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Ver 1.7 or 2.0 - which do you prefer


WIZBASKY

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Those who profited from 1.7 and earlier of course prefer it.

Those who do not profit from the changes in 2.0 don't prefer it.

 

And that all on a personal, subjectiove basis of judgement.

 

You will always find profiteurs to defent what they profited from - and be angry against chages that destroy or at least harm their profits.

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2.0 just because regs on commando don't feel like I'm pulling teeth, and all the changes have helped the reinvigorate the meta. Plus who'd ever think people would call operatives OP again? Once they fix bolster completely it won't be a contest. To those thinking of looking back on 1.7 with any kind of nostalgia I have just two words for you" Bubble Stun.
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1.7 had some retarded mechanics like bubble stun healer hybrid and to a degree smash. Smash while still very strong and effective is counteracted by the fact alot more classes do better dmg and healing has been buffed to hell. 2.0s ttk is really more then ever effected by team composition. 8dps vs 8dps would = fast ttk in 2.0 but add a few healers and ttk becomes alot longer then in 1.7. Don't get me started on adding a tank on top of that also. Support classes are a lot more important now. (not saying they werent before but they are more important now with how much harder alot of classes are hitting)

 

PT nerf was probably needed but they where always glass cannons so taking away the burst while still having them be very squishy was probably a mistake.

Edited by AngusFTW
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Those who profited from 1.7 and earlier of course prefer it.

Those who do not profit from the changes in 2.0 don't prefer it.

And that all on a personal, subjectiove basis of judgement.

You will always find profiteurs to defent what they profited from - and be angry against chages that destroy or at least harm their profits.

 

So...by profit, you mean people who actually benefitted from the WORK and EFFORT they put into something, right? How DARE we expect to totally not be screwed. How totally capitalist of us. It makes far more makes sense to design a system where achievement is punished and the formulas are so screwed that PVE gear trumps the high level pvp gear and clothes are optional.

 

Why should those nasty, evil people who enjoy pvp and worked to give their toons the best gear possibly think to get a benefit from that as they work to get to the new level cap? Nope, the more logical way to do something is to design a system that punishes the achievers to give those who haven't worked to get their gear an advantage. It's not like we are expected to grind gear with comms or anything, oh wait. We are.

 

Obviously, they have no problem with the idea of us having to grind out comms (and I don't either), but I do have a MAJOR problem when I'm punished for getting that gear. I really have a problem when your fix to the problems from your 1st 2.0 screwup then totally make my EXP crystals useless. Heck, to totally screw those with wh or ewh gear (not once, but twice..thanks for the removal of ExP) is unacceptable. Change is inevitable, but to do it in such a poorly conceived and implemented way is inexcusable. We'll see how much this does for the health of the game.

 

Personally, I haven't played but one time since this mess started, and I'm waiting for the supposed final fixes to be made to decide whether to stick around. The liking or disliking it might be a subjective thing, but the fact is that 2.0 is a totally backwards philosophy. It, and the resulting problems, are the unavoidable result when trying to institute intergalactic socialism.

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If I could have 1.7 with JUST no bubblestun, I would take that over 2.0 in a heartbeat.

 

TTK is just way too low now, I kill too fast and I die too fast. It's just stupid. If the developers would pull their heads out of their behinds for a day and just remove lolbolster completely (going back to the 1.0-1.7 bolster), we could actually get an idea of how the damage, heals, whatever actually are.

 

Numbers are so meaningless right now, it's not even funny, you may get 1200dps or 1200hps, but is that actually impressive or is the system just so screwed up with bugs/glitches that all those numbers are inflated? If we could have 55 pvp with NO bolster, just the current pvp gear, then we could get an idea of what the actual limits/normal ranges would be for heals/damage/etc.

 

If somebody got a 10k smash/maul/ambush/whatever in 1.7, people would be thinking *** and would want to know the specific circumstances, i.e., pve geared sorc.

 

In 2.0 though, 10k hits aren't uncommon, but it's hard to say if it's because the specific class was buffed A Lot or if it's just the new norm or if it's just bolster screwing with stats and allowing random huge hits.

 

I'd really like to know if the developers believe that 10k+ hits are "working as intended" especially considering that healthpools are ~22k-28k

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...who actually benefitted from the WORK and EFFORT...where achievement is punished...nasty, evil people who enjoy pvp and worked...a system that punishes the achievers to give those who haven't worked...when I'm punished for getting that gear.

 

work, effort, punished

 

That is the thesis of your entire rant. If you consider getting gear "work" then it's time for a break. Seriously. Unsubscribe and go outside. If you're butthurt because an expansion came out and tweaked gear, then allow me to clue you in on something: this happens in every MMO in the history of ever. Get over it.

 

I'd ask if I could have your stuff, but it's obsolete anyway.

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So...by profit, you mean people who actually benefitted from the WORK and EFFORT they put into something, right? How DARE we expect to totally not be screwed. How totally capitalist of us. It makes far more makes sense to design a system where achievement is punished and the formulas are so screwed that PVE gear trumps the high level pvp gear and clothes are optional.

 

Why should those nasty, evil people who enjoy pvp and worked to give their toons the best gear possibly think to get a benefit from that as they work to get to the new level cap? Nope, the more logical way to do something is to design a system that punishes the achievers to give those who haven't worked to get their gear an advantage. It's not like we are expected to grind gear with comms or anything, oh wait. We are.

 

Obviously, they have no problem with the idea of us having to grind out comms (and I don't either), but I do have a MAJOR problem when I'm punished for getting that gear. I really have a problem when your fix to the problems from your 1st 2.0 screwup then totally make my EXP crystals useless. Heck, to totally screw those with wh or ewh gear (not once, but twice..thanks for the removal of ExP) is unacceptable. Change is inevitable, but to do it in such a poorly conceived and implemented way is inexcusable. We'll see how much this does for the health of the game.

 

Personally, I haven't played but one time since this mess started, and I'm waiting for the supposed final fixes to be made to decide whether to stick around. The liking or disliking it might be a subjective thing, but the fact is that 2.0 is a totally backwards philosophy. It, and the resulting problems, are the unavoidable result when trying to institute intergalactic socialism.

 

People who think they have "worked", "earned", and "accomished" something playing a GAME are idiots. The fun is in the gaming and the friends.

 

No one is being "punished". Are you just unhappy because you can't hide an unreasonable gear gap? If you enjoy gearing you toon up like Barbie doll then you should be happy for new gear to acquire. I had good gear which is now useless, oh well, I will have fun playing and will eventually get more. 1.7 was bad for PVP because it was turning away new players, it was set up so the "haves" would pound the "have nots" relentlessly into the ground. New players were the ones being "punished" in 1.7, all so those who "earned" their gear could feel a false sense of pride in their so called "accomplishments" and could pretend they had skill in a WZ. Now in 2.0 we FINALLY see skill, coordination and tactics become the determining factor, as it should be. Sure there is another gear grind, and my EWH is worthless, but get over it, move on and have fun. If you can't do that then maybe you *should* move on because it will likely happen again in a few months. That's MMOs for you.

 

Sometimes things have to get worse before they get better, but 2.0 is a step in the right direction for SWTOR. The new planet and PvE content has been great and PVP was dying a slow death in 1.7. 2.0 has brought skill and competition back to PVP.

 

Over all 2.0 is good.

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1.7 without bubble stun.

 

The balance in 2.0 is way out of wack. Healers and snipers too buff. PTs are useless. PvE gear is top PvP gear. No one, probably including devs, know how the bolster system exactly works. Why is there a stats bolster in 55 WZs? To name a few.

 

Deception sins, sorc, ops and merc (not so much) are better off in 2.0. If they only adjusted these classes and left the other classes alone (rage needed a bit if nerf to smash which it did get) that would have been nice, but no...

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2.0 because party bubblestun is gone, nothing fun about being jumped by 2 smashers that manually pop their own bubble while u sit there just watching yourself die.

 

 

"Can't do that while stunned":)

 

^^^^^^

What she said.

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2.0 is better. There was no excuse for bubble-stun. That **** was broken 3 ways. What were they thinking?

 

My first and favorite toon with the most achieves is a VG, so it's not like 2.0 was kind to him at all. That just goes to show how horrible bubble-stun was to the game. I'd rather have a nerfed VG with zero survivability than go back to bubble-stun. Easy trade.

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