Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why I'm giving up crafting.

STAR WARS: The Old Republic > English > Crew Skills
Why I'm giving up crafting.

JamieKirby's Avatar


JamieKirby
06.16.2013 , 01:02 AM | #41
Quote: Originally Posted by Asavrede View Post
Agree with OP - the top tier not being craftable has completely ruined the market, and as such I've stopped wasting time on crafting. I used to process several orders on a daily basis for dread guard gear, but since 2.0 I've had something like 3 orders TOTAL for arkanian grade.

Why would anyone spend credits to pay crafters and/or for materials, when you can easily get this stuff for commendations.

The combination of top tier lockout, the removal of materials on reverse engineering and the ease of access to commendations has really destroyed crafting imo. And I used to like that part of the game =/ One of those nerfs alone would have been enough to reduce the impact of crafting, but as usual Bioware opts for the sledge hammer instead of fine tuning. Morons.
Well, I would, well as long as the price was reasonable and fair to both the crafter and me, but that's the levelling process, which it seems 99% of all players tend to overlook, but the 1% that don't overlook it, tends to take advantage of it by pricing everything over 10x the value of it.

JamieKirby's Avatar


JamieKirby
06.16.2013 , 01:15 AM | #42
Quote: Originally Posted by asbalana View Post
On Harbinger.

I am not sure that I buy the 15 to 30 in three hours (5 to 10 an hour) on a regular basis.

Mods and Armoring did not sell at all after 2.0, but are starting to sell slowly again. I am finding that the sales ae spotty and you can list five to ten pieces and have them sell in a day at some times and come back as unsold (even though they are the lowest price and not being undercut) at others. I have been selling some deft mods in the 14 to 18 level as well as might armorngs in the same range. The resolve, skill, and reflex stuff are also selling althought more slowly in that range. A few days ago I listed a few overflow mods ((resolve) at level 7 and they sold.

I generally list based on competitive pricing, but usually try to stay (level 18 range) between 13.5K and 14.5K. It depends on the number of listings and the pricing of what is there. I usually list lower level stuff at 10K to 12.5K. This is for blue stuff.

I have also been able to sell some overflow enhancments in the lower mid ranges.
hmmm, I wonder, how much did it cost for you to craft those items you sell? (ie. how much did it cost to gather them?) Cause materials required to make blue quality items are easily acquired and quite cheaply too, if you gather the primary materials (scavenging materials) yourself, it means only the underworld trading materials cost you credits to get and each item costs between 2-4 of the UT metals.

Overall, it shouldn't cost 10k to get it, purples, sure, since out of all the underworld trading missions I have done, 90% of them that succeed did not give purple materials, so the purple quality items crafted by players I can expect to be expensive to get, cause they are the best for that level and lasts longer then blue quality does, as well as the fact that the purple quality material required for the items creation is so rare to get, but blue quality items are far cheaper to make, so it must be down to just pure greed that causes the prices to be that high.

zzoorrzz's Avatar


zzoorrzz
06.16.2013 , 01:24 AM | #43
Quote: Originally Posted by Thundergulch View Post
Wrong, making the top tier gear available to everyone makes end game raiding useless.
The whole point of end game raiding is to obtain the best gear available, not for everyone and their brother to buy it off the GTN.
Wrong. The point of raiding is to have fun. Best gear should be available to everybody. Different ways to obtain it would be there to make sure all types of players will have fun doing it.

Sziroten's Avatar


Sziroten
06.16.2013 , 06:03 AM | #44
While I'm not giving up crafting all together.... I see myself crafting a lot less since I can use planetary commendations to outfit my alts. I stopped crafting orange custom gear at the point I realized that I have a limited amount I can put up for selling which kinda defeats the point of "offering" a wide range and let customer decide which one they like and which one they don't without checking various websites to find the right set of cloths they can ask from any crafter.

I do however agree that endgame gear as in highest available gear ingame should not be craftable. Instead they should be bound to legacy until they are being outdated. This allows people who do a lot of endgame content to outfit their alts without having to go to the same gear grind they did previously and pretty much for 0 reason on top of that.

What I would like to see for crafter is more models to re-engineer or new models to be found due to crafter quests etc. .

Another nice thing would be which schematic you already learned (like a crafting book) so you got something to "collect" and finish... even though most of the things you'll never ever craft because there is just no need for it at all.
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

well's Avatar


well
06.17.2013 , 04:19 PM | #45
My frustration with crafting is the mats and FUBAR missions.I sent out 5 maxed affection companions and 4 were fails.If my sub hadn't been paid already I reallly would of thought seriously about ubsubbing.The reason I am here now.To cool down.I went out to farm Makeb a few nights ago.I got a total of 8 mats for 1 1/2 hours of real time.I did get a bunch of the old mats.How about actually having the new mats on Makeb only.I know you can get 5 rich gifts on one level but how about letting us get the same for mats that you can actually craft with.I crraft for my chrs.I have no alts.The chr I am on at the time is my main.Ops I don't do and no interest in.Others like them more power to them.I do 95% of my crafting for my chrs.That is what crafting is about for me.I can craft 156 and that is more than good enough for me.If I put out the effort and time I don't expect the same mats in Makeb as in the previous planets.I do think the crafting is better than Pong.Not by much.

psandak's Avatar


psandak
06.17.2013 , 04:21 PM | #46
Quote: Originally Posted by JamieKirby View Post
How much do you charge and what level are they?
level cap stuff (grade 28/66 level 53-55 depending on the item) usually sell between 10k and 20k each, but I can still make a profit as low as 6k. blue quality Sliced parts and UT metals are practically given away (if you are patient, look hard enough, and buy them up when they are that cheap). The most expensive material (based on GTM pricing) are the primordial artifact fragments that go for about 1k each. The rest of the materials for armormech, synthweaving, cybertech and artifice (carbonic crystals, scavenged materials (metals and compounds), and the powder and flux crafting materials) run 500-600 each.

Quote: Originally Posted by JamieKirby View Post
hmmm, I wonder, how much did it cost for you to craft those items you sell? (ie. how much did it cost to gather them?) Cause materials required to make blue quality items are easily acquired and quite cheaply too, if you gather the primary materials (scavenging materials) yourself, it means only the underworld trading materials cost you credits to get and each item costs between 2-4 of the UT metals.

Overall, it shouldn't cost 10k to get it, purples, sure, since out of all the underworld trading missions I have done, 90% of them that succeed did not give purple materials, so the purple quality items crafted by players I can expect to be expensive to get, cause they are the best for that level and lasts longer then blue quality does, as well as the fact that the purple quality material required for the items creation is so rare to get, but blue quality items are far cheaper to make, so it must be down to just pure greed that causes the prices to be that high.
First half is 100% WRONG!!! Self gathered materials ARE NOT FREE!!!!!!!!!!!! I cannot emphasize that enough!!!!!!!!!! If you gather materials and craft something and post that something for less than what the materials are worth on the GTM you are losing profit. Time is money.

On the second half....I've said it before, to you, and I'll say it again...the GTM is 100% buyer driven. Sellers can post what they want for as much as they want, but if the buyers balk and don't buy then posting items for sale at outrageous prices means nothing. I know because I am buyer as well as a seller. I know that certain materials can be bought at certain levels, but if those materials and posted more expensively than "the right price" I won't buy. I've seen the stuff I typically sell posted as high as 30k and as low as 6k. The sweet spot though is between 10k and 20k (they get bought quickly and I make good profit). Why should I sell myself short by posting at a lower price just because YOU think I'm greedy? The rest of the buyers are apparently perfectly content to pay my prices "sweet spot" prices.

This happens in the real world too and it's usually the small items that have the biggest profit margins. The mouse pad on your desk, probably cost $3-$5 to buy yet only cost 25 cents to make. Your phone charging cable you paid $15 for probably cost the company $1 to make. Why do you think sales representatives try to sell you "accessories?" It is because they know that those accessories have the highest profit margin - we're talking thousands of percent.

Sorry but your utopian economy does not exist.

Khevar's Avatar


Khevar
06.17.2013 , 07:42 PM | #47
Quote: Originally Posted by psandak View Post
...

On the second half....I've said it before, to you, and I'll say it again...the GTM is 100% buyer driven. Sellers can post what they want for as much as they want, but if the buyers balk and don't buy then posting items for sale at outrageous prices means nothing.

...
This is perhaps that most important thing to wrap one's head around when thinking about prices.

The buyer has as much power to determine the price of an item as the seller. It is the fact of players willing to buy low level gear at high prices that is allowing sellers to sell at high prices.

Because this game is so very alt-friendly, you see many low-level characters with seed money from their other level 50s, resulting in a sort of lowbie "inflation"
Quote: Originally Posted by psandak View Post
This happens in the real world too and it's usually the small items that have the biggest profit margins.
Yup. I worked at a concession stand in my youth for a small(ish) movie theater. The manager bought barrels of coke syrup for cheap, and sold the finished drinks (filled to the brim with crushed ice to take up space) for a truly obscene profit.

Edit: Oh, and I was told to notify security if I saw anyone bring food or drinks into the theater. I'm sure you can guess why THIS rule went into place.

JamieKirby's Avatar


JamieKirby
06.18.2013 , 06:22 AM | #48
oh my word, it doesn't cost you anything to gather the stuff yourself, just a full stack of scavenging materials can get you like 24 items if they cost like 4 of each, the only materials that will cost you credits is Underworld Trading or any other mission skill.

In the end, you are lazy, you can't be asked to spend 1 hour to gather enough materials to make 24 items that are worth roughly 4-5k each and it only costs roughly 1200cr to make each item.

But hey, I am not the greedy person exploiting other players.

psandak's Avatar


psandak
06.18.2013 , 07:45 AM | #49
Quote: Originally Posted by JamieKirby View Post
oh my word, it doesn't cost you anything to gather the stuff yourself, just a full stack of scavenging materials can get you like 24 items if they cost like 4 of each, the only materials that will cost you credits is Underworld Trading or any other mission skill.

In the end, you are lazy, you can't be asked to spend 1 hour to gather enough materials to make 24 items that are worth roughly 4-5k each and it only costs roughly 1200cr to make each item.

But hey, I am not the greedy person exploiting other players.
If by "greedy" you mean: I provide a service to players who are unwilling and/or unable to do it themselves and I charge what they are willing to pay, then fine I'm a greedy son of a B**** and proud of it.

Jamie, the problem is that you have a MAJOR disconnect. the question is how much is your time worth to you? Do you go around giving away what you gather to total strangers? Because if you don't then you do place a value on your time spent gathering. That value translates into credits - "TIME IS MONEY!"

asbalana's Avatar


asbalana
06.18.2013 , 08:42 AM | #50
Quote: Originally Posted by JamieKirby View Post
hmmm, I wonder, how much did it cost for you to craft those items you sell? (ie. how much did it cost to gather them?) Cause materials required to make blue quality items are easily acquired and quite cheaply too, if you gather the primary materials (scavenging materials) yourself, it means only the underworld trading materials cost you credits to get and each item costs between 2-4 of the UT metals.

Overall, it shouldn't cost 10k to get it, purples, sure, since out of all the underworld trading missions I have done, 90% of them that succeed did not give purple materials, so the purple quality items crafted by players I can expect to be expensive to get, cause they are the best for that level and lasts longer then blue quality does, as well as the fact that the purple quality material required for the items creation is so rare to get, but blue quality items are far cheaper to make, so it must be down to just pure greed that causes the prices to be that high.
hmmm

I wonder, how much did it cost you to run the Ilum dailies and rack up 60 to 70K. I can do it in 10 to 15 minutes.

I wonder, how much did it cost you to run the Black Hole dailies and rack up 40 to 50K. I can do it in 10 minutes.

If I gather mats, it takes quite a bit of time. I have to go to the planet in question, go to mat rich (lol as if there were many) areas by taxi, get on my speeder, run around looking for the mats, and fight the mobs that guard or drop them. I spent a lot of time and credits leveling crafting skills and building blue and purple schematics. I wonder, how much time you take clicking on the box in fleet to instantly transport to a daily area.

If I run missons, I am paying for them. By the time I gather or run missions for mats, run my crafting companions, list the item on the GTN, and collect the sales revenue, it takes a bit of time. I am also paying the gtn fee. All in all, I may make more, especially considering lower level items, just running dailies and not crafting.

I have to spend time to study and understand the in game economy and keep current on gtn pricing and sales trends. What do you study and what time do you spend to generate in game revenue from other methods?

It appears that you believe that your non crafting time is more valuable than my crafting tme. It appears that you value your non craftng in game effort to earn credits by means oher than crafting more than my crafting effort.

So it must be down to pure greed that causes you to not want to spend your time to pay for mine. It must be down to pure greed that you want your in game efforts to pay more than mine.

-------------

I may try your approach and list all armorings, mods, and enhancements and other stuff at 100 credits over cost. I hate to be greedy and do have the patience to sell 60,000 mods to get that reven's mask that I have my eye on.