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Let us feed suggestions to the SSSP

STAR WARS: The Old Republic > English > General Discussion
Let us feed suggestions to the SSSP

ZirusZero's Avatar


ZirusZero
09.01.2013 , 01:32 PM | #1
I got plenty in store.

-Legacy ship unlock, allowing you to use another ship from one of your alts after completing chapter 3 with said alt. Companions would be in the same areas as they normally would, such as Doc replacing Dr. Lokin inside the the Phantom's medbay, T7 or Risha taking the place of scorpio in the engine room, etc.

- You can swap ships before entering the hangar by clicking on the newly installed door panel. They would exist by every ship instance, no matter if it be hangar door or airlock.

- Current on rails space missions would be referred to as classic space missions, in where the rewards would be classic space comms.

- Ship boarding can be allowed if the player accepts the offer. In PvP, you can attempt this with a crippled ship to kill the crew members inside. When boarding a hostile ship, all companions inside become hostile to the boarders. Whoever loses the scuffle has to go back to the fleet for repairs.

- The more people inside your ship, the more weapons you can use by sitting down in a chair allowing for additional support such as turret manning. They will also be very helpful should boarding action occur.

- Guild capital ships will come into play by allowing players to fly to it for meetings and such. Other rival guilds/hostile faction can attempt to cripple the ship, forcing repairs before allowing bonuses such as extra space XP, etc. Hostile players can also stage a boarding party attempting to cripple the ship a la battlefront 2. Guild capital ships will have built in defenses such as auto turrets, and can purchase more with credits.

- You can now sit down in all chairs on your ship instead of the command deck, and lie down on your bed by clicking one half of it. By doing so, you gain full rested XP in quicker time. This could also be used to help RP.

-You can now play 2 player holochess inside your ship. The other 2 sitting on the couch will be the spectators.

- Control over planets can now be established by capturing/destroying the main orbital station. This would not affect canon nor the normal process of going to a planet's surface. By capturing a planet, you gain whatever bonus for that area.

- All ships now have turret controls you can reach for additional players. Example: The smuggler's turret area now utilizes the latter for reaching them.
Quote: Originally Posted by CommunityDroidEN View Post
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aeterno's Avatar


aeterno
09.01.2013 , 01:45 PM | #2
Would like all of that.

Would add a STO-esque type galaxy map experience to get around the galaxy (optional, the "quick travel" system we have now would stay for people not into it) to the list.

Am playing it safe expecting none of it. Blasters set to low expectations.

BrianDavion's Avatar


BrianDavion
09.01.2013 , 01:52 PM | #3
Quote: Originally Posted by aeterno View Post

Would add a STO-esque type galaxy map experience to get around the galaxy (optional, the "quick travel" system we have now would stay for people not into it) to the list.
doesn't work with how Hyperspace works

Stradlin's Avatar


Stradlin
09.01.2013 , 02:31 PM | #4
I just have this completely unrealistic wish of it being some sort of a semi-sandbox. Areas and zones tied together in some logical fashion(hyperspace lanes) as opposed to a heap of 12 completely isolated instances that you load up from your ship's interface. I
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Lord_of_Mu's Avatar


Lord_of_Mu
09.01.2013 , 03:17 PM | #5
I was planing on posting another essay of suggestions with in the next few days. It would be nice if the devs could spare the 10 mins or so to read them. So long as I get this stuff out of my head I'm happy.

Andryah's Avatar


Andryah
09.01.2013 , 03:25 PM | #6
Quote: Originally Posted by Lord_of_Mu View Post
I was planing on posting another essay of suggestions with in the next few days. It would be nice if the devs could spare the 10 mins or so to read them. So long as I get this stuff out of my head I'm happy.
What makes you think they don't read threads? Seriously.. all evidence is that they do read threads... particularly threads with suggestions in them.

Just because a thread does not get a reply does not mean it's not being read and ideas are not being gleaned from them. At the same time.. just because you have a suggestion and put it in a thread.. does not mean it will be adopted.
"We don't see the world as it is. We see the world as WE are." ~Anais Nin

Andryah's Avatar


Andryah
09.01.2013 , 03:27 PM | #7
Quote: Originally Posted by ZirusZero View Post
I got plenty in store.
Just because you have ideas/desires in no way means they will be implemented. As long as you present them with that frame of mind.. you are golden.. go for it IMO.

It is clear from reading the transcript of the Seattle Cantina.. some of your wants are not going to even make it to the table for consideration.
"We don't see the world as it is. We see the world as WE are." ~Anais Nin

Lord_of_Mu's Avatar


Lord_of_Mu
09.01.2013 , 04:09 PM | #8
Quote: Originally Posted by Andryah View Post
What makes you think they don't read threads? Seriously.. all evidence is that they do read threads... particularly threads with suggestions in them.

Just because a thread does not get a reply does not mean it's not being read and ideas are not being gleaned from them. At the same time.. just because you have a suggestion and put it in a thread.. does not mean it will be adopted.
Clearly you haven't seen one of my suggestion posts. They are very long. Well thought out and presented but long.

Jamus_Divinus's Avatar


Jamus_Divinus
09.01.2013 , 04:30 PM | #9
I'd love anything that adds a little more depth to this game. Just a touch more complexity to any game feature would be fine by me.

With regards to the SSSP? I'd love a whole variety of ships (not the datamined 3 types we keep hearing about). SWG had 44 player ships but I'd settle for 20 for now
Star Wars Galaxies - Bria Server - April 2005- December 2011
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Glumish's Avatar


Glumish
09.01.2013 , 05:38 PM | #10
The ability to focus on key parts of the enemy ships to disable them, such as the reactor, engine, etc, and get a different effect for destroying each one.

You mentioned ship boarding but we don't know if we'll be able to even disable the enemy's engines yet, so that would be required first probably. For all we know it could be like how space is right now with just shields and ship health.

Also, if this were to be implemented, the ability to run around and do repairs on the ship would be nice. Mainly for multipassenger ships. Could even get a droid that slowly does repairs or something like that.

More ships would also be loved, from what we're hearing it's three for each side for a total of six. i'd say some bombers, multipassenger ships, gunboats, interceptors thrown into that mix and we'd have a lot of variety. I don't think the class ship should be a multipassenger ship though, I feel like a multipassenger ship should be earned through hard work.

I like most of the points in your post though, namely the holochess.