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Why are snipers so ridiculously powerful?

STAR WARS: The Old Republic > English > Classes
Why are snipers so ridiculously powerful?

midianlord's Avatar


midianlord
09.30.2013 , 11:14 PM | #31
Quote: Originally Posted by hallucigenocide View Post
same goes for every other class.. and most of them have less defensive skills.. sure i can kill snipers.. but it requires alot more effort than most of the classes around.. and if the sniper is really good at the class there wont be alot that can stand a chance against him.. most snipers think that sitting in cover shooting and popping whatever that shield thing is called is all they got.. but the truth is they've got a ton more stuff in their bag of tricks.. so i suggest you play the class a bit more before you try to portray it as a glass cannon.
I've played the class quite a bit, thanks.

I think I know it a little better than you do, from the sound of things.

I've also played against them quite a bit, too. They're not that hard to kill if you find the right opportunity to do so.

I don't just "pop that shield thing," either. We've got some more in our bag of tricks, but not that much more (it's a lot, by the way, not "alot"), and there's these things called "cool-down timers" that we have to work around just like anyone else, some quite long.

So that's the problem here, innit: Effort. Heaven forfend that any of the idiot glowy-phallus-surrogate-wielding smash-brigades might actually have to use some, "I just wanna smash-and-kill, smash-and-kill, smash-and-kill with my 4-button rotation/priority and AoE auto-crit!"

That's the real issue here. Isn't it.
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
Merc and 'Slinger 4 life

All you'll ever need to know about PvP in this game: http://www.swtor.com/community/showthread.php?t=730402

Spoiler

hallucigenocide's Avatar


hallucigenocide
10.01.2013 , 12:22 AM | #32
Quote: Originally Posted by midianlord View Post
I've played the class quite a bit, thanks.

I think I know it a little better than you do, from the sound of things.

I've also played against them quite a bit, too. They're not that hard to kill if you find the right opportunity to do so.

I don't just "pop that shield thing," either. We've got some more in our bag of tricks, but not that much more (it's a lot, by the way, not "alot"), and there's these things called "cool-down timers" that we have to work around just like anyone else, some quite long.

So that's the problem here, innit: Effort. Heaven forfend that any of the idiot glowy-phallus-surrogate-wielding smash-brigades might actually have to use some, "I just wanna smash-and-kill, smash-and-kill, smash-and-kill with my 4-button rotation/priority and AoE auto-crit!"

That's the real issue here. Isn't it.
wow dude it's ok to stick up for your favorite class but going all rabid about it aint helping.. besides you're not convincing anyone that your class is weak.. everyone knows that it is'nt..

and yes there is a problem when there's alot more effort required to kill 1 class over the others.. it's a balance issue.

midianlord's Avatar


midianlord
10.01.2013 , 11:45 AM | #33
Quote: Originally Posted by hallucigenocide View Post
wow dude it's ok to stick up for your favorite class but going all rabid about it aint helping.. besides you're not convincing anyone that your class is weak.. everyone knows that it is'nt..

and yes there is a problem when there's alot more effort required to kill 1 class over the others.. it's a balance issue.
I never once said that I thought t was weak.

What I did actually say --granted, not in so many words-- was that I think it's just right.

(/Me chuckles cynically) Balanced, if you like. Which certain other classes most certainly aren't, but you don't see me QQ-ing all over the forums about it, now do you.

Learn to play. We are quite beatable, the same as any other class, even ones that actually are (arguably, at least) "O/P."

In any case, I'm done here. Everything in this thread is pure, 100%, Grade-A Large QQ from entitlement-mentality little bads, it's so screamingly obvious.

Gonna head to Oricon. With my Gunslingers, even! I'm so OP, I should be able to solo at least the usual [HEROIC 4]s, no? Hell, so OP that I might be the first to solo an Operation! At least that's how you're all making it sound, so I have to try.

Bye, little bads!
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
Merc and 'Slinger 4 life

All you'll ever need to know about PvP in this game: http://www.swtor.com/community/showthread.php?t=730402

Spoiler

Skotal's Avatar


Skotal
10.01.2013 , 12:35 PM | #34
Here is an old post from before the forum reset. dated 11/3/11 from Georg Zoeller. as far as i can tell this design philosophy is still in effect. Some of the abilities dont work the same anymore and roll has been added but that seems to be a counter to the addition of mobility boosts to several classes in 2.0. as well as a fix to the finicky roll to cover that many snipers exchange for crouch. the stealth detection is an addition to the area denial but is still weak against approaches from behind.

Quote:
Quote:
It's much worse than you think.

No, a Sniper in cover cannot be charged with Force Leap. Yes, your warrior will have to move into melee range to engage the Sniper (or use ranged abilities like saber throw).

Marksman specced snipers specifically are a very defensive class.

You rarely see them leading the charge onto an objective, but they are masters of area denial. It's not just that you have to bridge 35 meters to them, with them getting the alpha strike. They got tools that will temporarily root you (Leg Shot), the force of impact from their Ambush ability pushes close range enemies back and their cover generator is fitted with the a pulse detonator that pushes attackers out of melee range (Cover Pulse). They can also become faster and faster the more they hit you (Sniper Volley). And did I mention that they can call down a powerful orbital satellite strike to protect the area around them?

You really don't want to charge these guys head on. Just like what I said about a Sage going into close range combat with a Melee DPS class, charging a good sniper head on alone will likely result in you dead on the ground and the Sniper mildly irritated.

How is it balanced? Carefully... We force you to be smart about moving into the area protected by these guys. If you're not smart about it and think you can charge into the fray, that's the wrong class to try that on. Their weakness is the fact that their most powerful abilities require them to be entirely static, that they have little ability to kite or establish range against a close range attacker.

You want to sneak up on them, distract them or eject them from cover (there's a very limited number of abilities that can do that), utilize environmental features to avoid line of sight, hit them with long range DOTs and wear them down, or gang up on them. If you manage to catch them close range without having lost too much of your health, they are in a lot of trouble and without Stealth generator or any kind of active escape ability, they are likely dead.
"Bad bad men. Women too, to be fair. Oh, yes. They make a fine sandwich, also, heh, heh, heh. But don't tell the Jedi Council I said that." -Jolee Bindo on the Sith

I joined the Sith for the sandwiches

Svii's Avatar


Svii
10.01.2013 , 05:16 PM | #35
Georg Zoeller pretty much nails it.



If you don't understand it, get a grown up to explain it..

paowee's Avatar


paowee
10.03.2013 , 03:29 PM | #36
On my vanguard i love using Mortar Volley on snipers (they wont have entrench up 100% of the time and not all of em are MM). If the sniper chooses to scoot out of the volley Harpoon, which i've been button mashing will pull him to me. If he rolls away i pop Hold the line. I don't find them that much of a problem in solo q warzones tbh.

But when you got a coordinated group of 3 snipers in formation with an operative healer at the very back... now that's a problem >_<
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AlrikFassbauer's Avatar


AlrikFassbauer
10.04.2013 , 07:09 AM | #37
Quote: Originally Posted by midianlord View Post
Just as an aside, what's a "professional PvP'er," exactly? I don't recall getting any cheques from BioWare based on the number of matches I play and/or win every two weeks; Must double-check my mailbox, I guess.
Those who call all others as "Bads".
<S-key to victory> Because flying with s-foils is more fun.

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Tamanous's Avatar


Tamanous
10.05.2013 , 02:42 AM | #38
Quote: Originally Posted by paowee View Post
On my vanguard i love using Mortar Volley on snipers (they wont have entrench up 100% of the time and not all of em are MM). If the sniper chooses to scoot out of the volley Harpoon, which i've been button mashing will pull him to me. If he rolls away i pop Hold the line. I don't find them that much of a problem in solo q warzones tbh.

But when you got a coordinated group of 3 snipers in formation with an operative healer at the very back... now that's a problem >_<
I usually just interrupt mortar volley and keep doing my own thing.

Caelrie's Avatar


Caelrie
10.05.2013 , 05:32 PM | #39
Quote: Originally Posted by midianlord View Post
Leave your typical new-school-gamer instant-gratification entitlement-to-rewards mentality at the door first and foremost. Beating us requires that rare bit of esoteria known as :effort::
Every player defending an overpowered class on a message board says exactly that same thing, almost word for word. Doesn't matter which game.

My class isn't overpowered! I'm just better at the game than everybody else!

deathclaw-maniaa's Avatar


deathclaw-maniaa
10.07.2013 , 02:27 PM | #40
Quote: Originally Posted by starwarsfansix View Post
I just don't get it. How can one class destroy anything that comes at him/her in 1 vs 1?
I have a sniper, and i get destroyed in Pvp at times. But if I am lucky i can stun and kill the other player in 1v1. but i have a high chance of getting killed. plus the sniper is long range. so if a jedi gets close the sniper is usually doomed.