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What Do You Want to See in 6.0?


peter_plankskull

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What Do You Want to See in 6.0?

 

An end to match-a-stack. When I right-click a stackable item with my inventory window open, and I have the cargo/legacy hold/guild vault open, the item should go right on top of the stack of that same item if it's showing in the currently selected vault.

 

A bright 10th grader should be able to figure out how to code a way to increment the count of an item currently populating the inventory slots on the currently selected vault and decrement the count from the player's inventory.

 

Everquest 2 figured it in 2004, so I'm sure with enough brain power and trial-and-error and minor point releases dedicated to the task we can get it working here.

Edited by xordevoreaux
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For returning companions to be shared on everyone, like in the beginning. Just seems unfair for instance some have to share more than others :p

That wasn't totally true even at the beginning. M1-4X is only available for Republicists(1), and Lt Pierce is only available for Impsiders(2), and they were included in the very first batch of Alliance Alerts that were released when KotFE was released. But of course both of them were available for all classes of their respective factions.

 

(1) I'm disinclined to call them Republicans because that strays too close to American politics for my taste, so I'm a bit undecided between Republicists and Republickers, or maybe Pubsiders.

 

(2) You can't call them Imperials because the Bounty Hunter is insistent throughout the story on being not an Imperial, and for what it's worth, both Darth Arkous and Darth Marr are well aware of this, and clearly aren't fussed by it.

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An end to match-a-stack. When I right-click a stackable item with my inventory window open, and I have the cargo/legacy hold/guild vault open, the item should go right on top of the stack of that same item if it's showing in the currently selected vault.

 

A bright 10th grader should be able to figure out how to code a way to increment the count of an item currently populating the inventory slots on the currently selected vault and decrement the count from the player's inventory.

 

Everquest 2 figured it in 2004, so I'm sure with enough brain power and trial-and-error and minor point releases dedicated to the task we can get it working here.

The basic sentiment is right, although the way you describe it is way far out of line. It's clear that there is some sort of "can auto-merge" flag tied into moving stacks from one inventory container to another (Inventory <=> Cargo or Inventory <=> Legacy Storage), and that not everything has the flag.

 

I'd also guess that it isn't an item-description *flag* in the database, but a line of code somewhere in the tangled mess that is SWTOR. Think: which stackable things don't correctly auto-merge on move? To my knowledge:

* Locked Alliance Specialist crates.

* Jawa tokens.

* Unassembled Components.

 

What correctly auto-merges?

* Materials.

* Companion gifts.

* Semi-assembled crafting components (bonded attachments and similar).

* Stims, adrenals, grenades, and so on made by crafting or bought from vendors.

 

Noteworthy: all the things that work were in the game when it launched. All the things that don't work were added later. That speaks to me of a piece of missing code to say that items of type Jawa Token (etc) will auto-merge.

 

If the code's structure is like you find in systems that have been around for a while and patched repeatedly and where none of the original programmers are around, there will be murky bits that nobody understands why or how they work, and therefore nobody dares touch them. Look up the "anti-pattern" called "lava flow". The fact that this bug is still there despite repeated complaints about it over the last four or five years leads me to suspect that this part of the Inventory-to-Inventory move mechanics is one of those murky bits.

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Sorry, but i don't think this will work because :

 

- Nadia would never join a Sith ( her father was killed by one, remember? )

- Kira : she ran from Korriban academy as a child, she obviously hates Sith, why would she run back to them?

- DS Jaesa : hmm.. if the Jedi is a DS too, maybe

- Zenith : OUCH! Him to join a Sith or IA?? After all, an IA betrayed or killed his mentor, Gray Star.

- Doc /Tharan Cedrax : i don't know.

 

You're right. I should say, for those it would make sense for. No reason Kira wouldn't join someone on the Rep side. Maybe even a Sith now working with the Rep side who isn't DS?

 

DS Jaesa I'm unsure on. Is there a way she could've changed?

 

Nadia. Again. Agree.

 

Scourge may not rejoin anyone in the Empire as well, as he betrayed them once, so they may not want him back.

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That wasn't totally true even at the beginning. M1-4X is only available for Republicists(1), and Lt Pierce is only available for Impsiders(2), and they were included in the very first batch of Alliance Alerts that were released when KotFE was released. But of course both of them were available for all classes of their respective factions.

 

(1) I'm disinclined to call them Republicans because that strays too close to American politics for my taste, so I'm a bit undecided between Republicists and Republickers, or maybe Pubsiders.

 

(2) You can't call them Imperials because the Bounty Hunter is insistent throughout the story on being not an Imperial, and for what it's worth, both Darth Arkous and Darth Marr are well aware of this, and clearly aren't fussed by it.

 

I really should've said, for the ones that make sense to be able to be shared :)

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Maybe add them as a legacy unlock once you complete their return on the class? For example, you can claim Ashara on your Knight once you get her back on the Inquisitor?

 

I think this is a good compromise, but for me it's not just about claiming the actual companion. I would have liked to actually have them in the story doing something.

 

Like Risha and Vette are together again (standing side by side and talking) in one of my strongholds, but I would have really liked an actual cut scene with that. I would have loved to have Mako doing her slicing magic for the Alliance or seen how Andronikos would have dealt with the JK or smuggler.

Edited by IoNonSoEVero
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You're right. I should say, for those it would make sense for. No reason Kira wouldn't join someone on the Rep side. Maybe even a Sith now working with the Rep side who isn't DS?

 

DS Jaesa I'm unsure on. Is there a way she could've changed?

 

Nadia. Again. Agree.

 

Scourge may not rejoin anyone in the Empire as well, as he betrayed them once, so they may not want him back.

 

Why is Zenith always left outside?

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Why is Zenith always left outside?

 

Consular being my favorite class, I have to say, I was not a fan of Zenith myself. He just didn't feel like he would've stayed on my Consular's crew...unless...after the Rift Alliance is dealt with, they just became such good friends, which I'm just not sure the story plays out as happening.

 

He does seem great for a revenge, but still a part of the Republic, filled Consular.

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The basic sentiment is right, although the way you describe it is way far out of line. It's clear that there is some sort of "can auto-merge" flag tied into moving stacks from one inventory container to another (Inventory <=> Cargo or Inventory <=> Legacy Storage), and that not everything has the flag.

 

I'd also guess that it isn't an item-description *flag* in the database, but a line of code somewhere in the tangled mess that is SWTOR. Think: which stackable things don't correctly auto-merge on move? To my knowledge:

* Locked Alliance Specialist crates.

* Jawa tokens.

* Unassembled Components.

 

What correctly auto-merges?

* Materials.

* Companion gifts.

* Semi-assembled crafting components (bonded attachments and similar).

* Stims, adrenals, grenades, and so on made by crafting or bought from vendors.

 

Noteworthy: all the things that work were in the game when it launched. All the things that don't work were added later. That speaks to me of a piece of missing code to say that items of type Jawa Token (etc) will auto-merge.

 

If the code's structure is like you find in systems that have been around for a while and patched repeatedly and where none of the original programmers are around, there will be murky bits that nobody understands why or how they work, and therefore nobody dares touch them. Look up the "anti-pattern" called "lava flow". The fact that this bug is still there despite repeated complaints about it over the last four or five years leads me to suspect that this part of the Inventory-to-Inventory move mechanics is one of those murky bits.

 

Materials don't auto-merge into the guild vault.

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Consular being my favorite class, I have to say, I was not a fan of Zenith myself. He just didn't feel like he would've stayed on my Consular's crew...unless...after the Rift Alliance is dealt with, they just became such good friends, which I'm just not sure the story plays out as happening.

 

He does seem great for a revenge, but still a part of the Republic, filled Consular.

 

It is alright, i get it, he doesn't fit in and has to go away . As Darth Marr said.. " so be it.

Edited by bluehufsa
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It is alright, i get it, he doesn't fit in and has to go away . As Darth Marr said.. " so be it".

 

Oh here we go... again. I figured it would only take a week or two before the latest round of companion drama triggered another of your Zenith/victim drama fests.

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Oh here we go... again. I figured it would only take a week or two before the latest round of companion drama triggered another of your Zenith/victim drama fests.

 

Well, since Troy Baker voices both Zenith and Theron Shan, and Theron is popular, maybe he can make some headcannon that Zenith is reborn and alive and well in Theron.

 

...accept for that whole thing at the end of the chapters

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Well, since Troy Baker voices both Zenith and Theron Shan, and Theron is popular, maybe he can make some headcannon that Zenith is reborn and alive and well in Theron.

 

...accept for that whole thing at the end of the chapters

 

Let's just forget about this, shall we? After all this is only a game and we don't have to argue about anything :)

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(2) You can't call them Imperials because the Bounty Hunter is insistent throughout the story on being not an Imperial, and for what it's worth, both Darth Arkous and Darth Marr are well aware of this, and clearly aren't fussed by it.

 

The Bounty Hunter is actually given some sort of Imperial status or citizenship by Darth Marr at the end of SoR.

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The Bounty Hunter is actually given some sort of Imperial status or citizenship by Darth Marr at the end of SoR.

 

That doesn’t mean all BHs identify that way. Many countries give honorary citizenships to people, that doesn’t mean they identify as that nationality.

My BH is just that, a BH who goes where her morality guides her or the money is good. She’s got no allegiance to the Empire or the Republic. The only allegiance she has is to her crew and friends.

I could see her being semi loyal if they introduced a criminal syndicate as a third faction.

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That doesn’t mean all BHs identify that way. Many countries give honorary citizenships to people, that doesn’t mean they identify as that nationality.

My BH is just that, a BH who goes where her morality guides her or the money is good. She’s got no allegiance to the Empire or the Republic. The only allegiance she has is to her crew and friends.

I could see her being semi loyal if they introduced a criminal syndicate as a third faction.

 

Sure, just as some BHs don't choose to join the Mandalorians. Mine don't. But it does mean that some of them do identify or qualify as Imperials and that they have some legal status or protection within the Empire.

Edited by IoNonSoEVero
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But that's the best part!! :D

 

Nope.Everything has to be peace,love,harmony,rainbows,unicorns. So, dear Darth Santa Claus,dear Princess Celestia, for 6.0 i want a pink unicorn, a life time of SWTOR expansions with Lana Beniko as the only allowed companion, a gazillion rainbow colored skytroopers & all the pokemons aka companions i cannot stand. Fa-la-la-la-laaaa! :rolleyes:

 

EDIT: and WayOfTheWarriorx as my companion! :D:p

Edited by bluehufsa
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Nope.Everything has to be peace,love,harmony,rainbows,unicorns. So, dear Darth Santa Claus,dear Princess Celestia, for 6.0 i want a pink unicorn, a life time of SWTOR expansions with Lana Beniko as the only allowed companion, a gazillion rainbow colored skytroopers & all the pokemons aka companions i cannot stand. Fa-la-la-la-laaaa! :rolleyes:

 

EDIT: and WayOfTheWarriorx as my companion! :D:p

 

How cool would that be? heh

Edited by WayOfTheWarriorx
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I would like to get new, post KotXX, regions added to the existing worlds. Set them up like Section-X on Belsavis and The Black Hole on Corellia, but content lock them like Zakuul and Darvanis.

 

Let us see what those classic worlds look like after the 8-ish in game years since we last visited them. You could also set them up like Iokath were characters who’ve flipped factions could visit “Restored Coruscant” and run the missions there while still not being able to visit the Pub-only Coruscant that existed for the vanilla story.

 

Then do one to two planets per expansion as the battlefronts of the new war shift from world to world. Say 6.0 is Coruscant/Dromund Kaas as you work to establish yourself in your chosen faction. Then say Balmorra as you travel to where the war is turning hot again (timeline-wise Balmorra kicked the Imps out in the Chapter Two timespan so in this case it would be a new Imperial invasion with the Republic on the defense).

 

Remove the Colocoids and battle damage from the planet and put in some repeatable dailies and a flashpoint (make it the capstone for the planet with a story-mode version) for both factions in addition to the main quest lines for each.

 

Then for the next expansion do the same with say, Tatooine (maybe the discovery of more Rakata tech being what draws the Imps and Pubs into a war there).

 

Actually, in thinking about it, make most of these conflicts be about a struggle over resources and play up the resource crunch both factions are experiencing and you’d have a reasonable motivation for the war effort and also the Conquest system (by winning the world for your faction you are securing the resources needed for your faction to survive).

 

If pursuing it in that manner it would make sense for each faction to have a more secure base on these revisited worlds than they may have had the first time around (either that or use a capital ship map for the home base of each faction with QT/“taxi” travel to various “landing sites” on the planetary map proper.

 

The gist of this would be to create a story that would allow for as much reuse of existing assets as possible in a manner that let them focus on only needing to revamp a limited area in each expansion and do so in a manner that allows the faction swapping to matter but not break immersion in the vanilla story areas. It also creates an ongoing narrative in the battle for resources that gives the war a spine based not on personalities, but circumstance (i.e. kill the Emperor/Chancellor and the war still must go on since the need for those critical resources is still there) and why worlds might be revisited again and again (i.e. just because Republic captures the Tibanna gas mines doesn’t remove the Imps’ need for Tibanna gas and that the gas mines are the best place to get it... one side winning one day is not a reason for the other side to just give up the planet, instead it’s a reason to redouble efforts and win that ground back the following day).

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