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Rework 2.6 Concealment Operative Changes

STAR WARS: The Old Republic > English > PvP
Rework 2.6 Concealment Operative Changes

cashogy_reborn's Avatar


cashogy_reborn
02.04.2014 , 05:20 PM | #61
Quote: Originally Posted by Technohic View Post
They’d love to do that at some point, but "technically very challenging and unlikely to happen in the near future."
I laughed


OP, all feedback on the PTS forum is ignored. PTS does not stand for Public Test Server, it stands for Preview Thenewpatch Server.
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The Original Stormborn Commando Representative
The King of Bads

gblXsw's Avatar


gblXsw
02.05.2014 , 02:40 AM | #62
The problem simply is, they are still not viable for group ranked, but overly qualified to annoy people into quitting warzones. Imo, a survivability boost would have been better for everyone.

Missandei's Avatar


Missandei
02.05.2014 , 03:00 AM | #63
Quote: Originally Posted by countpopeula View Post
Two Operatives jump onto someone, and 3-4 globals later it's dead.
Shocking news! Two players focusing one enemy make him dead in 4 cooldowns!

Sure tow maras or two sins cant do that!
2 Maras or Sins are killing enemy in 2 cooldowns by focusfire
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Cordorian's Avatar


Cordorian
02.05.2014 , 03:02 AM | #64
Quote: Originally Posted by Missandei View Post
Shocking news! Two players focusing one enemy make him dead in 4 cooldowns!

Sure tow maras or two sins cant do that!
2 Maras or Sins are killing enemy in 2 cooldowns by focusfire
1 Carnage Mara can kill you in 4 cooldowns!!!!

Missandei's Avatar


Missandei
02.05.2014 , 03:02 AM | #65
Quote: Originally Posted by Kayriel View Post
I am sorry to rain on your parade , but unfortunately , its not like that. I play an assassin and was and still am in favor of the dps changes made to concealment , but , and its a very big but :P , unlike assassins , you get the burst AND the sustained.
...and still Assasins are doing more DPS in a WZ.
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Missandei's Avatar


Missandei
02.05.2014 , 03:07 AM | #66
Quote: Originally Posted by countpopeula View Post
There is a huge difference, Spike is a low damage attack that requires a global which is required for control and to get an initial maul proc. Hidden Strike is a high damage Spike. One less global to control someone=more damage in same time span.
Sin:
Spike = 2 sec stun
Low slash = 4sec stun

Oper:
Hidden Strike = 1.5 sec stun
.....


So yeah... Sins are at disadvantage here
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Missandei's Avatar


Missandei
02.05.2014 , 04:24 AM | #67
Quote: Originally Posted by HexDecimalUK View Post
They needed an autocrit to correctly match them with assassins as much as they alter the damage numbers Ops only have a chance to be as good as their force using counterparts.
The trick here is the Bolster system.
The 46/46/46 Mh/Oh is not making big difference from 67/67/67 Mh/OH. not much anyway.
What made the abundance of «solid skill» opers in WZ is the fact you:
1. can get the MH/OH almost like the 67/67/67 one without any grind.
2. You can have the 2set PvE bonus (crit chance of BackStab/BackBlast +15%) without any «PvP» penalties.
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

WildWilbur's Avatar


WildWilbur
02.05.2014 , 05:05 AM | #68
Quote: Originally Posted by Ilyrian View Post
It resulted in over 4,000 DPS OPS dummy parses on a class with great raid utility (higher than any parse by a Marauder - which is a pure-damage melee class with no self-cleanse, off-heals, or revive ability), and hilariously high burst and sustained damage in PvP.
So OPs will totally rock the PvP againts lots of dummys? BEWARE FOUL DUMMYS!!!! (and don't you dare to bite back!)

Oh, I forgot: Hello Dave!
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life. (Terry Pratchett)

SomeJagoff's Avatar


SomeJagoff
02.05.2014 , 05:51 AM | #69
Quote: Originally Posted by countpopeula View Post
This is the first time I've played a spec and said "This is 100% gamebreaking". I think this needs a quick response from the BW staff and an immediate change, it threatens an already hurting PvP community.

lmao! So Concealment ops are game breaking, but deception sins aren't?

the survivability of concealment ops is still a million times worse than a deception sin. In addition, maul can be spammed, backstab cannot. Maul hits a lot harder than backstab or hidden strike, discharge hits harder than them as well. In addition, Deception sins have an execute ability, concealment ops do not.

Give concealment ops an execute ability and remove the cooldown of backstab completely, then we can talk about it being overpowered/equal to deception sins.
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Tankqull's Avatar


Tankqull
02.05.2014 , 05:58 AM | #70
Quote: Originally Posted by Missandei View Post
Sin:
Spike = 2 sec stun
Low slash = 4sec stun


Oper:
Hidden Strike = 1.5 sec stun
.....


So yeah... Sins are at disadvantage here
both are NOT stuns but a disable and a mezz, wich break on dmg.