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why do so few people like to play tanks in this game.

STAR WARS: The Old Republic > English > Classes
why do so few people like to play tanks in this game.

AlrikFassbauer's Avatar


AlrikFassbauer
06.19.2013 , 05:03 AM | #91
Quote: Originally Posted by Falensawino View Post
(whisper)healerTOtank: recommended the tank not to queue as a tank until he was high enough level to equip gear dropped in the flashpoint
Oh, you don't know of the many stories within "the weird people you find in group finder" about classes listing there as what they should be ?
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dcgregorya's Avatar


dcgregorya
06.20.2013 , 12:09 AM | #92
Quote: Originally Posted by Pirana View Post
Pretty much nails it.

Oddly enough, ran Athiss HM earlier today and the healer was telling me how to tank, then tries to cc one of the Jedi as we approached the boss room, wiped us all.

In addition, most tanks I've run with are alpha's, including myself, which most people are not. You have to know how to lead and have thick skin. It's really that simple.
Yeah. I've never really had a super hard time holding aggro but I do notice that almost no DPS use threat drops. Most have a pretty obvious animation and for whatever reason, even though it costs no energy and is off GCD, no one can be bothered to use a threat drop. Or self cleanse. Or stop standing in the fire. But if there's a wipe it's because of the tank .

My favorite is the DPS trying to pull adds off you while you're trying to pick them up, refusing to use threat drops or cooldowns, then getting their butts handed to them and complaining about the tanking or healing.

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Sine_Nomen
06.21.2013 , 09:40 AM | #93
Quote: Originally Posted by Gwena View Post
...
That said, I will never tank for a group. I do not enjoy being a group leader, and in fact often need to look at my map and like to carefully plan what I do when my character is in a dangerous situation that I am not very familiar with (read: most FP's and Ops).

Needless to say, I would make an awful tank for a group. It would probably be very stressful, with DPS leaping ahead and getting ticked that they died and healers getting ticked at me for not reigning in the group and everyone getting ticked at me for not explaining things. No thanks!
I'd have to agree with the earlier sentiment that the qualities you describe sound well suited to tanking. When it comes to DPS pulling groups, you can institute (and explicitly state, if necessary) a very simple rule: you pull it, you keep it. (To clarify, I mean specifically initiating a fight; being unable to hold aggro is a different matter.) Those who know the role they're playing won't ever come into conflict with the rule, and those who do come into conflict have no valid reason to complain to you.
Quote: Originally Posted by GarfieldJL View Post
When I dps, I try to pay some attention to other people's hp (particularly the tank), if I think the tank is in serious trouble I will pull the aggie from the tank briefly in order to give the healer time to heal the tank, and then proceed to dump threat using focused defense. This is actually harder to do now post 2.0, due to stat reductions, however that doesn't excuse the fact that DPS need to pay attention.
Paying attention, in general, is always a good thing. It might be worth noting that pulling aggro from the tank, on command, is usually the exclusive province of classes with tank trees. Pure DPS classes don't have taunts, and may have little to no healing mechanism. In those cases, no amount of attention paid to the tank's HP is actually going to contribute to keeping her (and the group) alive.

Necroscop's Avatar


Necroscop
06.21.2013 , 10:47 AM | #94
Recently I decided to play more on my tank thru GF thinking that people who join will be willing to let me roll for some items, so I could send them to my dps. This way we have 1 more tank instead dps in a q. but people say since Iím BiS72 I cannot roll. So almost every DPS in this game expect us tanks to tank for nothing. So now if I need something for my pet or alt I just go with my friend and 2 man HM. Its like yesterday there was run 16 man S&V so I did say I will roll need on drops and once I win something I will stop rolling, and what I get lots of grief about it:
- why you would roll you have gear
-you cannot roll need for pets or alts
Etc.
So I left as why I would spend 1 to 2 hours on ops where I gain nothing.
So they did get replacement low geared tank, which its fine since S&V sm can be tank by mara. But now they have a tank that will roll on all items does not matter how many he will win since his low geared. Its good for this tank I hope he did win a lot but if there wos no tank on fleet people would prefer to wait for hours then give 1 item for tanking.
I did have a chat with few of my friends tanks and they do not join pug or gf as they will never be let to roll on some itemaes. so why do it ?

People need to understand that tanks will gear up very fast and then there is nothing for them to gain in pug or GF so they donít do it. But if people would let them roll they would play more on their tanks as then they could gear up there alts with them. And its not like you loosing something he still need to rolled higher then you plus if you take all this well geared tanks out of GF you have low geared tanks and they will roll anyway.
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Kitru's Avatar


Kitru
06.21.2013 , 11:07 AM | #95
Quote: Originally Posted by Necroscop View Post
People need to understand that tanks will gear up very fast
Wait what? Tanks will end up getting gear *slower* than either of the other roles because tanks can only use *tank gear* whereas a majority of DPS and healer gear is at least *somewhat* interchangeable. I've listed the probabilities for drops useful for tanks compared to drops useful for DPS/heals a *number* of times and DPS/heals have more than *twice* the chance of something useful dropping for them *even accounting for the fact that there are more of them to roll against it*.

I'll agree that there's no real point in running FPs or Ops that you overgear since people don't want you rolling on gear for alts or comps (which, imo, is a legitimate concern; they're trying to gear up the character that's *actually running the content*; you're trying to give it to an NPC or a character you don't care enough about to play), but that's the same for *everyone that overgears content*. If would be like a DPS wanting to take tank gear from you while you're leveling up to give to *his* tank comp or alt. Just accept the fact that, once you're geared, there's no real gear incentive to continue running old content (beyond the commendations, which, if you're full up, means you won't need even those).
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UrbanSaint's Avatar


UrbanSaint
06.21.2013 , 06:10 PM | #96
Quote: Originally Posted by Kitru View Post
Wait what? Tanks will end up getting gear *slower* than either of the other roles because tanks can only use *tank gear* whereas a majority of DPS and healer gear is at least *somewhat* interchangeable. I've listed the probabilities for drops useful for tanks compared to drops useful for DPS/heals a *number* of times and DPS/heals have more than *twice* the chance of something useful dropping for them *even accounting for the fact that there are more of them to roll against it*.

I'll agree that there's no real point in running FPs or Ops that you overgear since people don't want you rolling on gear for alts or comps (which, imo, is a legitimate concern; they're trying to gear up the character that's *actually running the content*; you're trying to give it to an NPC or a character you don't care enough about to play), but that's the same for *everyone that overgears content*. If would be like a DPS wanting to take tank gear from you while you're leveling up to give to *his* tank comp or alt. Just accept the fact that, once you're geared, there's no real gear incentive to continue running old content (beyond the commendations, which, if you're full up, means you won't need even those).
I think he was trying to make the point that tanks had the opportunity to gear up faster because of the high demand for them. ie tanks could pretty much do HM's back-to-back if they wanted to because the queue times are practically instant at any given time vs a dps being lucky if they could get 3 HM's done in a day. Obviously this only refers to pugging and not guild runs.

Of course like you said in your post, the gear drop for tanks are exponentially lower than the dps/healing classes because of the difference in stats for tanking
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Sziroten's Avatar


Sziroten
06.24.2013 , 01:32 AM | #97
Quote: Originally Posted by DarthObelisk View Post
Just wondering why there are so few tanks in the que ?
People don't like to take responsibility even though a dd has the same responsibility as anyone else in the group. Tanking in SWTOR is really easy and I'm enjoying playing one of my tanks but there are so many other classes to be played... that's why I haven't been tanking operations since... almost a year but did prior to this every operation my previous guild went to.
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Sorenia's Avatar


Sorenia
06.26.2013 , 11:26 PM | #98
I think a big problem is that tanks need to know the instance somewhat. That creates a large barrier which discourages new players from tanking.

JZeuss's Avatar


JZeuss
06.28.2013 , 01:56 PM | #99
Tanking is by far my preferred role for a number of reasons:

1.)The main reason is the title of this post; no one seems to play them. This makes a good tank sought after (in oppose to having to wade through mountains of dps and people who think they can heal effectively)

2.) To me personally, having a huge hp bar (dwarfing others) and high defence stats is just as satisfying, if not more so, than high surge/crit for the occasionally high hit that (in PVE especially) no one pays huge amount of notice to.

And lastly...

3.) At no point do i feel more god like than when im charging into a huge camp of mobs, or one large one which ever you prefer, and taking hits like a mad man. Yes you can play a sin for example who hits large numbers, but whats the fun when you know if you get aggro for just one second you'll be running away with your tail between your legs.

In my opinion the issue for tanks is PVP. In my experience with MMO's (which is not extremely vast i will grant you) tanking has to be about a number of things such as HP, Defence stats, Self healing abilities, Gear, buffs...However in SWTOR i always get the feeling that unless you have that life saving defensive CD up or you have a healer in your pocket, you are going to die to skilled dps'ers or even 2-3 rubbish ones.

Of course this isn't always the case but i feel there is too little character customisation in SWTOR (in terms of abilities) for there not to be something else to fall back on.

This all said i love tanking and always will so there's always going to be one guy playing tank no matter how hard it is
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mistformsquirrel's Avatar


mistformsquirrel
07.03.2013 , 05:19 PM | #100
After having tanked in a great many MMOs, I'll give you my personal reasons why I don't tank in SWTOR (in fact it dovetails with "why I don't even do group content").

Simply put - it's stressful and thankless. Being a tank requires more effort than anything else; and if you screw up, it's entirely probable the team will wipe, blame you, and quit. Worse, there's always "that one guy" who will complain *even if the run is going smoothly*.

To top it off, it's difficult to get a tank off the ground and get the necessary experience* because people have this bizarre concept that everyone should know every dungeon perfectly the first time. Maybe that's not the case in TOR, but in other games I've played that's absolutely how it is - you go in and you're expected to already know what you're doing 100% perfectly... even if it's the very first dungeon in the game and you're brand new to the game. That's bad enough for DPS players, but for a tank it's absolutely nervewracking.

Worse - if you decide to wait it out and level up to cap before doing dungeons, you'll generally get your tail kicked horribly trying to figure out what you're doing as (usually) the leveling process doesn't really at all prepare you for the world of end game tanking.

The point of all this is simple - MMO players in general need to be nicer to their groupmates, especially new tanks.
That's not the only reason of course; I could go on and on about how group content in most games is pretty bland and that too keeps a lot of veteran tanks from bothering to tank in newer games. Still, I feel that's the biggest aspect of it - almost no one wants to be insulted or put in the hot seat, and yet that's generally the lot of an MMO tank.

*As a player, not to level up.