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PTS Closing? What happened to Merc/Mando changes Eric Musco??????

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PTS Closing? What happened to Merc/Mando changes Eric Musco??????
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APeckenpaugh's Avatar


APeckenpaugh
03.25.2013 , 03:12 PM | #11 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by KeyboardNinja View Post
It's also worth noting that AP doesn't do all of the class balancing and theory crafting by himself.
I definitely have a team that supports me, brainstorms with me, and tests with me, but I do all of the design, implementation, and balance for all of the classes by myself. It is a daunting task.

The following changes are going out in 2.0 and won't be making it onto PTS.

Bounty Hunter
Mercenary
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Arsenal:
-Tracer Missile: The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Heatseeker Missiles: This ability now deals 25% additional damage if the target is affected by your Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect-checking will work properly if fired off immediately after a Tracer Missile.
-Light 'Em Up: No longer affects Heat Signatures applied by Tracer Missile.

Trooper
Commando
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Gunnery:
-Grav Round: The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Demolition Round: This ability now deals 25% additional damage if the target is affected by your Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect-checking will work properly if fired off immediately after a Grav Round.
-Gravity Surge: No longer affects Gravity Vortices applied by Grav Round.
Austin Peckenpaugh
Class Designer

TUXs's Avatar


TUXs
03.25.2013 , 03:19 PM | #12
Quote: Originally Posted by ArchangelLBC View Post
In Eric's defense, Austin Peckenpaugh is pretty horrible at his job.
I could not agree more. I don't blame Eric for reporting what he was told, but if this class fails to be fixed, it's squarely on Austin's shoulders. His inability to communicate with the communities/classes he is in charge of developing for is insulting at best, negligent worst. I find this lack of concern sickening. I hope he gets it right, because he's failed every other attempt...
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

KTap's Avatar


KTap
03.25.2013 , 03:27 PM | #13
Quote: Originally Posted by APeckenpaugh View Post
I definitely have a team that supports me, brainstorms with me, and tests with me, but I do all of the design, implementation, and balance for all of the classes by myself. It is a daunting task.

The following changes are going out in 2.0 and won't be making it onto PTS.

Bounty Hunter
Mercenary
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Arsenal:
-Tracer Missile: The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Heatseeker Missiles: This ability now deals 25% additional damage if the target is affected by your Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect-checking will work properly if fired off immediately after a Tracer Missile.
-Light 'Em Up: No longer affects Heat Signatures applied by Tracer Missile.

Trooper
Commando
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Gunnery:
-Grav Round: The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Demolition Round: This ability now deals 25% additional damage if the target is affected by your Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect-checking will work properly if fired off immediately after a Grav Round.
-Gravity Surge: No longer affects Gravity Vortices applied by Grav Round.
Please look at powertech/vanguard dps viability for pve. With the damage we're putting out atm combined with our operation wide buffs/debuffs on target (or lack thereof), we are lagging behind pretty much everyone atm.

Jherad's Avatar


Jherad
03.25.2013 , 03:29 PM | #14
Quote: Originally Posted by APeckenpaugh View Post
I definitely have a team that supports me, brainstorms with me, and tests with me, but I do all of the design, implementation, and balance for all of the classes by myself. It is a daunting task.

The following changes are going out in 2.0 and won't be making it onto PTS.

Bounty Hunter
Mercenary
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Arsenal:
-Tracer Missile: The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Heatseeker Missiles: This ability now deals 25% additional damage if the target is affected by your Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect-checking will work properly if fired off immediately after a Tracer Missile.
-Light 'Em Up: No longer affects Heat Signatures applied by Tracer Missile.

Trooper
Commando
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.

Gunnery:
-Grav Round: The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Demolition Round: This ability now deals 25% additional damage if the target is affected by your Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect-checking will work properly if fired off immediately after a Grav Round.
-Gravity Surge: No longer affects Gravity Vortices applied by Grav Round.
Great. A couple of nice tweaks. No extra mobility? Nothing for interrupts? Nothing to address the vast majority of concerns that have been posted here again and again and again? Do you not understand what is wrong with Merc/Commandos in PvP? Have you set foot in a ranked warzone as one?

THIS is why people are pissed, and why trust in you has evaporated. And no testing. Great.

If you're not willing to engage your community, then HIRE SOMEONE ELSE. Please. You obviously can't do this alone.

By the way, I'm not trying to insult you, I'm telling you that what you are doing is not working.
WFW - Waiting For Wildstar
Zachar´ah - Commando / Chasso - Merc
Youtube / Twitch
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

dscount's Avatar


dscount
03.25.2013 , 03:34 PM | #15
Nice NOTHING about SAGE/SORC? Can you pop over to those dozen plus threads and tell them what's happening? Didn't see JACK SQUAT about them in the last patch on PTS and nothing still.

Losing faith in you guys still being able to deliver a balanced PVP match.
Sage/Sorc Gate 2013 Combat DEV LOL Responses:
"...you must play defensively and make them pay for trying to kill you."
"...require a higher skill level than many players are comfortable with."

Eillack's Avatar


Eillack
03.25.2013 , 03:36 PM | #16
OP, never trust a gold poster.
With unity, comes strength...with strength, comes power...with power...comes obedience.....
CE Owner '09 Account
Quote: Originally Posted by BruceMaclean View Post
..I think it's ultimately our fault for not communicating enough.

ZionHalcyon's Avatar


ZionHalcyon
03.25.2013 , 03:38 PM | #17
RRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGE EEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!



Rofl. People need to lighten up. Changes are coming when they are ready and tested. If they aren't here, that means they aren't ready, aren't tested, or aren't going to happen because as much as you want to be a bad *** balancing the game matters more, and you killing because you're over powered isn't "balance" (as is what would happen if some of the ideas players bounce around to help their slightly behind classes we're implemented because they go too far).
BobVader - We will always remember.
Remain civil in the face of incivility, lest you be the barbarian.

AMightyKnight's Avatar


AMightyKnight
03.25.2013 , 03:38 PM | #18
Quote: Originally Posted by APeckenpaugh View Post
I definitely have a team that supports me, brainstorms with me, and tests with me, but I do all of the design, implementation, and balance for all of the classes by myself. It is a daunting task.
My condolences. But thanks for coming back to us!

I like the changes, makes life a little bit easier in PVE.
Especially finally unerfing Demo Round, big thanks for that.

Monterone's Avatar


Monterone
03.25.2013 , 03:47 PM | #19
Class balance is predominantly a one man show? All starting to make sense now.

And he mains a sniper, is it? Think I remember that from a video or an interview.

Would be nice to get a list of sorcerer changes as well to alleviate our paranoid minds and to help us make the decision to keep paying the sub fees for another month.
Simonette . Sominette
Pot5 > Harbinger

ArchangelLBC's Avatar


ArchangelLBC
03.25.2013 , 03:49 PM | #20
Holy crap a response. Nice, looks like a modified version of things that had been suggested. Hey Penny! looks like all that spamming of the tooltip for shatter shot may have actually done some good. Nice QoL improvement in PVE, and a slight boost in PVP for making boost less predictable and easier to set up, as well as spreading a decent armor debuff around.

Nothing directly to help with ammo management although my thinking is that without forcing our opening rotation to be 3 back to back casts of grav round just to get things perfectly setup as soon as possible (particularly the armor debuff, but also full setup for HiB and DR) is nice. Granted if you put in anything else there's still a delay on getting HiB out, but at least the rotation isn't as forcibly set in stone and it allows slightly more flexibility.

Betting is closed. I'll call these changes NOT even a backhanded negative, though I can't say they'll make us ranked viable.

Still I call it a win anytime we manage to avoid getting nerfed >.>

Hey Austin, no hard feelings or anything, but why do I feel that we can only manage to pry responses out of the combat team when we resort to lots and lots of personal insults? Was there really an issue with putting in these changes over a week ago and letting us actually try them out?
In update 2.9 the game will simply uninstall itself for you.

-Wnd