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Star Wars: War of the Dream Teams Rules Clarification Thread


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This is where we will see what rules need to be clarified.

 

Command Staff

- 6 Star Wars characters from any era of history

- Palpatine, Revan, Starkiller, Vitiate (Sith Emperor), Darth Nihilus and any other Uber powerful are not allowed.

- You may choose the same characters as another person so long as it is not the same variant as another's for Example: I can have Darth Vader (Mechanical) and someone else can have Anakin Skywalker (Fallen Jedi) but they cannot have the same variant as me.

- You can only have two Force Sensitive Heroes

- You must have at least one Force Sensitive Hero

- You may have 1 Hero change but only before the war begins

 

 

Land Forces

- May choose up to 10 units from any Star Wars Military

- You may only have 1 Uber Unit Ex: AT-AT, Seismic Tank etc.

- May only have 2 Force Sensitive Units

- Force Sensitive Units may only go under the categories of Infantry Killer, Specialist, and Medical/Healer

 

Naval Forces

- May choose up to 10 units from any Star Wars Naval Force

- You may only have 1 Uber unit Ex: (Any named Flagship) The Ravager, The Chimaera

- No Super Weapons Ex: Malevolence, Death Star I and II, The Tarkin, The Eclipse, The Star Forge

- 1 Space Station for consolidation and repair

 

Territories

- 6 Planets

- May not be the same as any other faction

-Coruscant is not allowed

 

Alliances

-You may ally yourself within another Dream Army

-Once an alliance is forged you may have access to your allied factions planets but may not share the same Hubs.

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Yeah, such as army movement, unit numbers, planetary functions etc.

 

One of us want to go through the last 10-15 pages and Write down all the rules we came up with to post here?

I can do it if you want, the Planetary thread wont need any updating until the battle begins...

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A Unit as in a type of vehicle or war fighting personnel Ex. AT-AT, Storm Trooper, Wookie Beserker etc.

 

Yes but how many of these do we have?

 

Feel free to read the primary thread for some excellent suggestions.

 

With expansion, this entire thing could become the best thread in the forums.

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Yes but how many of these do we have?

 

Feel free to read the primary thread for some excellent suggestions.

 

With expansion, this entire thing could become the best thread in the forums.

Note the first line, this thread I believe is designed to be a place were we can discuss and put the rules together.
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Note the first line, this thread I believe is designed to be a place were we can discuss and put the rules together.

 

I think we should use beni's number forces rule to me its the most fair and allows for factories and such to be taken into account also for resupply rate I do feel like we need to get a set rule of how fast they replenish.

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Note the first line, this thread I believe is designed to be a place were we can discuss and put the rules together.

 

Precisely my point, we need to sort this all out even if we have to delay this till tomorrow, otherwise there's nothing to start.

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Pretty please?

 

Lol, starting it up now...

 

Darth Traya wishes to communicate to her alliance members and enemies alike, her empire has instilled a strict radio silence whilst she meditates on the information at hand. No communications will occur between the Dark Imperium and the outside galaxy for some time.

Edited by Selenial
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The Commands of the Dark Imperium

Darth Traya and Admiral Trench are proposing new rules of war be instilled across the Galaxy. These rules are to be followed to the T, any infractions against these rules will end with, to put it bluntly, a painful execution.

 

 

 

 

 

The Demands of the Holocron

An odd little Holocron was discovered drifting through Korriban Space. Upon opening, it began spouting odd Drivel about squares, String, little beings controlling our movements, and Childish Galactic Domination games. This Holocron however, had immense power, and demanded its contents be displayed for all the world to see.

  • 2 Threads shall exist, one depicting Movements, one spouting debate. (Lord Traya and Assajj Ventress spent some time deciphering these "Threads" to no avail. We must assume they are some Darkside-imbued pieces of string.)
  • Each Empire may move around the galaxy two squares at a time, according to this stone-aged 2 dimensional map of the Galaxy. Anyone attempting to move Via hyperspace lanes, may move 4 squares at any given time.
  • Any empire may conquer as many planets as they like, with the benefits increasing per each planets special fields. IE Kamino's cloning facilities. (The Holocron rambled on about some other piece of string entitled "Star Wars: War of the Dream Teams - Planets, Leaders and Alliances!)
  • Each alliance is competing for Coruscant, to win every Neutral planets affection. However, if any empires remain alive as a threat to you, the Neutral Worlds will refuse to take your side in fear.

 

 

 

 

 

 

Battle Commands

With the Babbling of some Ancient Rakata Holocron over with, Lord Traya wishes to continue with her Commands for the New Rules of Battle.

  1. Each alliance must allocate set amounts of troops to defense or attack of a planet, and other Empires will be able to discover this using any intelligence agencies they have.
  2. Offensive forces cannot receive reinforcements mid-battle, they must Rendezvous with other forces at worlds owned by them or Neutral worlds before attacking. Defensive forces can call upon Reinforcements as they see fit.
  3. Any empires wishing to send Covert Operations must come up with a viable battle plan, this includes assassinations and sabotages. You fools' insolence will not be tolerated, and any Covert Ops will be met with the full force of other Empires. No holding back.
  4. Alliances in this war win together. If you win with an alliance, you must decide to remain peaceful, or attack your old allies within the day of victory. This is your choice, as the neutral worlds are not wishing to wait through another war again, you must make the decision quickly.
  5. You have 2 galactic rotations to respond to an attack. (The ancient holocron interjects at this point, with some chanting about time zones. It does not seem to be important to Lord Traya)
  6. Lord Traya commands that if a defense is your first Battle, you must respond in 1 Standard rotation, not 2. She does not wish Cowards to sit back and watch other Strategies before they respond.
  7. Lord Traya has given her enemies and allies enough times to gather the Following Levels of Troops.
    "Frontline Infantry: 10,000 (GAR Legion size)
    Elite Infantry: 500 (GAR Commando size)
    Infantry Killer: 1000 (1 for every 10 Infantry)
    Light Vehicle: 1000
    Heavy Vehicle: 500
    Uber Unit: 50
    Specialist: 500
    Medical/Repair: 500 (1 for every troop of 20)
    Artillery/Vehicle Killer: 250 (1 for every 6)
    Anti-Aircraft: 1000"
    She wishes anyone who has a reason for managing to scrape together more forces, (IE good suppliers, like Cloning equipment, A population of 5 billion+, Access to slaves/criminals etc.) to make that known now, before the war. The same goes for armadas, with the standard being
    "Frigate: 50
    Capital Ship: 10
    Flagship: 1
    Station: 1
    Space Station: 1"

 

Lord Traya wishes to thank you all for taking the time to Read and Understand her rules of combat.

She also wishes to apologize for the incessant babbling of the Ancient Holocron, which tells her it was simply trying to enlighten others on the Situation.

Edited by Selenial
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You managed to make a mundane set of rules hilarious, kudos to you Selenial. :D

 

You may have tried to address it - but I'd just like to bring up this problem again:

 

If we opt for turn based or scenario based combat we have the problem of players who come after or who post there scenarios last adapting them based on the scenarios/turns of other players (sneaky little buggers).

 

However posting them all at the same time (which would be very difficult anyway) will lead to possible clashes. So... I don't know how we should work that one out.

Edited by Beniboybling
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You managed to make a mundane set of rules hilarious, kudos to you Selenial. :D

 

You may have tried to address it - but I'd just like to bring up this problem again:

 

If we opt for turn based or scenario based combat we have the problem of players who come after or who post there scenarios last adapting them based on the scenarios/turns of other players (sneaky little buggers).

 

However posting them all at the same time (which would be very difficult anyway) will lead to possible clashes. So... I don't know how we should work that one out.

 

The best way would be to someone take te role of "Game Master", and the alliances sends their strategies via personal message to him. That way, it will not be possible to "copy" the way other people achieved victory. The problem is, who woud take such role?

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The best way would be to someone take te role of "Game Master", and the alliances sends their strategies via personal message to him. That way, it will not be possible to "copy" the way other people achieved victory. The problem is, who woud take such role?

 

That wouldnt really work.. We all want to debate these strategies.

 

Beni, think about this though. Anyone not jumping into the fray early will be at a disadvantage. People who attack soon will get more planets and more bonuses, people who sit at the sidelines, only defending... well, whilst they may defend off an attack here or there they'll lose ground. And if they dont, they'll find themselves facing empires who have taken ground off others, and are thus, much larger.

To an extent, knowing someones tactics < Larger forces.

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That wouldnt really work.. We all want to debate these strategies.

 

Beni, think about this though. Anyone not jumping into the fray early will be at a disadvantage. People who attack soon will get more planets and more bonuses, people who sit at the sidelines, only defending... well, whilst they may defend off an attack here or there they'll lose ground. And if they dont, they'll find themselves facing empires who have taken ground off others, and are thus, much larger.

To an extent, knowing someones tactics < Larger forces.

 

So, just to clarify, there's not a turn order for play. I can make a move, following the rules, when I want, is that?

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So, just to clarify, there's not a turn order for play. I can make a move, following the rules, when I want, is that?

 

I would prefer the round system, it is a lot less chaotic and I see no way to hide strategies from others to counter-act late-comers.

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I would prefer the round system, it is a lot less chaotic and I see no way to hide strategies from others to counter-act late-comers.

 

I agree, turned based will be much less chaotic.

 

And I understand we already started this, soon I'll presente my requests regarding resources boost.

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I think this should be more of a 'Galactic Conquest' thing. Keep Coruscant removed, and just have the various factions trying to wipe each other out. And much like Battlefront 2, have the movements be round based. Edited by Aurbere
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THE UNDYING BROTHERHOOD AWAKENS

 

From his seat at the Imperial Palace, the Dark Lord hears the message of the heretic. So, finally, he was going to war. After a long and patience wait, he would reclaim his place and finally get revenge.

 

Naga Sadow walked to the balcony and glanced at his new hub of power. As it certainly didn't presenting the same magnificency than the constructions of the Empire, he had to admit that the planet was quite formidable: vast resources, very powerful predators and a high-gravity made Malastare's inhabitants harsh and resolute.

 

But that was not time for deep toughts. It was time for action. Time for war.

 

DEMANDS OF THE DARK LORD

 

Malavai Quinn walked into the room. He was probably aware that the time for action had arrived. Sadow was prepared for this day, so the talks were brief. He quickly issued his orders and commanded the captain to contact the Imperium. It was time to throw all of his resources to the table.

 

As commanded by his master, Quinn presented the following requests:

 

- 1 Shipyard world: 20+ frigates, 5 plus Capital Ships. (SULLUST)

 

- 1 Droid/Vehicle Factory world: 2,000+ to any droid units which can be spread about as you see fit, excluding Uber units. (SULLUST)

 

- 1 Droid/Vehicle Factory world: 500+ to heavy and light vehicles to be dispersed as you see fit, excluding Uber units. (SULLUST)

 

- 1 world/supplier with access to slaves/criminals: 5: 5,000+ to biological/non-Force sensitive units dispersible as you see fit. 1,000 max on elite infantry, infantry killer, artillery/vehicle killer and medical/repair Excluding Uber units, specialists. (XIM THE DESPOT)

 

- 1 world or supplier with access to a monopoly/rare or expensive minerals/huge economic resources etc: 100+ bonus to all infantry units excluding Uber units and Force sensitives. Please specify below why you feel you qualify for this before adding it to your count. NOTE: Kuat, Fondor and Coreilla recieve a 20+ frigate 5+ capital ship bonus, no infantry bonus. (SULLUST, SHIP BONUS)

 

- 1 world with considerable economic resources e.g. minerals: 50+ bonus toall infantry units excluding Uber units and Force sensitives. NOTE this is not stackable with the above. (MUSTAFAR, DORVALLA)

 

- 1 world with population of 100,000 or less: 1,000 unit penalty to biological units to be dispersed as you will. (MUSTAFAR)

 

REVENGE RISING

 

With his claims delivered, Naga Sadow only awaits the final contact from the Dark Imperium to unleash war on the Galaxy.

 

Frontline Infantry: Havoc Squad- 13,500

Elite Infantry: Massassi Warriors- 1,400

Infantry Killer: Droidekas Mark II- 3,000

Light Vehicle: AT-ST- 1,100

Heavy Vehicle: OG-9 homing spider droid- 900

Uber Unit: AT-AT- 50

Specialist: Maladians Assassins- 500

Medical/Repair: Nightsisters Shamans- 400

Artillery/Vehicle Killer: IG-227 Hailfire-class droid tank- 250

Anti-Aircraft: AT-AA- 1,000

 

Fighter: X-Wing- based on large ship compliments

Heavy Fighter: Tie Avenger- based on large ship compliments

Bomber: Tie Bomber- based on large ship compliments

Fighter Killer: Mark VI Supremacy-class starfighter- 30% of fighter total

Carrier: LAAT- based on large ship compliments

Utility: Lambda-class T-4a shuttle- based on large ship compliments

Frigate: Munificent-class Frigate- 90

Capital Ship: Victory II-class Star Destroyer- 20

Flagship: The Ravager- 1

Station: Cardan-class space station- 1

 

(already counting the bonuses/penalties, if anything is wrong I'll relocate my forces as fit.)

Edited by marcelo_sdk
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I think this should be more of a 'Galactic Conquest' thing. Keep Coruscant removed, and just have the various factions trying to wipe each other out. And much like Battlefront 2, have the movements be round based.

 

I like the idea of controlling Coruscant. I just don't agree that we have to control Coruscant AND eliminate all other armies to win. If we achieve one of the two objectives, we win.

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I like the idea of controlling Coruscant. I just don't agree that we have to control Coruscant AND eliminate all other armies to win. If we achieve one of the two objectives, we win.

 

I don't agree, one of the people starting in the deep core just needs to camp Coruscant with their main fleet and GG no matter how many turns, it's gonna be nearly impossible to defeat that alliance because the other two allies turn up to help defend, no way you can win then, Coruscant control shouldn't be the I win planet, in-fact no planet should be an I Win planet.

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I like the idea of controlling Coruscant. I just don't agree that we have to control Coruscant AND eliminate all other armies to win. If we achieve one of the two objectives, we win.

 

I think we should have to eliminate the other armies to win. I don't like the idea of controlling Coruscant to win. Just leave Coruscant to be unconquerable (trust me on that one) and have the armies battle for victory. Then the surviving alliance wins.

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