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[Underworld Trading] Need more Tier VI metal missions

STAR WARS: The Old Republic > English > Crew Skills
[Underworld Trading] Need more Tier VI metal missions

Sonaria's Avatar


Sonaria
07.15.2012 , 11:08 AM | #11
Yes, they definitely need to add in more metal missions.

However, they should really redo Underworld Trading/the crew skills that use fabrics and metals. Why you ask? Because only 1/3 (or 0.33) of one crew skill uses fabrics- synthweaving, light armor. The other 2/3 of synthweaving uses metals, for medium and heavy armor. But the other crew skills- armormech and cybertech ONLY use metals. So why are there so many missions for fabrics? Honestly the medium armor should use fabrics, if just to make the fabrics useful rather than just vendoring the fabrics, since they don't sell on the GTN anyways. And maybe use fabrics to make armorings in cybertech.... also to get more use out of them, rather than just vendor/give it to a synthweaver.

Umrattawil's Avatar


Umrattawil
07.16.2012 , 03:04 AM | #12
Quote: Originally Posted by asbalana View Post
My all time favorite thing is to have a companion go on a dark side mission on a light side character because I want the mats and then have them come back with nothing (mission has failed) and still get the dark side poiints. It makes sense in a way since the mission is light or dark side whether or not it is a succsss, but nice way to drive your players crazy BW.
You must really love that BW decided to help LS/DS rp angst by denying you access to missions based on mission flavor text. "Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted."

Wulfbur's Avatar


Wulfbur
07.24.2013 , 03:32 AM | #13
add to tier 6 UW Missions are Tier 5 Companion gifts - that wasn't the case previously I agree this has to change
He laughs at fear, afraid of nothing.
He does not shy away from the sword.
He does not stand still when the trumpet sounds

He is Commando