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Comments on a better fix for Ilum


Dragonjin

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Along with the changes you guys meaning Bioware are making. Why not also make a valor cap per day for pvping in the Ilum Open World PvP area. This would make where if people got their cap then they would leave and just do about their other business like other dailies / warzones / flashpoints / operations. This would allow Republic a chance to get their Ilum daily / weekly done and still get about the same amount of valor if they worked with other people just like the imperials are. Instead of just farming Ilum all the time. Putting a population cap is a small start but what would happen if Imperial takes up most of the population limit and only allow a small number of republic in. Are you going to cap out the amount of people on each side or in general. This was not stated in that hotfix you guys are rolling out tomorrow morning. Mr. Gonzalez said you are watching people who abused the system to get high amounts of valor. What kind of consequences are those did abused it going to receive? Many questions to ask with no answer for them doesn't help your cause.
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Other than there needs to be some consequence for people who abused the system today(temp ban/valor wipe since theres obviously not a rollback) what should be done in the long run for ilum is just ape WoW 100% on it.

 

1. Make ilum just like Wintergrasp but in space.

 

2. Put a throw away boss that drops loot in each tier than has a chance to drop maybe the t1/2(norm/hard) pieces for certain slots along with pvp gear.

 

3. Make the actual pvp zone for ilum a queue warzone where only a set amount for each faction can be in at once but make it 1:1 where republic and imperial are equally represented in it.

 

4. You just made one of the best warzones in the game and while people may complain how very similar it is to Wintergrasp or that they cant all be in at once so imps vastly outnumber pubs it will for the most part be a success.

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"2. Put a throw away boss that drops loot in each tier than has a chance to drop maybe the t1/2(norm/hard) pieces for certain slots along with pvp gear."

 

Really??? This is not PVE bud, try again.

 

Wintergrasp and tol barad were both pvp zones in wow and the main reason they had bosses that dropped pve and pvp loot was because it got more people to actually participate in the battles which is the main thing Ilum needs after they fix the gamebreaking bug that was in today.

Edited by Masterdeathh
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Other than there needs to be some consequence for people who abused the system today(temp ban/valor wipe since theres obviously not a rollback) what should be done in the long run for ilum is just ape WoW 100% on it.

 

1. Make ilum just like Wintergrasp but in space.

 

2. Put a throw away boss that drops loot in each tier than has a chance to drop maybe the t1/2(norm/hard) pieces for certain slots along with pvp gear.

 

3. Make the actual pvp zone for ilum a queue warzone where only a set amount for each faction can be in at once but make it 1:1 where republic and imperial are equally represented in it.

 

4. You just made one of the best warzones in the game and while people may complain how very similar it is to Wintergrasp or that they cant all be in at once so imps vastly outnumber pubs it will for the most part be a success.

 

this will fix it all, if you don't like it this way reroll rep and stand in illum for a day and see if you think it's fun.

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Greetings everyone!

 

We ask that threads revolve around discussion of Public Test Server feedback and issues. Since this thread does not, we are going to have to unfortunately close it.

 

However, we would like you to please give you constructive feedback on the following thread regarding this topic:

 

Update on Ilum Open World PvP issues

 

Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

 

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

 

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

 

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

 

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

 

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

 

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

 

Update: Please see Associate Community Manager Joveth Gonzalez's update below:

 

Hi everyone,

 

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

 

Thank you! :)

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