give us options.

 

they could also make space missions from players against our spacestations... but what about defending.. is it complicated for them? space misions against players?

 

And I insist, we need also merceneries for our spacestations, so the space station, can easily turn into an opperation, being attacked by others... So I can defend it. If the space stations are just like our space ships.. there is no point to give us any space station at all... And a last thing, dont give us ready and free the space stations, dont use tokens for it... Let us do missions and collect parts, etc for it... is going to give us alot of interest.

 

Now imagine after we built our space stations, to have extra content with mission quests in different planets, depends the merceneries we want to get into our space stations... so at the end, we earn a small army inside our stations... be able to modify their armor (1 armor for all with eblems, etc)... So the dificulty in each space station will vary, depends the armor they wear, also the abilities and way of tactics for the OP thing...

 

if they add 3-4 different type of merceneries, and we also be able to dress them with good quality stuff or average ones... Is going to be spicy... I also love real time damage for some things, like turrets, etc.. so we can repair after, pay the damage if we loose...It could be with timing, if they consider, how is going to work and the owner of the space station wins instead the attackers.. Or even surpising defensive systems that will be hard to get down... Is not going to be an ordinary OP after all...

Edited by Oyranos
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Probably an hour would be best. It'd only be say if you were taking a 'Capital Planet' that it might go for longer, which would be the planet of a huge guild which is well fortified and has heaps of members. Of course newer guilds when they first get their planets would need a bit of immunity. And as the planets would be very expensive, perhaps the losing guild can take still 50% of what they bought it with, or they'll be broke indeed....and the winnning guild takes the credits from all the other wins.

 

Just thinking about it reminds me of Star Wars Battlefront II SWTOR style. Really, it's not that hard to engineer! I can just imagine my Fury Class Interceptor taking off from a bigger ship and flying out into space combat with an enemy guild. Or flying it around on a planet like a certain game I can't remember. As I said, not necessarily a MUST but definitely a huge benefit to stop a game from gradually dying.

 

It could be like battlefront 1, 2 and you have to capture command posts or kill all of their reinforcements.

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Start building code for this if you havnt allrrady BW. The modells are allrrady there or allmost. It would bring back a large amount of players now doing other MMOes. If you whant to increase in a short time this content is the way to go. Start small an launch. Then build on in patch after patch.

 

This content has the quality that it has a high replay value.

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