AlrikFassbauer Posted January 20, 2016 Share Posted January 20, 2016 I somewhat like Queshball, but some classes are better in it than others, it seems to me. Link to comment Share on other sites More sharing options...
skarvika Posted January 20, 2016 Share Posted January 20, 2016 (edited) My favorite is when no one caps it to begin with. They just dps at mid and forget the objective until its too late. I'm the dude that pops predation so we can cap the node quickly. I don't understand the people who just want kills and don't even bother with actually playing the WZ. Anyways just got stuck in an instance of Queshball against the you-know-who premade guild of BC. First time I've ever exited out in a WZ. Premades + Queshball = Hell on earth Edited January 20, 2016 by skarvika Link to comment Share on other sites More sharing options...
QuiveringPotato Posted January 20, 2016 Share Posted January 20, 2016 (edited) yeah. I'll never understand why the channel is shorter than a stealth or cast mezz. it's just a rock-paper-scissors issue with classes that can guard vs. classes that can guarantee a cap. To be fair, sap caps only work on idiots. You can deny a sap cap (at least until your first whitebar runs out) against 1 stealther if you just position yourself correctly, standing ~25m away from the pylon and using common sense about what ability to use to break it. Although, an assassin with phasewalk placed on the pylon and instant whirlwind is tough, but if they don't have quick reflexes, you should be able to delay their first cap and kite them around for a bit until help arrives. An operative cannot sap cap you 1v1 if you are standing at least 20m away from the pylon, plain and simple, regardless of your class. Edited January 20, 2016 by QuiveringPotato Link to comment Share on other sites More sharing options...
DomiSotto Posted January 20, 2016 Share Posted January 20, 2016 (edited) I always make it my priority to start moving to the Pylon at a 45 seconds mark if I see stealth on the other team. Better safe than sorry. There is nothing more infuriating than being ahead and doing great and then lose the game because of the pylon. One of these days I will actually figure out how to use the blessed Phasewalk to get at the pylon fast. There is no other ability in the game that drove me up the wall because I can't understand how to use it right. And I know in the AHG it's a paramount to use it. What I have the most trouble with is when the cap is denied by a tank and a healer or multiple stealth, I don't have a clue how you counter it. I know I am supposed to keep capping until white barred, but that's about it. Edited January 20, 2016 by DomiSotto Link to comment Share on other sites More sharing options...
chosonman Posted January 20, 2016 Share Posted January 20, 2016 I hate void star the most. Link to comment Share on other sites More sharing options...
Ruhun Posted January 20, 2016 Share Posted January 20, 2016 I always make it my priority to start moving to the Pylon at a 45 seconds mark if I see stealth on the other team. Better safe than sorry. There is nothing more infuriating than being ahead and doing great and then lose the game because of the pylon. One of these days I will actually figure out how to use the blessed Phasewalk to get at the pylon fast. There is no other ability in the game that drove me up the wall because I can't understand how to use it right. And I know in the AHG it's a paramount to use it. What I have the most trouble with is when the cap is denied by a tank and a healer or multiple stealth, I don't have a clue how you counter it. I know I am supposed to keep capping until white barred, but that's about it. I like running stealth at VS the most, because of all the things you said. I can pop in and out of stealth and prevent cap for a good minute if there are only 3 people trying to cap. Link to comment Share on other sites More sharing options...
NuRhoPhi Posted January 21, 2016 Share Posted January 21, 2016 1 more in favor of removing queshball. Maybe, Maybe the map design in itself (vertical etc) could work. But the place is retarded in buggyness, leaping, rolling, causes teleporting, the "new" teleports are a massive pain (shadow, scoundrel teleports have a tendency to bug), Just kill it, put it out of its misery and make the operative teleport put their roll on a cooldown to prevent the teleport + double resist window of roll over the line immune to everything. And nerf the +45% movement speed of powertechs. Maybe that could have been balanced, but there is now the leap they have in addition. After that, the merc "rocket out" ability needs quite some work, and the similar new abilities should not cause us to stop because a small rock is in the way. Link to comment Share on other sites More sharing options...
Aravail Posted January 21, 2016 Share Posted January 21, 2016 Queshball is definitely my least favorite warzone, but I'd still rather have it in there for diversity's sake alone. The nice thing is that it shares its 'slot' with the regular Huttball map so you only get it about 8% of the time. Assuming this new warzone is going to be a unique map type with it's own slot, as the dev comments would suggest, that chance will fall even further when that warzone hits. Link to comment Share on other sites More sharing options...
Recommended Posts