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whats with the new space missions?


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I finally got all the new grade 7 space ship parts and went to try some of the new space missions.

 

I managed to complete the 3 top tier OLD space missions with ship parts ranked 5 and I was thinking to myself that with rank 7 upgrades for rank 7 space ship missions it will take me 1-2 tries to master it.

 

BUT oh boy... tried cha rabba or what ever it's called.... mine field will take you down even with shield boost with power converter in 2 seconds... very hard punch. then you get a combo of evading rocks\activating right converter mod\ regenerate shield and actually shoot stuff to complete the mission.

very hard indeed.

 

I get the feeling that there was a way too much increase in difficulty from old missions to the new ones, fact is with all of my alts I've done all space missions and it's one of my favorite parts of the game yet I find this new missions extremely harsh on any tiny mistake in way making it too much hard to actually enjoy this.

 

I don't deny it's possible indeed to complete them but right now they are not leveled in their difficulty, they are all in same difficulty level so at least for me they are not fun and I'm not going to try them again at least until I've covered the other content in the game.

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Yeah they are hard but you need to adapt with these missions. Simply flying straight and just blasting won't work, even with grade 7 parts. Become familiar with the barrell roll, it is an effective fire avoidance tool. Also you need to stay on the move ie zigzagging a lot (watch the incoming fire) and timing your 10 to 15 sec immunity just right. I complete them all as they fall due including the weekly which gives a nice reward of 4bh comms & 80 space comms as well as 5 (or 10, can't remember) daily comms.

 

Stick with it watch your six and you will succeed.

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The previous space missions basically let you sleep walk through them if you had the lvl 6 upgrades.

 

These ones seem really difficult at first, but the trick with these is making sure you avoid collisions the most, and then manage your shield converter regen. In Cha Raaba you need to hold back shooting the mines and just stay on shield regen as the priority while avoiding shots. Then you activate your invulnerable shield then immediately EMP when that's done. That'll let you survive the mines.

 

As I said, in the end, each one is quite doable. You may end up with 1/4 life left on your ship, but that's okay.

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I finally got all the new grade 7 space ship parts and went to try some of the new space missions.

 

I managed to complete the 3 top tier OLD space missions with ship parts ranked 5 and I was thinking to myself that with rank 7 upgrades for rank 7 space ship missions it will take me 1-2 tries to master it.

 

BUT oh boy... tried cha rabba or what ever it's called.... mine field will take you down even with shield boost with power converter in 2 seconds... very hard punch. then you get a combo of evading rocks\activating right converter mod\ regenerate shield and actually shoot stuff to complete the mission.

very hard indeed.

 

I get the feeling that there was a way too much increase in difficulty from old missions to the new ones, fact is with all of my alts I've done all space missions and it's one of my favorite parts of the game yet I find this new missions extremely harsh on any tiny mistake in way making it too much hard to actually enjoy this.

 

I don't deny it's possible indeed to complete them but right now they are not leveled in their difficulty, they are all in same difficulty level so at least for me they are not fun and I'm not going to try them again at least until I've covered the other content in the game.

 

The missions are easy if you know how to use 10 button (mouse * 2, AWSD and 1234). I can pass some of them witthout any damage to my armor. The old space missions were too easy. I could pass them using a single hand, and without any problem.

 

For the minefiled, use 2 before entering the zone, 3 just after the little "safe zone", then 4 when the fregate is close enough. If your timing is right, you won't lose any armor. Skipping the rocks is easy, just focus on the rocks. Holy Hell, I'm far rom beging good in this kind of games, but go play a good old shoot them up (R-Type, Zero Wing, etc) to understand the meaning of "difficult".

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exactly my point, from extremely easy mission we jump to a very precise accurate ones.

I mean, I fly in there like a mosquito all over the screen with barrel roll and such yet one tiny mistake > restart.

 

will take hours to master them and for 4 BH comms? I mean i got variety of other activities which grant them and I can gain credits and fleet cooms for other activities which will leave me time to enjoy class stories I've not finished yet.

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exactly my point, from extremely easy mission we jump to a very precise accurate ones.

I mean, I fly in there like a mosquito all over the screen with barrel roll and such yet one tiny mistake > restart.

 

will take hours to master them and for 4 BH comms? I mean i got variety of other activities which grant them and I can gain credits and fleet cooms for other activities which will leave me time to enjoy class stories I've not finished yet.

Look, if you don't enjoy the missions, there are other things you can do in the game.

 

But you're overstating the difficulty with "one tiny mistake > restart".

 

Cha Rabba used to seem very difficult to me until I realized I had to leave shield regen on full, never fire guns and only use missiles. Pop the EWP at about 2 mins left (in the minefield, right about the time you lose your shields) then EMP right before the freighter. Once you understand the strat it becomes cake.

Edited by Khevar
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the new missions are an absolute joke. I knocked out all the new ones, did the weekly/daily and then stopped because they are just as boring as the old regular space missions. Space on rails in this day and age in a sci fi game in space is retarded. I pray for the day bioware wakes up and gives us 3d free roaming space combat environment with other players flying around to compete with. I guess I'll just have to play Star Citizen instead.
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I've read a lot of complaints and what have you regarding the new space missions. I finish them all, and get every bonus available, while only using my mouse and barrel roll key. So no, you don't need to do anything special, you don't need to force yourself to use this set up or those keys specifically, just......maybe pay attention? I don't know, but they're not hard.
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I agree with the OP. I'm also NOT saying the new missions are impossible, but the level of difficulty versus the old ones is greatly increased.

 

Yes. The old ones were easy. The new ones will probably be easy in 6 months as well, but the INCREASE is what we are talking about NOW - not tomorrow.

 

You ace cracker jack players that can win whatever is thrown at you and have leet skills - I bow down before your greatness. Everyone can't play at your level.

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I agree these missions are extremely difficult. For all you people whom have done them please post a video of it on youtube or something to help us whom are having a difficult time with it. Otherwise in my opinion for the limited rewards they offer for doing these they need to decrease the difficulty of these new space missions. I've grinded against them, the fact that you now have less missles and blaster shots going out per second compared to the grade 6, and warfare pod that doesn't really work that well (I still get targetted when it's active) and the emp pulse never had drained your shields before but now does and with the increased damage we receive in these space missions that is around 250% damage per hit... I don't know but it seems alittle on the excessive side. Hoping that the Dev will put in some grade 8 items soon or something to equal the odds here in the new space missions.
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LIMITED REWARDS ? Are you nuts ?

 

With the current bug (only 3 weeklies are popping), for less than 5 minutes every day :

-8 BH

-A few dailies

-60K

-160 fleet commendations

 

What can you do with your fleet commendations ? Getting some Molecular Stabilizers. When the bug will be solved, we will be talking about 16 BH per week and 320 fleet commendations. Do some old missions, and you will be able to buy 2 boxes per week .......

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I don't know what the huge issue is. I attempted these before I got the tier 7 gear and managed to complete new kov ice field and the escort mission... after quite a few attempts. Since updating to tier 7 on all my toons (5 50's) I've only failed one mission and that's because I was focusing on guild chat. The key is moving around constantly and knowing when to use the 4 abilities.

 

As far as limited rewards... I think it was Saturday night I still had the weekly on 5 toons and 4 had the Regnant Station Assault. I completed all those and when I got up Sunday morning the weekly was back up again. So in ~2 1/2 hours play time I managed to pull 68 bh comms, 170 daily comms and 1360 fleet comms. I didn't trade in the fleet comms yet, but 6 boxes, 50% chance of stabalizers, with an average of 2 per box means I should get 6 molecular stabalizers and 6 synthetic energy matrix.

 

Doesn't sound like limited rewards to me.

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No Guns on Cha Raaba? The only way to do Cha Raaba is with Guns and Missiles being released in a torrent of destruction. Then again I apply to a philosophy in the missions of the Best Defense is a Good Offense. Blasting targets with both guns and missiles eliminates them faster, and dead enemies do no damage. Though I do still alternate power converter settings as the shield is an awesome buffer.

 

I Care not if my shields drop and I take some hull damage so long as I know I have more than enough to survive.

 

And since it was asked for.

 

Cha Raaba Assault., not a perfect armor untouched run but pretty much at 85% to 90% armor integrity at the end, with most guns blazing during the run

 

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No Guns on Cha Raaba? The only way to do Cha Raaba is with Guns and Missiles being released in a torrent of destruction. Then again I apply to a philosophy in the missions of the Best Defense is a Good Offense. Blasting targets with both guns and missiles eliminates them faster, and dead enemies do no damage. Though I do still alternate power converter settings as the shield is an awesome buffer.

 

I Care not if my shields drop and I take some hull damage so long as I know I have more than enough to survive.

 

And since it was asked for.

 

Cha Raaba Assault., not a perfect armor untouched run but pretty much at 85% to 90% armor integrity at the end, with most guns blazing during the run

 

That's a nice run.

 

I notice you did do the no-guns-shield-regen-missiles-only while in the minefield at 2:03 though. That's the point where (for me anyway) the mission went from hard to easy. I had previously been trying to shoot things down with guns during that stage. But switching to shield regen, use missiles to destroy the freighter, pop EWP and your shields are back at full with a dead frieghter when you get out of the middle of the minefield.

 

That's the no guns strat most people refer to.

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Really? Most of the no guns strat I've heard was on just using missiles after the Republic Frigate and no guns at all at that point.

Either way works. Once you're out of the middle of the minefield, you're more in danger of asteroid damage than anything else.

 

If you can dodge asteroids well, the 4 remaining ships don't do enough damage to overload your shields so you can let your guns blaze.

 

On the flipside, there are only 4 ships, so it is very easy to kill them exclusively with missiles and no guns at all.

Edited by Khevar
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Makes sense, Only reason I switched to shields in the vid in the minefield was to recharge them from the first mine grouping since I had the Warfare unit active. And since the EMP burst can take out everything on the frig except the Shields, engines/radar unit, makes more sense to just ravage the frigate with missiles.
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When I first entered these missions, I was horrified. I thought I was pretty good at space missions and had my arse handed to me proper style.

 

But really it came down to learning new techniques:

 

The routes the ships are placed on are more difficult than the earlier missions, so you must take a little longer to learn the ways to avoid collisions. Collision damage is what will take you down more often than opposing gunfire. Once you start to get a handle on not running into the rocks and cargo containers, you'll find things immediately easier.

 

Speaking of avoidance, as has been stated, learning to use the barrel roll is a good start to avoiding damage. Even just hitting space bar wildly will help a bit. Then you can also use WASD keys to give additional movement beyond the mouse position, allowing for some amount of movement, whilst still retaining target for attack.

 

Secondly, things seem to take damage very differently - and I don't just mean bigger shields or more armour.

 

In particular, the Frigates seem especially vulnerable to EMP blasts, removing all turrets and weakening other hardpoints.

For example, starting Baros Ambush with both electronic warfare and an EMP blast is a tactic made of win vs the three frigates, coupled with a few missiles and they are easy meat. Your EMP is ready to give the same treatment to the two frigates at the end too.

This is in contrast with the non heroic Zosha Advance, where the Frigates seem not to care about my EMP and I have to strip turrets the old fashioned way.

 

Overall the missions are more tactical and can be made a lot easier by learning the best times to use your electronic warfare and EMP blasts. These two systems are on long cooldowns but really make the difference. As has been stated above, using EW and EMP in the minefield on Thanium Disruption will save your bacon, keeping you alive and taking out most of the hardpoints on the Frigate. Ideally, put a couple of missiles onto the shield generators, engines and navigational array[1] as you head in and you'll have a good chance of taking the Frigate down as you fly past.

 

It's a bit of a shame at the moment that the Operations are bugged. I think they are intentionally resetting weekly, or we could be swimming in BH comms, currently 6 a week is available, I believe. (Ops for Regnant Station, Thanium Disruption, Thanium disruption+Baros Ambush, or Imperial equivalents).

 

I said at the start that the first time I ran these it was pretty horrible. Now I find I can easily complete these missions, including all bonus goals every time. They certainly were more challenging and harder to master, but now have become as commonplace as the other missions. I think that will always be the limitation of a "space mission on rails" system and one we'll just have to live with - of course, having a space missions mini-game inside the SWTOR MMO is, in my opinion, simply gravy in any case and I have no complaints.

 

[1] I think it's meant to be a navigational array. Either way, it's the yellow hardpoint at the front of Imperial Frigates or on the top of Republic Frigates.

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