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Developer Update: Bounty Hunter and Trooper Class Changes

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Bounty Hunter and Trooper Class Changes
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CourtneyWoods's Avatar

04.18.2013 , 12:35 PM | #1 This is the last staff post in this thread.  
Senior Designer, Austin Peckenpaugh, shares details about the class changes to the Bounty Hunter and Trooper now live in Game Update 2.0. Discuss them here!
Courtney Woods | Lead Community Coordinator
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Jenzali's Avatar

04.18.2013 , 01:11 PM | #2
Thank you for these excellent changes to Mercenaries for PvP! It's like a whole new class. Heatseeker Missiles are hitting for almost 10k and once again we are a class to be feared
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

ScytheEleven's Avatar

04.18.2013 , 01:19 PM | #3
So you take away Hydraulic Overrides as a unique ability for AP players and give it to the whole class. Compensation? A mirrored talent in the Arsenal tree that increases it's length by four seconds.

Then you make Prototype Cylinders a laughable talent point waste by making a 1% damage increase to elemental/internal damage. Seriously, 1%? You're kidding me.

But let's not stop there! Let's cut the damage of CGC in half and claim that it's "balanced" by a higher proc rate...guess I should use rapid shots more!

And Thermal Detonator...hey, let's make it hit as hard as Explosive Dart and totally kill the PVP players. But don't worry, you have Volatile Ignitor now, so spam that Flame Sweep and put you worthless CGC dot on everyone!

All the while, the only response we get from you guys is a brief statement saying "Don't worry guys, AP didn't get nerfed".

Bravo class design team. Bravo.

nbayer's Avatar

04.18.2013 , 01:22 PM | #4
Alacrity's usefulness to gunnery commandos is still limited because it has no effect on cell charger. Is that by design?

tanerb's Avatar

04.18.2013 , 01:31 PM | #5
I liked the mercenary changes. Good job

Eillack's Avatar

04.18.2013 , 01:37 PM | #6
Too bad CM Commandos still have a massive gap compared to Sages. You should have given stronger heals back after you robbed us in 1.2 .

Smuggler_Caylin's Avatar

04.18.2013 , 01:45 PM | #7
Sorry, as a powertech these changes have left me rather disappointed.

As a tank in PvE or in PvP I feel others bring far more to the table with their various utilities and defensive cooldowns and when you are competing with them for a slot in the group, those differences matter.

For PvP as DPS, the only item I felt I brought to the table was burst damage and that has been hurt severely with the changes made. Other classes, take for example Sniper/Gunslinger, are far more capable in doing damage, can still burst, have various utility and escape skills and don't even need to close in to do it as a Powertech would.

This is not a call to nerf another class but to increase our utility and help us find a niche again. Right now, I feel baseless and would recommend various other classes over my own.
Black Sun Rising - Begeren Colony
Korgoth | Zest | Voltan | Vandalor
Caylin | Erazmus | Veritus | Brawndo

Chickensevil's Avatar

04.18.2013 , 01:48 PM | #8
Really wish our theory crafters were a bit more active to help prove or disprove a lot of the discontent going around with the powertech/vanguard DPS. But it definitely doesn't feel like we are as powerful coming from the pryo perspective. That first patch that went live on the pts, it felt like we were in a really good place. I even tested it out against two other equally geared and about equally skilled players/classes and we were not in a jump out in front but were evenly competing for number one on the meters. Then people found out how to exploit the hybrid spec to get an extra 500 DPs... and you came in with the Nerf bat trying to stop that but ended up hitting pryo and I think even AP a bit in the process.

Myself and I think everyone I saw posting did not mind the Nerf coming down against that unexpected hybrid... but the way it was nerfed affected pyro the most.

I love giving chaff flare and hydrolic overloads to everyone (the above poster has a point though, that you did take one of the unique things away from AP without giving them anything significant in return) and I love that our AOE is certainly more powerful and sustained as opposed to before... even if our dot isn't as strong as it was. But please reconsider how you have affected our class with thermal detonator and the CGC Nerf. And let's face it... TD is completely worthless for PVE and PVP... at least it was getting some use before.
First man says to the second man: Why are you hitting your head against the wall over and over?
Second man responds: Because it feels so good when I stop
Zetliam - Empire - Bounty Hunter - Pot5

-Blade-Runner-'s Avatar

04.18.2013 , 01:50 PM | #9
Will you be celebrating every day for this crap you now.
How quixotic are you guys.
Since I'm curious to tomorrow How will you talk nicely the Inquisitor. Is determined awesome
I am not intolerant - i just hate everybody.

revcrisis's Avatar

04.18.2013 , 01:54 PM | #10
Assault Plastique nerf: Hits for half as hard, but sets the target on fire with a dot. I am ok with this. Less burst, but I can live with it especially if I put a sticky grenade and AP on a target back to back.

High Intensity Bolt nerf: Less armor penetration. I am ok with this. My HIB hits for less but still hits hard. When we start min/maxing, the HIB will be hitting for very hard again.

Plasma Cell nerf. Damage is half of what it used to be. This, I am NOT fine with. The minimal dmg plasma cell is putting out is useless. This is really the bread and butter of the Vanguard/Pyrotech class. We need the damage of Plasma Cell to be back to what it was. I understand that you increased the proc rate so we can dot up multiple people, HOWEVER, we excel in bursting down single target players. This is what we are good at and what we are good for - single target burst. I am not going to run around shooting 6 different targets and proccing my plasma cell that hits for 800 dmg. I would like to see the proc rate of this lowered again and the damage increased.

I think a simple change in plasma cell will make PTs/Vanguards viable again.