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OPS so overpowered in pvp

STAR WARS: The Old Republic > English > PvP
OPS so overpowered in pvp

ZooMzy's Avatar


ZooMzy
02.05.2014 , 12:07 AM | #21
Quote: Originally Posted by NathanielStarr View Post
This game can't really handle too much more of a purge really. But I guess the cartel market could float it for awhile longer. Make sure you buy stuff Zuhara so you can continue playing with the so-called PvP elite.

That is not a smart stance to take.
Lol, it's not a stance that will lead to the game's end. This game lives off PvE and the CM, PvP has been dead since the announcement of arenas.

It's a purge of the bads, not the purge of the decent. A fast reaction and a couple of CDs popped = Op DPS countered on any class besides a Marauder and maybe a Sorc healer. It's going to force people to either step up their game, continuously get farmed without improving and get used to being exploited, or quit PvP altogether. I would hope either the first or third of those happens, as this game's PvP has always failed because of number 2 in that list. The spec deserves this buff, and I support this initiative as it is also an indirect attempt to enhance the quality of PvP.

If you don't like this, then that's fine. The game mode isn't designed to support the casuals, and it never should be. Sorry that the majority of the population is casual and not competitive, and that alone means death of PvP since there is no such thing as "successful and casual competition". With the develops not realizing this before and their negative attempts to try and cater to this casual player base, they have crushed the PvP community.

I welcome them taking a step back in the right direction, such as the buff to a spec designed to exploit lack of reaction speed. Even if the game community has gotten a little too comfortable with the current standard of derp deathmatching being the only way to success.

Trevor_the_Bruce's Avatar


Trevor_the_Bruce
02.05.2014 , 12:08 AM | #22
Quote: Originally Posted by ZooMzy View Post
Ops are not overpowered.

All burst and no sustainability = weakness if you are countering the burst. Damage is much stronger sure, but if you aren't sleeping and have some skill, you can beat them as anything besides a Marauder (Marauder, you'll have to be super leet and able to beat an operative DPS now. Class and spec disadvantage is immense between those two now, good luck countering an op DPS as anything besides Smash).

Problem is, the spec is designed to prey on weak links in a team and in most matches where I play, the derp is the most common type of player in the WZ. Team where majority are too stupid to react to fast paced burst + spec like Concealment now being able to compete again = disaster situation.

Love the spec and love to see it back in action again, but be ready to deal with the hard conversion taking place. It's capitalizing on how stupid players have become with the derp mode arenas being the center stage for ranked, so you'll see either a mass exodus of the bads or a forced improvement/change desperately needed to help the standard of player.
Great post. I 100% agree.

Aristore's Avatar


Aristore
02.05.2014 , 12:30 AM | #23
Operative dps is the biggest joke of a spec available in the game today. Pop and get focused by more than 1 player? Dead. Get taken out of stealth prematurely? Dead. Queuing yolo tonight there has been no class I would rather not see than another ***** Op dps coming out the woodwork trying to capitalize on a (not really) ftm class. The average operative is a joke. If you can't beat up the squishiest thing that exists in the game, find another game.

Alexhpy's Avatar


Alexhpy
02.05.2014 , 12:41 AM | #24
Quote: Originally Posted by Haystak View Post
Nerfs?....da lulz, smash is still here, and you cant beat smash qq.

Speaking of smash why hasnt it been buffed yet? 100% crit aint enough it needs some lovin
OP DPS is now way close to smash... VS Smash you can still act, stun them, do whatever you can and you go down fighting...

VS Op/Scoundrel you get stunned and generally either die stunned or you are at like 20% when they are done stunning you... and die in the next hit. This is not even close to fun, i am in a 300 man guild(only 160 active) and most have said they won`t do PvP until it gets to normal again, as you can`t do **** vs a team of operatives.

And while their defense might be ok for a 4v4, in a normal warzone even healers die instantly as they usually don`t have a tank to guard them due to the randomness... it basically produces a very frustrating gaming experience for everyone except the Scoundrel/Operative.

That said, they DPS can stay, but if their stuns don`t go they will have people quitting again as its no point rolling something else and getting rolled by Scoundrels/Operatives. And yes this is because everyone is playing one now... but i doubt they will stop as long as they are so powerful.

Missandei's Avatar


Missandei
02.05.2014 , 02:16 AM | #25
Quote: Originally Posted by Alexhpy View Post
VS Op/Scoundrel you get stunned and generally either die stunned or you are at like 20% when they are done stunning you... and die in the next hit.
op/scoundrells are die like in 2 hits.
It have been so and it is still is.
I have leveled my scoundrell as a scrapper all the way.
And i had used to the moments when im «get a wrong turn» and find myself against more than 1 enemy. I was dead in 3-4 seconds. Respawn. going out to area again and hoping not to draw attention.
The life of a scrapper is very hard. it is now SLIGHTLY better. but not to the big amount.
These fun moments when 2 smashers land on you and your only one defensive CD are already used...

Quote: Originally Posted by Alexhpy View Post
This is not even close to fun, i am in a 300 man guild(only 160 active) and most have said they won`t do PvP
Cant imagine what PvP will be if all the bads will wont que WZ.


Quote: Originally Posted by Alexhpy View Post
And while their defense might be ok for a 4v4, in a normal warzone even healers die instantly as they usually don`t have a tank to guard them due to the randomness... it basically produces a very frustrating gaming experience for everyone except the Scoundrel/Operative.
Shocking news! 3 people can kill one with a focus fire!

Quote: Originally Posted by Alexhpy View Post
That said, they DPS can stay, but if their stuns don`t go
lol.. What «all the Stuns» are you talking about? Opers have only one 4sec hard stun. And the other one is a 1.5 sec «stun» only usable once per fight that require oper to be in stealth and behind the target...
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

Twin's Avatar


Twin
02.05.2014 , 03:21 AM | #26
Quote: Originally Posted by Missandei View Post
lol.. What «all the Stuns» are you talking about? Opers have only one 4sec hard stun. And the other one is a 1.5 sec «stun» only usable once per fight that require oper to be in stealth and behind the target...
Well, im no expert but he probably means the general "immobilization" CC at hand:
-Sever Tendon, 2sec stun
-Debilitate, 4sec stun
-Flashbang, 8sec AOE blind
-Sleep Dart, 8sec incap from stealth
-Jarring Strike, 1,5sec knock down

And im not sure how many of these break on damage, but im guessing that is what ppl see as a problem; When they get "incapped" and someone is able to complete an entire rotation before he can control his toon again.
SKARECROW
The Crestfallen Legacy
Assassin | Sorcerer | Marauder | Sniper | Mercenary
"You should never trust quotes you read on the internet" – Abraham Lincoln

Missandei's Avatar


Missandei
02.05.2014 , 03:38 AM | #27
Quote: Originally Posted by Twin View Post
Well, im no expert but he probably means the general "immobilization" CC at hand:

-Sever Tendon, 2sec stun
Thats a root. not a Stun

Quote: Originally Posted by Twin View Post
-Debilitate, 4sec stun
Yes. A hard stun.

Quote: Originally Posted by Twin View Post
-Flashbang, 8sec AOE blind
Break on damage.

Quote: Originally Posted by Twin View Post
-Sleep Dart, 8sec incap from stealth
Break on Damage

Quote: Originally Posted by Twin View Post
-Jarring Strike, 1,5sec knock down
You need to be in Stealth and at the back of the target.


As a Sin you have much more Stuns, slows and cast breakers.

Spike - 2 sec Stun (+ 70% slow for 3 sec: if specced)
Low Slash - 4 sec stun
Electrocute - 4 sec stun

+

Mind Snap
Whirlwind

+

Overload

+
Force Slow
Force lighting (Slow)
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

General_Aldo's Avatar


General_Aldo
02.05.2014 , 03:40 AM | #28
I was getting attacked by an op in pvp today.

I didn't even notice him.
Bornsteller - Combat Medic
King of PUGS - The Bastion http://www.twitch.tv/general_aldo
"The last commando healer"
Has officially given up on the Republic

Cordorian's Avatar


Cordorian
02.05.2014 , 03:41 AM | #29
Quote: Originally Posted by Twin View Post
Well, im no expert but he probably means the general "immobilization" CC at hand:
-Sever Tendon, 2sec stun
-Debilitate, 4sec stun
-Flashbang, 8sec AOE blind
-Sleep Dart, 8sec incap from stealth
-Jarring Strike, 1,5sec knock down

And im not sure how many of these break on damage, but im guessing that is what ppl see as a problem; When they get "incapped" and someone is able to complete an entire rotation before he can control his toon again.

Sever Tendon is a root in concealment not a stun.
in fact only debilitate and jarring strike are hard stun, in that you can attack and not break the CC.
Most operatives spec in into 30s CD on Debilitate, so it is avaible most of the time you need it.
Flashbang and sleep dart are mezzes, they break on incoming damage, so you can really use them in a stunlock.Especially since a typical opener could be.
Acid blade ->Hidden Strike (lead to jarring strike)-> one attack (shiv there, others do different things) -> debilitate -> CDart, E-Probe, Acid Blade, Backstab.
while this already causes massive damage, you have already got your target at full resolve and at least by the time you reach Backstab the stun has worn off. So now you can expect some resistance, and it goes downhill for the operative.

But let's face it and assassin can stunlock just as good as an operative. But still have higher and more reliable burst and way better survivability, plus a second great escape tool. If suddenly all people would log their assassins, it would be even worse of an experience i can tell you.

Cordorian's Avatar


Cordorian
02.05.2014 , 03:43 AM | #30
Quote: Originally Posted by Missandei View Post
Thats a root. not a Stun


Yes. A hard stun.


Break on damage.


Break on Damage


You need to be in Stealth and at the back of the target.


As a Sin you have much more Stuns, slows and cast breakers.

Spike - 2 sec Stun
Low Slash - 4 sec stun
Electrocute - 4 sec stun

+

Mind Snap
Whirlwind

+

Overload

+
Force Slow
Force lighting (Slow)
low slash is a mez as well... but it procs duplicity (kind of nice to have)

well and they have taunts.. if you have two assassins on you, there is no point in fighting back, since you are taunted by both of them :P