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The least optimal raid team


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Scenario: A team of 8 hypothetically perfect players who never make mistakes come to SWTOR to raid all current HM and NiM operations. They will thoroughly research and learn the fight, and will never make a mistake due to player error.

 

They want to make things difficult for themselves, however, and so they intentionally choose to play the worst advanced classes or combination of classes in each role.

 

The rules:

No alts allowed--each of the 8 players gets only 1 character.

2 characters in tank specializations, playing their tank as optimally as possible.

2 characters in heal specialization, playing their healer as optimally as possible.

4 DPS in correct stances, playing as optimally as possible.

All 8 must be advanced classes.

Assume they have maximized gear with the best set pieces. The ONLY way they're holding themselves back is by choosing the worst advanced classes.

 

What DPS, Tank, and heal roles do the 8 people play?

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Depending on the boss, the worse combination change.

 

DPS : 4 concentration sentinel if there isn't any adds, they got the worse performance on single target of all the melee dps from the parse on Parsely. Even the scoundrel outdps it by at least 400 on the dummy for the best parses. If there is a lot of adds, I would go with 4 Ruffian Scoundrel. That discipline do about the same single target dps as scrapper, it's dot spread is awful, with Blaster Volley, you're lucky if you hit the guy right in front of you and it's dps burst isn't very good when switching target.

 

Healers : 2 Scoundrel Heals if the boss got any strong burst time, scoundrel will have a lot of trouble.

 

Tanks : It really depend on the fight, if the boss attacks are all Force/Tech, 2 Guardian would probably be the worse due to focus management and aggro problems, it's really hard to keep aggro when you got to use your basic attack about 3-4 times every 18s. If the boss got strong burst damage energy/kinetic damage over a small period of time with a timer less than 2 minutes, shadow tanks would probably be the worse. If there is a armor rating stacking debuff like the droid in KP, the Vanguard tank got trouble if they got to keep holding the boss compared to the other tanks.

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Might be a nice set.up for Revan HM. Heaves? Don't care about. Just the blades might be a bit... complicated...

 

You may not even get to Revan since you would have to single target every single add on the commanders and no 60 sec cc unless one of the ops uses their stealth out.

Edited by MuskyBoy
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My dear friend noxy says 2 pt tanks, 5 sorcs, and 1 Beastfury so the sorcs can keep extricating him and the pts can keep grappling things away

 

don't forget the trans-locate/transpose for the current PT offtank, guaranteeing a maximum down time for beast throughout a fight. yet i still see him doing more damage than ero.

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Double Jugg Tanks

Double Operative Healers (double merc comes in a close second)

Four Operative DPS

 

No AoE. Mediocre (or at best, average) single-target DPS. Poor survivability. Very low utility. Limited raid buffs/debuffs. Generally sub-optimal tanks. Healers completely incapable of handling burst.

Edited by KeyboardNinja
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2 PT Tanks

4 Concealment Operative DPS

2 Merc Healers

 

Tanks are arguable, but the Concealment Ops will be awful for AoE or anything that doesn't let you stay in melee range the whole time. Also Ravagers and ToS will usually annihilate an all-melee DPS group.

 

Picked Mercs due to mobility and their little healy shield thing not stacking. I know most went 2 Op healers but at least all their stuff stacks with one another.

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