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Endgame Crafting Goes Buh-Bye in 2.0

STAR WARS: The Old Republic > English > Crew Skills
Endgame Crafting Goes Buh-Bye in 2.0

Heezdedjim's Avatar


Heezdedjim
03.05.2013 , 11:06 AM | #1
Quote: Originally Posted by AhmadZabarah View Post
Hi all, just thought I would clarify some things.

At this time it is our intention that the best-in-slot PvE gear and Mods available are not reverse engineerable for schematics and not craftable at this time. Our goal is when new levels of PvE gear are introduced, the older gear and mods will then become reverse engineerable for schematics.

For the release of "Rise of the Hutt Cartel" Arkanian level gear and mods are the best craftable equipment in the game. Underworld level gear and mods will eventually be craftable when a new tier of equipment is released.
http://www.swtor.com/community/showt...42#post5951042

Enjoy it while it lasts.

HurricaneEagle's Avatar


HurricaneEagle
03.05.2013 , 11:46 AM | #2
Quote: Originally Posted by Heezdedjim View Post
I want to know what the purpose of crafting is with this change. If anything prior to this announcement people were clamoring for more crafting love, and instead we get outright hate? I don't understand. Take crafting out of the game if there's no point to it. There is absolutely no point in having a crafting skill other than Cybertech for grenades and Biochem for adrenals / stims.

Just take it out if you hate it so much and make space combat better. Or if people start asking for better space combat are you going to turn it into Asteroids?

Bugattiboy's Avatar


Bugattiboy
03.05.2013 , 12:36 PM | #3
No Endgame crafting is not going bye-bye. BiS crafting is going bye-bye.

BiS gear is meant to come from the hardest ops.

Elyssandra's Avatar


Elyssandra
03.05.2013 , 12:44 PM | #4
Quote: Originally Posted by Bugattiboy View Post
BiS gear is meant to come from the hardest ops.
The sound of an opinion being stated as fact...

Darevsool's Avatar


Darevsool
03.05.2013 , 12:45 PM | #5
Quote: Originally Posted by HurricaneEagle View Post
I want to know what the purpose of crafting is with this change. If anything prior to this announcement people were clamoring for more crafting love, and instead we get outright hate? I don't understand. Take crafting out of the game if there's no point to it. There is absolutely no point in having a crafting skill other than Cybertech for grenades and Biochem for adrenals / stims.

Just take it out if you hate it so much and make space combat better. Or if people start asking for better space combat are you going to turn it into Asteroids?
I don't understand that mentality. I'm able to sell gear from low to mid level for players who are leveling. It doesn't give you millions of credits like the endgame stuff has been, but it can be a steady stream of income.

HurricaneEagle's Avatar


HurricaneEagle
03.05.2013 , 12:58 PM | #6
Quote: Originally Posted by Darevsool View Post
I don't understand that mentality. I'm able to sell gear from low to mid level for players who are leveling. It doesn't give you millions of credits like the endgame stuff has been, but it can be a steady stream of income.
I craft my alts gear myself, and I do that because 15K for a lvl 15 prototype mod is ridiculous.

Karl-Just-Karl's Avatar


Karl-Just-Karl
03.05.2013 , 01:25 PM | #7
To keep players from copying each others schematics they removed the schematics entirely; A sledgehammer response when a scalpel was called for.

Khevar's Avatar


Khevar
03.05.2013 , 03:43 PM | #8
I still plan on crafting Arkanian gear. I'm sure it won't be as profitable as crafting grade 27 stuff used to be, but I'd be surprised if it isn't profitable at all.

While it would be nice to craft Underworld stuff, it's not the "end of crafting as we know it"

FrogSkin's Avatar


FrogSkin
03.05.2013 , 04:08 PM | #9
If you have crafting purely as a revenue stream, then yes you have taken a hit.

For me, crafting is about making armouring, mods, enhancements, ear pieces and implants for my alts and companions as I level them.

Levelling in this game is rather easy, putting all blue mods into armour for alts and companions makes levelling so simple its actually to easy.

My first three level 50's I used whatever gear dropped and what I could buy cheap on the GTN. Which generally meant I was up to 5 levels behind in gear on average. Since I levelled all crafting professions and make all my own gear I cant believe how much of a difference it makes to levelling.

I do top end raiding weekly and have BiS on my raiding toon. I really couldn't care that I can craft BiS gear and I will never pay for it off the GTN because of the ridiculous prices.

I personally think that crafting BiS devalues the gear because guilds get the schemas and very soon the BiS gear is everywhere. Making BiS only obtainable by doing the end game content I think gives the gear more value.

mithrelkhaar's Avatar


mithrelkhaar
03.05.2013 , 04:47 PM | #10
Quote: Originally Posted by Elyssandra View Post
The sound of an opinion being stated as fact...
more like the sound of someone stating a known fact from most MMOs, and people calling it opinion