Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

starting fresh class operative agent

STAR WARS: The Old Republic > English > Crew Skills
starting fresh class operative agent

gresiac's Avatar


gresiac
11.22.2013 , 06:07 AM | #1
1-55 i will mainly do pve but at 55 i will focus most of the time at pvp what crewskills suit best for a healing operative thx for your help

GrandLancer's Avatar


GrandLancer
11.22.2013 , 08:55 AM | #2
Cybertech will make leveling easier (you can make your own mods and armorings) to the point where you'll probably have more planet coms then you know what to do with and will also give you reusable grenades at 55 for pvp.

Kurzaa's Avatar


Kurzaa
11.22.2013 , 11:26 AM | #3
While leveling I am going to say slicing, scavenging, and archeology. All gathering professions for objects you come across while leveling and all of which allow you the opportunity to take shortcuts for faster FPs (at least in the first few).

The issue I see with crafting and mission skills is that it takes a good while to get a second (third if you count the ship droid) companion to send on those tasks. Price you pay for the best story in the game.

Gloomycakes's Avatar


Gloomycakes
11.22.2013 , 01:48 PM | #4
+1 on Cybertech. You can keep your own Earpieces, Armorings and Mods updates which will be a great help whilst leveling. Grenades are a must for any serious PvP'er (reuseable or not)
A close-second would be Biochem but in PvP that gives you 'just' a reuseable stim which is worse than the prototype version (usually the case with reuseables but grenades usually apply a good effect still and have a longer lock-out.)

Full gathering skills is also a good option just to earn a little pocket-change without much effort/investments except for letting a companion gather. On my server Bioanalysis is a lot better off than Archaeology though in material prices and due to being able to scavenge monsters I tend to take that.

Goodluck and have fun!

PS: Operatives don't really have any great criticals except: Diplomacy (+5 second companion) and Slicing (+2 fifth companion)
"How fine you look when dressed in rage. Your enemies are fortunate your condition is not permanent. You're lucky, too. Red eyes suit so few." ~Cheshire