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PvP is great in 2.0, more burst damage is exactly what we needed.

STAR WARS: The Old Republic > English > PvP
PvP is great in 2.0, more burst damage is exactly what we needed.

Scotland's Avatar


Scotland
04.19.2013 , 05:21 PM | #11
Quote: Originally Posted by Genttry View Post
Aye Scotty, but my pants seem to be ok.
You seem overly excited about something, you should just calm yourself down.

fungihoujo's Avatar


fungihoujo
04.19.2013 , 05:28 PM | #12
Thing is- more burst and more healing means now more than ever you need the right group make up, and premades are a hundred times more powerful.

I'd seen many groups get stomped by premades before- but with healing and burst as it is now, any game where one team has a premade ends up with 55 kills each, vs 0 kills for the other team.

Basically- premade or go home now.

Scotland's Avatar


Scotland
04.19.2013 , 05:30 PM | #13
Quote: Originally Posted by fungihoujo View Post
Thing is- more burst and more healing means now more than ever you need the right group make up, and premades are a hundred times more powerful.

I'd seen many groups get stomped by premades before- but with healing and burst as it is now, any game where one team has a premade ends up with 55 kills each, vs 0 kills for the other team.

Basically- premade or go home now.
How would you suggest they fix this? If i may ask.

Paldragons's Avatar


Paldragons
04.19.2013 , 05:46 PM | #14
Quote: Originally Posted by Scotland View Post
How would you suggest they fix this? If i may ask.
Maybe every random PUG is required to have certain components just like when you que for Flash Points. So each random warzone PUG would require 2 tanks 2 healers 4 DPS before it would even start.

Just a thought.

DharmaPolice's Avatar


DharmaPolice
04.19.2013 , 05:53 PM | #15
Quote: Originally Posted by Scotland View Post
But with this, comes short TTK for thrown together groups(Pugs).
Well as I've said elsewhere, in pugs TTK is varying massively from game to game. That's why there's contradictory posts about it on the forums - in some matches it is literally seconds from starting combat to being dead. A lot of players are experiencing that (repeatedly) and it can get a bit disheartening.

At the end of the spectrum you're getting situations where a team has 3 healers and maybe a tank who knows when to taunt/switch guards and then TTK is basically eternity. Even if the dps is pretty good they tend to be too slow / disorganised to properly focus people down one at a time.

The point being that a calculated mean average for TTK (if such a thing existed) wouldn't be representative of what most players face in most matches.
Derimeth / Splendora / Rosaluxemburg - The Red Eclipse

Scotland's Avatar


Scotland
04.19.2013 , 05:53 PM | #16
Quote: Originally Posted by Paldragons View Post
Maybe every random PUG is required to have certain components just like when you que for Flash Points. So each random warzone PUG would require 2 tanks 2 healers 4 DPS before it would even start.

Just a thought.
Well i am not against this, but would ultimately increase wait times for queues.
Maybe if they introduced cross server queues along with what you suggest, then i could see it being a VERY positive move.

Agree?

Scotland's Avatar


Scotland
04.19.2013 , 05:56 PM | #17
Quote: Originally Posted by DharmaPolice View Post
Well as I've said elsewhere, in pugs TTK is varying massively from game to game. That's why there's contradictory posts about it on the forums - in some matches it is literally seconds from starting combat to being dead. A lot of players are experiencing that (repeatedly) and it can get a bit disheartening.

At the end of the spectrum you're getting situations where a team has 3 healers and maybe a tank who knows when to taunt/switch guards and then TTK is basically eternity. Even if the dps is pretty good they tend to be too slow / disorganised to properly focus people down one at a time.

The point being that a calculated mean average for TTK (if such a thing existed) wouldn't be representative of what most players face in most matches.
A solution?

Keeping in mind, moving the TTK in either direction is goin to ultimately harm one end of the spectrum.