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Lost island concepts


Aldael's Avatar


Aldael
02.03.2013 , 07:10 AM | #1
Hi, I recently wiped on droid boss, it appears explanation about tactics wasn't thorough enough. (the one where you have to put bubbles/blue circle far from tank)


So I reccomend everyone this video:

Near/Far
Use the Force, Trust your instincts.

schnopsnosn's Avatar


schnopsnosn
02.03.2013 , 07:15 AM | #2
Hahahaha.
Perfect.

Petnil's Avatar


Petnil
02.03.2013 , 07:51 AM | #3
some bupples usually end up near tank. Adapt. We used to not be able to move bupples at all and still kill the droid boss just fine. Maybe with melee dps you should consider the kite tactic. Ofc then the tank would have to move the droid.......

Newyankalt's Avatar


Newyankalt
02.03.2013 , 09:54 AM | #4
Last island is a lot easier with ranged dps in my opinion.

Cripplers's Avatar


Cripplers
02.03.2013 , 10:22 AM | #5
This is faaaarrrrrrrrrrrr!

Lolz
Pewpew

FlyinSpaghetti's Avatar


FlyinSpaghetti
02.03.2013 , 10:34 AM | #6
Quote: Originally Posted by Petnil View Post
some bupples usually end up near tank. Adapt. We used to not be able to move bupples at all and still kill the droid boss just fine. Maybe with melee dps you should consider the kite tactic. Ofc then the tank would have to move the droid.......
Before the circles were added I might agree with you, but now if a circle drops you know you've got around three seconds to react. The reason why I see mdps failing now is either due to not reacting in time or they do something stupid like run in the tanks direction or even zigzagging all over the place.
Quote: Originally Posted by BaronV View Post
Thats no moon... thats a CARTEL COIN!

slafko's Avatar


slafko
02.04.2013 , 01:27 AM | #7
I have no problems placing the bubbles with my sentinel. If I can turn around, run away and Force Leap back in - so can anyone.

DarthFamine's Avatar


DarthFamine
02.04.2013 , 06:09 AM | #8
I would like to see a couple more seconds warning on the bubbles so we could get them farther away.
When you get one on a melee dps that is right on the boss already you just cant get them far enough away to keep the boss in one place.

*shrug*
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

schnopsnosn's Avatar


schnopsnosn
02.04.2013 , 06:12 AM | #9
Quote: Originally Posted by DarthFamine View Post
I would like to see a couple more seconds warning on the bubbles so we could get them farther away.
When you get one on a melee dps that is right on the boss already you just cant get them far enough away to keep the boss in one place.

*shrug*
Oh please...
I've ran this so many times with two Marauders by now and I never had to move the boss around because they actually paid attention.

SalBasss's Avatar


SalBasss
02.04.2013 , 07:19 AM | #10
Quote: Originally Posted by schnopsnosn View Post
Oh please...
I've ran this so many times with two Marauders by now and I never had to move the boss around because they actually paid attention.
This. PLEASE no more nerfing to Lost Island. It is already easy enough considering it's the "hardest flashpoint in the game." As far as mdps go, our guild actually prefers to run this with 2 mdps because it makes it so easy to aoe heal. They just need to pay attention.

1. mdps shouldn't be standing at 0.0m away from the boss. Get them to max range.
2. For Sentinels/Marauders, Force Camo is your friend when you get the circle on you (speed buff).