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Thrasher 16m HM

skomerko's Avatar


skomerko
06.25.2013 , 04:01 PM | #1
Hello! Our guild started to progressing and we stuck on this boss. Can any1 give some advices how to beat him properly?

dipstik's Avatar


dipstik
06.25.2013 , 04:03 PM | #2
whats your group composition?

skomerko's Avatar


skomerko
06.25.2013 , 04:09 PM | #3
well, we had only 3 ranges in our team. but i think we had more problems with aoe damage from trashy

Terro_Fett's Avatar


Terro_Fett
06.25.2013 , 04:14 PM | #4
Thrasher is one of the hardest fights on 16-man HM. We can one-shot everything else on a farm night and still wipe on this guy occassionally.

You NEED to focus your healing. Put 2 healers on your tank FULL TIME, they do nothing but heal the tank and dodge firebugs, thats all they are allowed to do.

We then run a tank and 2 melee DPS up on the ledges where the snipers spawn. A healer goes up there with them. Your 4th healer should be on full time raid healing. They can put hots and shields on the tank during downtime but their primary duty is to heal the AOE damage being done to the raid.

Once you get your healing stable the fight becomes much easier.

Also, Thrasher's tank MUST stay in melee range with him at all times. If Thrasher's tank isn't there to beat on he will constantly channel a pulsing AOE that does a lot of damage.
Deloth Vyrr - Progression Raid Leader - Officer of PVE
R E I G N
Sith Empire

Talonwk's Avatar


Talonwk
06.25.2013 , 04:31 PM | #5
Our guild has has better and more consistent success by using doing the following:

-Have starting tank and a healer (Jugg and Operative for us) get knocked up to the first set of adds. Other tank taunts immediately after knock up and tanks him in a corner in place and never moves.
-Tank and healer stay up on the ledge and move from add pack to add pack taunting and attacking until shields go down. Once down tank announces shields are down and ranged DPS blows them up.
-Tank on Thrasher should not need to move and healers and DPS can stack behind him. Ranged DPS will clean up adds once shields go down.

This strategy has help us consistently killing Thrasher by reducing movement in the fight and having to swap tanks while consistently getting the shields down.

Things to note is the adds hit very hard so the healer going up with the tank needs to be ready to burst heal the tank as well as pop defensive CDs if they pull aggro with heals.

Hope this helps. Good Luck
Affliction Guild Master Affliction Guild Website
Omnipøtent - Carnage Marauder
Omnipresent - Medicine Operative
Omniscient - Darkness Assassin

skomerko's Avatar


skomerko
06.25.2013 , 04:42 PM | #6
Thx for responses!
Talonwk u doin it like in this movie?
http://www.youtube.com/watch?v=UM4re7meovI

Talonwk's Avatar


Talonwk
06.25.2013 , 05:48 PM | #7
Yes it looks very similar to the way we do it. It looks like they had their tank or someone jump up but we had issues with clipping and getting knocked off after jumping to the demolitionists so we just have the original tank and healer get knocked up and that eliminated having to worry about jumping up and any LOS issues that arise from that. It also allows a healer to be up with a tank eliminating any LOS healing issues as well.
Affliction Guild Master Affliction Guild Website
Omnipøtent - Carnage Marauder
Omnipresent - Medicine Operative
Omniscient - Darkness Assassin

sithaztec's Avatar


sithaztec
06.26.2013 , 01:34 PM | #8
This video isn't the cleanest kill, but we put four people up top the entire time. We had one tank, two deeps and healer for the snipers.

http://www.youtube.com/watch?v=ulCpCYZn8AA

I was focus healing the tanks on the boss, with I'm sure some help for the two other healers on the ground.