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vanguard tank 2.0?


babyboom's Avatar


babyboom
04.11.2013 , 12:34 PM | #11
well i am level 55...
did more then a few FPs... and can say this: my health is going down quite faster... and since adrenaline rush is bugged you have 1 less heal to heal you while above 30% health...
also there is a new rotation of skills... but after a while you get it...

AOE aggro is much better...
if adrenaline rush worked you would be much more viable... specially since now shoulder cannon can heal you (so always try to keep it active for the boss fights, in case of emergency you can get 20% health up)...

All in all not that bad, we seem less viable as staying alive then we should... and i hope they fix the bug, cause that will help a lot...

(btw i hope that its a bug)

as for PVP... i feel much more viable as tank... it really takes 3-4 guys to get you down... and if you get healer on you... you can stay alive for quite some time...

at 55 i even managed to kill healer (though bolster is **** so this might not count) as full shield spec, just spammed all my burst DPS and poped my CDs and i just burned him down (he had 25kish HP)... so dunno...
i have a strange feeling... i can keep aggro without problems.... in pvp i can really "tank"... but staying alive in FPs is much harder now

kmzh's Avatar


kmzh
04.11.2013 , 12:37 PM | #12
What bug with Adrenaline Rush are you talking about?
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babyboom's Avatar


babyboom
04.11.2013 , 12:46 PM | #13
Quote: Originally Posted by kmzh View Post
What bug with Adrenaline Rush are you talking about?
you have in shield tree line skill called Soldier's Grit witch says that adrenaline rush heals you for 2% max health while ABOVE 30% of your maximum health...
and in practice that doesn't work, you pop it at for example 50% it executes like normal adrenaline rush... aka only when you get below 30% it will start ticking

Nightkin's Avatar


Nightkin
04.11.2013 , 07:00 PM | #14
You guys shouldnt worry, i have a 50 PT tank and with the shield relic proc, and the last tier skill active i reach almost 90% absorb for short periods of time. At around 68% at other times and 49 ish at worst. And thats in pvp gear...

If i bother to do daileys i easily use a dps companion and i rarely even have to stop to heal up after each fight.
Tanking for pve, solo or whatever you meant, we are doing quite well for ourselfs. Self heal with kolto overload and rocketlauncher makes you not even needing a healer at all.

Ofc, this is still at rank 50 and most of what i wrote was aimed at pre 2.0.
Our stats gradually change during the trip to 55 though and mobs are harder hitting at higher ranks but still, id say we do fine.
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babyboom's Avatar


babyboom
04.12.2013 , 12:21 AM | #15
dont worry once you get 55 your stats go waaaaay down
i had also like 80% absorb at 50... when i got to 55... with all the buffs i get max of 60% absorb for example... that is with all the buffs from skills

Coldini's Avatar


Coldini
04.12.2013 , 06:32 AM | #16
Hey Guys,

Can I confirm I am not bugged since my lvl 50 friends have very different stats from same ratings as me

My current character sheet (lvl 55 vangaurd tank) says:

Shield Chance: 34.99 / Shield Rating: 639
Shield Absorb: 36.9 / Absorb Rating: 528
Defense Chance: 12.72 / Defense Rating: 115

Reason I ask is my lvl 50 friends have similar ratings but double the % gain.

Also what is with the alacrity/def chance on the new gear for vanguards, is this relevent or another one of those deliberate moves to make us buy several sets of legs again and use the mods from those?

Blighboy's Avatar


Blighboy
04.12.2013 , 11:38 AM | #17
Quote: Originally Posted by babyboom View Post
you have in shield tree line skill called Soldier's Grit witch says that adrenaline rush heals you for 2% max health while ABOVE 30% of your maximum health...
and in practice that doesn't work, you pop it at for example 50% it executes like normal adrenaline rush... aka only when you get below 30% it will start ticking
This isn't a bug, this is how it's supposed to work.

If it started ticking above 30%, it would be a waste, because the 2% is minor compared to the healing it gives you below 30%. The 2% will only happen after it's been activated, which will only happen when you're below 30%.
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Is-ith's Avatar


Is-ith
04.13.2013 , 12:27 AM | #18
Quote: Originally Posted by Blighboy View Post
This isn't a bug, this is how it's supposed to work.

If it started ticking above 30%, it would be a waste, because the 2% is minor compared to the healing it gives you below 30%. The 2% will only happen after it's been activated, which will only happen when you're below 30%.
the issue with this is that all the finishing moves of the other classes can be used on you at this point as well so in pvp u have to (and i mean have to) use your other CD's like shield and possibly an adrenal so that u dont get raped after u get to 30% health otherwise u die prematurley and the heal us thus moot. so you have to save up your panic buttons for this last little bit to pop them all at once which is not very smart in the first place

Fordel's Avatar


Fordel
04.13.2013 , 02:08 AM | #19
Yea, Adrenaline Rush isn't actually bugged, it's just sorta... iffy.

It's a long cooldown and a drastic trigger but without a significant benefit to go with all that. To really get your moneys worth with Adrenaline Rush, you have to trigger it quite a bit lower then the 30% mark, which has it's own issues. Then without our tank talent, the healing just stops at 30%, even if you dip back down below. With out tank talent, its shorter duration version of the old Adrenaline Rush, with a longer cooldown and a trigger pre-req...

It's not gravy.


Really, I'm not even sure why it's an active ability at this point. Like, why not just have the 'Fired Up' part be passive at this point. It has a 60 second window or potential mediocrity.