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Any Tips for the Last Encounter on Boarding Party?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Any Tips for the Last Encounter on Boarding Party?

Lianathon's Avatar

12.20.2011 , 09:39 AM | #1
Not a whine, not a ***** but Had some trouble with this last night before our healer had to pass out, so I want to try it again today, any strategic tips for that encounter or just burn the hell out of the medic?

The-boat's Avatar

12.20.2011 , 10:06 AM | #2
2 dps on the medical. They need to stand at max range and interrupt as much as possible. Best way is to say 1 dps interrupt first, 2 dps interrupt nr. 2 heal and so on.

Tank needs to interrupt the commander as much as possible and tank the chief.

The commander is shotting random rockets which does AoE, i.e. why dps needs to spread out or stand at max range.

Do not hit the commander before the chief is dead, as he reflects damage back at you.

Medic -> Chief -> Commander
Quote: Originally Posted by StephenReid View Post

the 'six week' reference is to the potential success of the title.

seekerofpower's Avatar

12.20.2011 , 10:14 AM | #3
Agreed. This is our strategy when we run it.
"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds."

Sudo's Avatar

12.20.2011 , 10:43 AM | #4
as a general note, target the bosses and see what sort of aura/buff they have. Gives you valuable insights to the encounter.

Tsaimath's Avatar

12.20.2011 , 04:14 PM | #5
Diffrent Tactic here, we tried a lot and (maybe because our Healer (me) was only 31 on our first evening) we figured this out:

We had Jugger-Tank, Marauder DPS, Assasin-DPS and Operative-Heal
Marauder + Assasin took the Chief (who provides the shield) to the door where you can exit after the encounter. That way the Shield is broken and both meele-dps and the healer are out of range for the AoE of the Commander. With Kolto-Probe and Surgical thingy healing the tank was quite easy and I only took one or two grenades instead of 4 in a row.
After the Chief is dead, burn down the Commander, Tank kicking the Medic

Well, with the medic last man standing it should be easy to figure out

Worked with diffrent Partys 5 times.

Glockuszwei's Avatar

12.20.2011 , 05:44 PM | #6
I did it with a bit of a variation as what that other dude whos name I cant remember was saying.

We had a healer, and off-healer, a dps and a tank. the dps and the off healer would take the shield providing dude out of range from the medic, and dps kill him. During this the tank would be interrupting the medic, and putting some dps on him. As soon as the shield dude is dead, the 2 that were on him come and dps the medic down. Then on to the chief. The medic and the main cchief do not move, so there is no worries of them chasing after the other party members. This method takes a little bit more time, but was extremely easy and a lot less heal intensive then the other options.

demoncrat's Avatar

12.20.2011 , 05:58 PM | #7
Just did this with 3 people, I was BH tank, DPS juggernaut, and healing sorcerer. We pulled out a healing companion to help us.

I cycled, and aoed like mad generating threat on all three. Juggernaut started with medic, then massey, then the captain.

I couldn't time any interrupts properly, and I don't recall anyone interrupting the medic.

We got through it after the 5th try. If we had a full group of four I suspect we would have done it sooner.