Myeh-Myeh Posted February 20, 2013 Share Posted February 20, 2013 I use abilities like pommel strike, cheap shot, headshot, and tumult a lot during mob fights; however, it looks like all stunned-target focused attacks will be removed in 2.0. I'm just curious as to why. I personally find these moves to be quite useful. I do not want this thread to become full of negative comments, but if you have constructive feedback and opinions, I'd like to know how others feel about this change. Below is the link to Dulfy, where you can see all these abilities that have been removed if you scroll to your particular class: http://dulfy.net/2013/02/20/swtor-patch-2-0-patch-notespts/ It also looks like a whole lot of other exciting stuff is coming though! Link to comment Share on other sites More sharing options...
Master-Nala Posted February 20, 2013 Share Posted February 20, 2013 Personally, I found the abilities a waste of space. Normal and strong NPCs die far too quickly to keep these abilities on my hotbars. Link to comment Share on other sites More sharing options...
DarthTexas Posted February 20, 2013 Share Posted February 20, 2013 Because they are all very limited in use, you can't use them in PvP or on any mob more powerful than a Strong. So basically for occasional use while soloing. There are enough other abilities to use that it shouldn't affect a solo player much, if at all. I'm sure BioWare has data on how often these abilities are used, and if they were actually being used often and were vital to play they wouldn't remove them. As it is, they're likely just taking up a quickbar slot for the vast majority of players. Link to comment Share on other sites More sharing options...
Myeh-Myeh Posted February 20, 2013 Author Share Posted February 20, 2013 Okay, that makes a lot of sense. I was mainly curious about what drove them to remove it. Link to comment Share on other sites More sharing options...
SlimsPicken Posted February 20, 2013 Share Posted February 20, 2013 good they are finally taking out the trash. Ability bloat is a problem in this game, now we have 6 hotbars, so its better, but these abilities are not needed and Im glad to see them gone. I never even train them on any of my characters, so I sure wont miss them. Link to comment Share on other sites More sharing options...
FumikoM Posted February 20, 2013 Share Posted February 20, 2013 Glad to see them go. The only one I used from time to time was tumult, and only because of the animation. All they did was take up valuable space on my quickbar. Link to comment Share on other sites More sharing options...
MaximusRex Posted February 20, 2013 Share Posted February 20, 2013 (edited) Because this game launched with ability bloat and just over a year in they are raising the level cap leading to more abilities being added. While, as a tank, they did help speed along killing things while soloing, they are the most limited abilities in the game, with a pre-requirement, long CD and limited viable targets, it makes sense to trim these from abilities list. Edited February 21, 2013 by MaximusRex Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted February 20, 2013 Share Posted February 20, 2013 I still used them a lot in PvE on trash. They're powerful time savers... Link to comment Share on other sites More sharing options...
Pscyon Posted February 21, 2013 Share Posted February 21, 2013 What bothers me is that some of these abilities look really cool. The acrobatic kick thing looks really good on my juggernaut with the cape and all. Overall I like what they're doing with the abilities if the current patch notes are to be believed (subject to change and all) though. I like having options when it comes to pretty much everything and am not a fan of removal, but the abilities affected aren't very important. Link to comment Share on other sites More sharing options...
Antipodes Posted February 21, 2013 Share Posted February 21, 2013 They were fun abilities that were very useful while leveling, but overly situational at level cap. I couldn't quite remove them from my bars because they were useful for dailies/trash mobs, especially if I was a healing spec. With the new 2.0 abilities, I completely understand that BW would be removed to reduce ability bloat. Link to comment Share on other sites More sharing options...
Liam_Smith Posted February 21, 2013 Share Posted February 21, 2013 I love using the Tumult on my Sorcerer and Assassin, and the Pommel Strike on my Marauder... I use them very often when taking out weaker trash mobs solo or in flashpoints... However, I don't think I'll lose any sleep over not having them anymore... Link to comment Share on other sites More sharing options...
Master-Nala Posted February 21, 2013 Share Posted February 21, 2013 What bothers me is that some of these abilities look really cool. The acrobatic kick thing looks really good on my juggernaut with the cape and all. Overall I like what they're doing with the abilities if the current patch notes are to be believed (subject to change and all) though. I like having options when it comes to pretty much everything and am not a fan of removal, but the abilities affected aren't very important. I might be thinking of Guardians, but isn't that their interrupt? Link to comment Share on other sites More sharing options...
Pscyon Posted February 21, 2013 Share Posted February 21, 2013 I might be thinking of Guardians, but isn't that their interrupt? Haven't actually played my Guardian enough to remember their interrupt Though I suppose it's quite possible they share or have a similar animation. Link to comment Share on other sites More sharing options...
Gaff Posted February 21, 2013 Share Posted February 21, 2013 I'd love to see even more abilities trimmed. The ability bloat is really bad in this game, and it isn't even as old as WoW (whose ability bloat comes from numerous level cap raises/flavor injections). Less is more. Wish we only had a handful of abilities at any one time like GW2. Link to comment Share on other sites More sharing options...
Estelindis Posted February 21, 2013 Share Posted February 21, 2013 Those abilities were really handy to speed up fighting trash mobs a little bit. They also looked really cool, particularly Tumult (the consular roundhouse kick). I loved using that! I hope they don't actually take it out, because I would really miss it. My consular is a sage and gets hardly any abilities with combatty (vs. magicky) animations, so it's nice to be able to do this if I feel like it. For those complaining that it's needless ability bloat and takes up space pointlessly on the hotbar, they can just leave if off their hotbars and the problem is solved. People who like it should have the choice to keep using it. Link to comment Share on other sites More sharing options...
MythosHero Posted February 21, 2013 Share Posted February 21, 2013 I raid as either a healer or tank, and I used those abilities regularly, not only on trash, but also to help with boss adds (the shield adds in EC tanks are a perfect example). I'll definitely be sad to see these go. Link to comment Share on other sites More sharing options...
Tordos Posted February 21, 2013 Share Posted February 21, 2013 (edited) They are situational abilities but that alone should not be a reason to remove them. Tell me they are game breaking and remove them, fine. Tell me they are being replaced with better abilities, very well. Tell me they are being removed for the sake of them being removed, we have a problem. For those complaining that it's needless ability bloat and takes up space pointlessly on the hotbar, they can just leave if off their hotbars and the problem is solved. People who like it should have the choice to keep using it. Exactly. Edited February 21, 2013 by Tordos Link to comment Share on other sites More sharing options...
JimG Posted February 21, 2013 Share Posted February 21, 2013 good they are finally taking out the trash. Ability bloat is a problem in this game, now we have 6 hotbars, so its better, but these abilities are not needed and Im glad to see them gone. I never even train them on any of my characters, so I sure wont miss them. So if you never trained them, how do they result in "ability bloat" for you and how are they a problem for you? If you never train them, then they take up no space on your hotbars and they have no impact on you whatsoever. Link to comment Share on other sites More sharing options...
PhantomMalice Posted February 21, 2013 Share Posted February 21, 2013 So if you never trained them, how do they result in "ability bloat" for you and how are they a problem for you? If you never train them, then they take up no space on your hotbars and they have no impact on you whatsoever. Although you are correct about those who chose not to train them, you forgot about the people who did choose to buy those skills. To my knowledge, there are limited amount of ability slot a character can have and speeders, pets, legacy unlocks etc etc counts as an "ability". So I guess BW is getting rid of the least used skills in order to reduce the chance of someone who is a hardcore Cartel Collector not being able to train his Class Skills because he ran out of ability slots. A far-fetched idea, but that is the best I can think of in BW's shoes. Link to comment Share on other sites More sharing options...
Aelther Posted February 21, 2013 Share Posted February 21, 2013 I still used them a lot in PvE on trash. They're powerful time savers... Exactly, I loved those 2 abilities, especially on my tank. Link to comment Share on other sites More sharing options...
Gwence Posted February 21, 2013 Share Posted February 21, 2013 I use tumult alot on my corruption sorc when Im doing sectionx/black hole weeklys - not a huge deal I use savage kick every single time I force leap, except on elites of course - sucks I use this alot and it does a ton of damage Link to comment Share on other sites More sharing options...
Knockerz Posted February 21, 2013 Share Posted February 21, 2013 I only like the animations when I used them. Otherwise, these abilities were rarely. I only used them when doing dailies on melee classes, otherwise never used them. Link to comment Share on other sites More sharing options...
Elear Posted February 21, 2013 Share Posted February 21, 2013 I really don't see reason to remove them, it's not like you're forced to keep them on your action bars or use, but some people actually like them. Unless BW intends to introduce endgame fights where we're actually going to fight weak and standard mobs, I see no reson to remove those skills. Ability bloat sounds nasty, but it's only about abilities that have some use. Those things have as much use as legacy unarmed combat, and I don't see anyone calling for removal of those. Link to comment Share on other sites More sharing options...
JnEricsonx Posted February 21, 2013 Share Posted February 21, 2013 Honestly, my Jugg loves using Pommel Strike after a Force Roar, or the like, and the Kick when using Jaesa cause she slows enemies if I haven't. I will admit I'll miss those powers. Link to comment Share on other sites More sharing options...
Lord_Karsk Posted February 21, 2013 Share Posted February 21, 2013 I am so happy they removed those fail skills that only worked on weak npc characters in pve only, good job bioware Link to comment Share on other sites More sharing options...
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