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Why Bioware should never do another Double XP.

STAR WARS: The Old Republic > English > General Discussion
Why Bioware should never do another Double XP.

AshlaBoga's Avatar


AshlaBoga
01.27.2014 , 10:53 PM | #31
Rather than remove 2XP, they should institute role checks. Making it so you can't que for HM FPS and SM Operations without passing a test for that role.

TSW has this feature to an extent, and it's one I wish they would introduce to SWTOR.
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TylerAcalan's Avatar


TylerAcalan
02.06.2014 , 10:11 PM | #32
When I first started playing and rolling through group finder, everything was nice and stable.

People knew their roles and queued for them nice an proper like. If someone was bad, you could at least fight your way though the FP. Instead of a nice easy run you got a grueling fight that was somewhat bearable. And even sometimes an enjoyable challenge.

One year and three double XP events later, I see a high group turnover rate in which group members are replaced an average of two to three times. You get people who queue for incorrect group roles making everything next to unplayable because of whatever sad excuse for a reason they can come up with.

Bads may be bads but at least you could bear with them.

New Tactical FP opens up a whole new can of worms but at least you don't have to worry about group composition.

Makes me wonder what everything would have been like without the option for rapid increase. People so desperate to get to the endgame they don't bother to use the journey to get a handle on things.

SkolVikings's Avatar


SkolVikings
02.06.2014 , 10:45 PM | #33
Someone being bad isn't affected by double XP, terribly stupid thing to scapegoat.

Khevar's Avatar


Khevar
02.06.2014 , 11:14 PM | #34
Quote: Originally Posted by TylerAcalan View Post
When I first started playing and rolling through group finder, everything was nice and stable.

... stuff ...

Makes me wonder what everything would have been like without the option for rapid increase. People so desperate to get to the endgame they don't bother to use the journey to get a handle on things.
I'm curious, how much time do you spend trying to help these new players?

When I first hit endgame I was a **** player. Completely worthless. Luckily, I ran into someone who was patient, gave me advice, and helped me out. I've since become very good at endgame, and whenever I run into a new player in a pug I do my best to pay it forward.

I've run into plenty of players that weren't good. But only rarely run into a player that wouldn't listen to advice.

Mallorik's Avatar


Mallorik
02.06.2014 , 11:18 PM | #35
Its not the double xp its the whole dumbed down leveling process. If they are going to push people through to level 55 without teaching them anything then they need to start putting qualifiers on the GF.

Make them go through the ropes starting with the easiest fps. Then they can get gear, learn their classes and not piss off unsuspecting groups and get discouraged themselves.

MMOS were dumbed down to get the I want it now ADD crowd, but its a slippery slope and swtor fell off the cliff. Now leveling is so fast and so easy new people don't learn anything and nobody is invested in their characters. That doesn't make a very healthy mmo community.

Rafaman's Avatar


Rafaman
02.06.2014 , 11:29 PM | #36
Well... whatever you think about double XP, that was some great story telling OP.

Lunafox's Avatar


Lunafox
02.07.2014 , 12:10 AM | #37
Nice story indeed, but don't crap on the one tiny bright spot left in my universe. I like the double exp events. In fact it's the only think on the roadmap I was even mildly excited about. :P
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midianlord's Avatar


midianlord
02.07.2014 , 08:11 AM | #38
Quote: Originally Posted by Khevar View Post
I'm curious, how much time do you spend trying to help these new players?

When I first hit endgame I was a **** player. Completely worthless. Luckily, I ran into someone who was patient, gave me advice, and helped me out. I've since become very good at endgame, and whenever I run into a new player in a pug I do my best to pay it forward.

I've run into plenty of players that weren't good. But only rarely run into a player that wouldn't listen to advice.
1) Since when am I obligated to help anyone? Especially because there are soooooo many resources out there, easily available, for them to help themselves. A "new player" who is a good gamer will know to use them, know why they should use them, and do so smartly.

1a) By the same token, I haven't any problem helping newbs. We were all newbs once. The problem here is not newbs, it is noobs/n00bs. They refuse to accept help, or to even acknowledge that they need it, or that the blame for their poor performance lies with no-one but themselves.

That is the real problem, and that this game all-but-explicitly caters to same, and this has nothing to do with double, triple, or even sextuple-umpty-able XP.

That Lightning Sorc. who queued as heals, and then doesn't cast so much as his instant self-only heal?

That 1337-speak/all-caps shouting piece of freeb trailer-trash who "needs" on everything --yes, even the green vendor-crud-- whilst chain-pulling the whole damned map down on you? (And then blaming your Merc-healer for the wipes, 'natch. Because if in doubt, it's always the Merc's fault, regardless of which role we are. Just ask 1337 freeb-hero there, he'll tell you aaaaaaaaalll about it! )

That "tank" in PvP damager-gear who doesn't know what a taunt is, and then blames the Enhanced Duneclaw wipe on DPS (both in augmented BiS) not doing enough DPS?

You're going to run into these idiots no matter what, but as someone above said, the only difference Double XP makes is that you might see more of them, sooner.

This game holds the hands of bads.

That is the real problem.
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znihilist's Avatar


znihilist
02.07.2014 , 08:17 AM | #39
Quote: Originally Posted by Andryah View Post
Nonsense. Bad players will be bad regardless. Double xp does not make players bad, bad playing makes players bad.
Are they bad because they engage in bad playing, or is the bad playing a consequence of bad players ?

SteelPiranha's Avatar


SteelPiranha
02.07.2014 , 10:03 AM | #40
To be fair, Esseles and Hammer Station are rather tame mechanics-wise. Athiss has quite a bit of wall-hugging/skipping that some players aren't familiar with IMO. I've been in quite a few groups that don't communicate which strategy that they're going to use which causes wipes.

This to me seems to have nothing to do with Double-xp weekends and more to do with someone not knowing the FP and/or having their chat turned off.

Just my .02