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Armour you buy in the cartel shop?


ForOdinForAsgard

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Are we still talking about the Cartel shop?

 

The armour pieces which you buy from the Cartel Maket are Adaptive Armour.

Adaptive Armour means that it changes its armour rating (Light to Medium or Heavy) depending on your class and the type of Amouring, Modification and Enhancement you put into the armour.

All Adaptive Armour pieces are modifiable.

 

If you do not put an armouring, modification or enhancement into the armour piece it will stay, or rapidly become, useless.

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No worries. It is a tad confusing if you're new to the game and the armour system, but I do think the modification system is a lot better than "you get this one look with these stats and if you don't like it, tough" days of yore.
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If you are unaware of how mods work with adaptive armor, you probably also don't realize that many pieces of equipment can also be augmented. You can craft or purchase augment kits, which can be installed at special stations on your fleet. Once the augment slot is installed, you can insert any allowable augmentation that suits your class's needs.
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If you are unaware of how mods work with adaptive armor, you probably also don't realize that many pieces of equipment can also be augmented. You can craft or purchase augment kits, which can be installed at special stations on your fleet. Once the augment slot is installed, you can insert any allowable augmentation that suits your class's needs.

 

What does an augmentation look like?

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On the GTN or u can make them (cybertech skill I believe), but u also have to have a "mod kit" installed before u can add a mod
Cybertech does not make any augments. Armormech, Armstech, and Synthweaving make augments and augment slot kits.

 

Armormech makes Aim, Cunning, Shield, and Absorb augments.

Armstech makes Accuracy, Critical, Fortitude (Endurance), Overkill (Power), and Surge augments.

Synthweaving makes Alacrity, Command (Presence), Redoubt (Defense), Resolve (Willpower), and Strength augments

Edited by Adric_the_Red
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