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Blaster rifles for Bounty Hunters, Pistols for Troopers

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Blaster rifles for Bounty Hunters, Pistols for Troopers

CNS_Sarajevo's Avatar


CNS_Sarajevo
11.23.2012 , 06:57 AM | #11
Imperial Agents should use pistols, too -- and they already use them in cut scenes. James Bond's weapon of choice wa a Walther PPK, not an Enfield L1A1. That said, of course he picked up whatever was handy when he needed it.

I'd like to see this as an unlock, so that players have the option to go with whatever their taste is.

cisme's Avatar


cisme
11.23.2012 , 07:43 AM | #12
This will never work the way it's set up now is that blaster rifles do more damage than pistold but because there are two of them the bonus damage from the second one makes it the same on average. If you change the damage of the pistold every class will be affected due to the buff to the gunslinger's and therefore sniper's damage

Kendaric's Avatar


Kendaric
11.23.2012 , 08:55 AM | #13
Quote: Originally Posted by cisme View Post
This will never work the way it's set up now is that blaster rifles do more damage than pistold but because there are two of them the bonus damage from the second one makes it the same on average. If you change the damage of the pistold every class will be affected due to the buff to the gunslinger's and therefore sniper's damage
That could be modified if they'd decide to free up some restrictions. And let's face it... most of the restrictions are stupid anyway. I can understand limiting lightsabers to Force users, autocannons to troopers and sniper rifles to sniper agents, as all of them require special training to be used effectively but beyond that more freedom is needed.

A commando trooper can't fire a "Hail of Bolts" from a blaster rifle to cover an area? Seriously? A shadow/assassin can't use an electro- or techstaff and still be viable because he's suddenly unable to use half of his attacks?
Restrictions like that need to go at the very least (or give us visual replacers for our weapons so we can have a bit more variety).
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althene's Avatar


althene
11.23.2012 , 09:47 AM | #14
Quote: Originally Posted by cisme View Post
This will never work the way it's set up now is that blaster rifles do more damage than pistold but because there are two of them the bonus damage from the second one makes it the same on average. If you change the damage of the pistold every class will be affected due to the buff to the gunslinger's and therefore sniper's damage
This is, in fact, not the case at all. The damage done by a weapon is detirmined entirely by the barrel/hilt that you socket which has an associated rank indicating power level. That rank of weapon will do the same damage to a target regardless of what weapon inflicts the damage. Furthermore, dual wielding characters take a rather substantial damage hit to the offhand weapon on top of an accuracy nerf. While both can be somewhat mitigated with gear and skill tree buffs, going to a single weapon completely removes all those penalties instantly. You may end up doing less damage with the same gear if you're at the top tier, but reallocating that extra accuracy and bonus damage talents might get you on par again.

But all this is a moot point. The current weapon restrictions are abitrary and somewhat pointless from a gameplay standpoint. The ONLY benifit we get from it would be loot rolls since it's rare to have 2 different classes rolling for the same gear with regard to their actual character. However, since people often grab stuff for companions, friends in the same group while pugging, and all sorts of other silly reasons, they really are just a barrier on immersion at this point. We've been barking up this tree essentially since launch and there's been no hint of them taking it seriously.

Anysao's Avatar


Anysao
11.23.2012 , 11:08 AM | #15
Quote: Originally Posted by PetFish View Post
No way Bounty Hunters should have rifles.

They have all their gadgets in the left arm to use so a rifle makes no sense at all as it would just get in the way.
This is honestly the best defense for why bounty hunters can't use rifles, but that can be easily worked around.
I'd love to see this, but in all honesty, why stop there? Maybe vanguards and power techs should be able to use techblades and/or techstaves? You know, the aim-based melee weapons? Vanguards and power techs already use aim, and usually melee. It would make a great addition, for some more customization, and new play style.

But again, 200% support.
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chaindramon's Avatar


chaindramon
11.23.2012 , 12:27 PM | #16
/SIGNED
We use them in every cutscene, and it is completely canon-friendly.

Thargrim's Avatar


Thargrim
11.27.2012 , 05:50 PM | #17
I support this fully, the awesomeness of having a blaster rifle on my Bounty Hunter would keep me playing a while. I loathe this little dinky pistol on my Powertech.

Make it so, Bioware!

siegeshot's Avatar


siegeshot
11.27.2012 , 08:40 PM | #18
Quote: Originally Posted by Kailis View Post
First, thank you Bioware for the inclusion of the preview window's new ability to show a weapon plus the rotation and zoom features! Great job there!
The animations exist and ranged weapon range is already in place (not implying an increase) from pistol to rifle & vice versa. so we need an unlock be it, Cartel Coin, quest, level, what have you, to allow bounty hunters to use rifles and troopers to use pistols if they choose.
The glowbat wielders have the option to use other weaponry so the need and desire for utility of weapon employment by ranged classes should be in existence as well.
Please consider this request!
Thanks,
A happy subscriber (just looking for some more variety)
Let's please not forget that Mr. Trooper is actually holding a mystery blaster pistol in every cut scene.

And yes I 2nd your appreciation for weapons in the dressing room. For RP reasons it's been driving me insane that I had no clue what my rifles looked like other than their general shape without a 2nd computer or trying to rig the camera against a wall and... Sigh. Anyway thanks.

Now let's get our troopers their blaster pistols. :P I finally did find an awesome rifle though that I love, and the bowcaster held me over until then. But still blaster pistol please. Plus it'd help the economy, right? Win win.
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Jableson's Avatar


Jableson
11.27.2012 , 09:01 PM | #19
I always thought the weapon restrictions in this game were a bit rediculous. The restrictions make everything so one dimentional and not allowing an option for dual wielding two fast low dps weapons OR one slow 2h weapon make things drag quickly. Same goes with dual wielding pistols or a slow blaster rifle.

I quit playing a jedi after level 40 just because it was the SAME thing with lightsabers or a different skin on any other melee weapon theoretically doing the exact same thing (including the same sounds).

WhillB's Avatar


WhillB
11.28.2012 , 03:47 AM | #20
I wish I could remeber wich companion it was but I was able to equip both a pistol or a rifle on one of them. Not duel weild. Just one or the other.