Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Time for a PvP Fix

First BioWare Post First BioWare Post

SoonerJBD's Avatar

02.06.2013 , 05:36 PM | #461
Quote: Originally Posted by malicnchains View Post
I agree madness itself is fine,maybe a little tweaking here an there but over all I feel the spec is fine....But for people that don't really like the madness spec,thats the problem.I mained a shadow priest in wow so considering the sorcs playstyle is very similar i have grown fond of the class.I feel we can pretty much all agree though from a pvp stand point lightning tree needs some serious help.Lightning spec lacks adequate defensive capabilities and burst.An for the people that feel dps sorcs should compensate for there heals thats absolute crap.My heals honestly make no difference in a wz.I would gladly give up my heals for better damage or defence.
Lightning definitely needs more help. It's not designed to be viable in PvP at the moment. Just too much standing and casting.

SoonerJBD's Avatar

02.06.2013 , 05:38 PM | #462
Quote: Originally Posted by AdmiralParmesan View Post
1v1 isn't a problem for madness, in fact full madness is one of the best class/specs for 1v1. The problem is that you can't get any considerable burst going as full madness. If you are good at kiting the survivability will be there if you play full madness, but what you can't fix is the bad force regen mechanic, terrible single target burst, over depedence on force lightning and the lack of dot protection. 1v1 the burst doesn't matter and neither does the force maintenance problems or the dot protection usually, but in the scope of a warzone this ruins the viability of the spec in rated.
Madness could use a slight damage buff for PvP. DoT protection would also be nice. Force regen I don't really have a problem with. Fights just don't last long enough for you to run out of force. Either you get killed or you fight the other team off and meditate for 5 seconds.

crunchbarry's Avatar

02.07.2013 , 02:36 AM | #463
ideas for sorcs...

make our DoTs more potent. they are a joke.
add survivability to madness tree - a talent that gives extra armor would be nice
why do you guys give us dmg reduction vs DoTs when we can cleanse DoTs? that makes no sense... worthless talent.

thats it. healing or lightning/healing spec is fine.

also, bubble stun is a bit OP. sorcs are a bit of a 1 trick pony these days. however, to nerf bubble stun and not buff other areas of the sorc class would make the class worse than mercs and rather undesirable.

sorc survivability in the healing tree is great.

sorcs need survivability buffs in madness i cannot stress this enough.

also, change overload back the way it was. way to nerf an already eh class. this was one of those changes that made me go "huh?". you guys nerfed the coolest ability sorcs have besides force lightning. you claim you "fixed" it with the animation, but you didn't. its silly now. the force wave goes off, and then a second later my character smashes his fist on the ground. its almost like, um, okay? what just happened there?

fungihoujo's Avatar

02.18.2013 , 03:53 PM | #464
Wonder if we'll see anything good for the xpac- will have been almost a year since we got nerfed big time... too long, but, better late than never.

Chemic_al's Avatar

02.19.2013 , 03:09 AM | #465
Quote: Originally Posted by fungihoujo View Post
Wonder if we'll see anything good for the xpac- will have been almost a year since we got nerfed big time... too long, but, better late than never.
That's not what bothers me per se, although of course, we do need a much needed buff and defensive (like where the f*@~ is our shroud?), it's rather will they bring classes like lolrauder and the knight/warrior class in general back to a reasonable place?

And my thinking is that they won't, so we'll get a buff, they get one too, and we're still the same relatively speaking.

Kyhren's Avatar

02.19.2013 , 07:40 AM | #466
I’ve just recently come back to game – stopped playing May 2012. During that time I did nothing but pvp, this time round I’m getting more involved in the PvE side of things – HM FPs, daily’s etc – got myself a good guild and I now have a new found love for the game again.

The other side of the coin is it still saddens me that our gimped status in pvp remains… I played the popular hybrid CL/Wrath spec back in the day. Felt more like a glass cannon, burst wasn’t even that great back then either, but nowadays we’re more glass than cannon as most have highlighted. When they nerfed Wrath and killed the spec I went pure Lightning – it was actually pretty effective when played right, however

Couple of ideas (not sure if similar ones have already been stated):

- Wrath moved to Lightning tree-> Integrate Wrath into Lightning Storm now also provides 30% damage increase on CL
- Polarity Shift -> 1.5min CD, as well as the current effects, now also allows Lightning Strike to be cast on the move
- Lightning Barrier -> As well as the current effects, grants immunity to interrupt whilst shield is up. Affects only the Sorcerer.
- Thundering Blast -> Lower cast time to 1 sec(?)

- Lightning Barrage moved to Madness tree -> 2 charges of Force Lightning quickened and 10% damage increase. (basically make the pre 1.3 bug an actual talent +10% dmg with the proc)
- Lingering Nightmares – 20% chance to reset the CD of Crushing Darkness, making the next one instant and deal 20% more damage.

I’m generally not very good at the whole numbers thing so take dmg %’s I’ve included with a pinch of salt. Some/all might be **** ideas, I dunno, but I do know that something needs to change and quick.

I didn’t comment on the Corruption tree as I’ve never used it as a solely dedicated healer.
The Karias Legacy - The Red Eclipse
Vendetta - Sphynx - Sorcerer

malicnchains's Avatar

02.20.2013 , 10:01 AM | #467
I gave up on the game,not only because sorcs are in a bad place ,but pvp is in a bad place in general.Too many bugs an such.Hope they fix one or the other though.Got my sniper up to level an although its ridiculous how much damage she puts out it's still not as fun as my sorc

TheNahash's Avatar

02.20.2013 , 04:59 PM | #468
Not that we weren't expecting it, but I guess it's (kinda) official now:

Backlash's effect is now limited to the caster.
but also yay for the new def ability
A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sorcerer, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.

-IceHawk-'s Avatar

02.20.2013 , 05:17 PM | #469
Not entirely sure how everything will work insofar as balance is concerned, however the change to Alacrity, Polarity Shift being added as a Level-28 ability, a real friggin defensive cooldown!!!!, and some buffs to our damaging abilities all give me hope for Sorc-DPS in the future!

Between Joveth’s response to the Repair-Issue and the new information about the class abilities I am actually happier now that at any other point since 1.2.

As far as the Backlash change…as a community we basically asked BW to give us survivability and more damage in exchange for the Stun-Bubble Nerf. It looks like they have!

Very happy right now…off to the Test Server!

I need new BiS recommendations!

veyl's Avatar

02.20.2013 , 05:55 PM | #470
I'd like to know why they think Assassins need a Teleport when they already have a Vanish. That teleport is an escape that should be for a Sorc.


At least we have a defensive CD finally?