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PvP Queue Consolidation


KhalDrogoe

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I posted this in the suggestion forums. But I also wanted to post it here for you guys.

Original Thread, click the little arrow above to goto it.

 

Something I've noticed is that the PvP queue is spread so thin now. Ranked Team/Ranked Solo/Regular/GSF. What this has done is spread the PvP community out alot. Because we do not have cross server queues, 1 servers population to provide adequate amount of people to get consistent queues in all facets has grown increasingly frustrating.

 

Suggestion! Create a PvP group finder queue. Take the template you have in place for the Flashpoint/Raid Groupfinder, and implement it for PvP.

 

This will allow for PvP'ers to be able to queue for multiple things instead of picking 1, waiting 20m to see if it pops, drop queue, try queue #2 for 20m see if it pops, drop queue, try queue #3 for 20m see if it pops. (And hope that the other people that want to PvP happen to also be in the same queue as you at the same time)

 

If you create an UI that people can select which PvP areas they want to queue for (much like selecting which Hardmode Flashpoint you want to do) Then it can consolidate all the PvP queues together and be able to queue for everything instead of just 1 at a time. I think this will improve queue times significantly. No one likes to sit on fleet spamming general chat to get enough people to queue up for the PvP queue we want.

 

You could even take this one step further with regular warzones. You could create a preference list for map types. Two maps per selection, 1) CW/NC, 2) Huttballs, 3) AH/VS. If a majority of people in the queue want to play huttball, then those maps are selected. Preparing for the 2nd huttball map that is.

 

You could also re-implement 8-man RWZ's into the list, since we're all queueing for the whole smorgasbord of pvp anyway.

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