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OpeningToEndgame's Avatar


OpeningToEndgame
01.27.2013 , 07:43 AM | #1
1. Put f2P in their own PvP bracket. On my server, The Bastion, they seem to clog up the PvP matches and generally don't give a s*** about winning. They just sit at Snow after the initial 2 cap and don't bother trying, or try to farm stats and medals in Huttball.

2. A mixed PvP match of Pubs and Imps.

3. Change the layout of Huttball. Just random fire traps, floors dropping out from underneath you. It would make it more interesting. Also, make it so you can't be cc'd while on the firetrap. It's the most abused mechanic in that wz. How can they stand half a meter by the fire, rope you and sit your directly into the fire, then stun you and you're automatically dead. It's very frustrating to classes who don't h ave Force CLoak or whatever it's called. Just a thought.

-Holmes's Avatar


-Holmes
01.27.2013 , 08:03 AM | #2
Quote: Originally Posted by OpeningToEndgame View Post
1. Put f2P in their own PvP bracket. On my server, The Bastion, they seem to clog up the PvP matches and generally don't give a s*** about winning. They just sit at Snow after the initial 2 cap and don't bother trying, or try to farm stats and medals in Huttball.

2. A mixed PvP match of Pubs and Imps.

3. Change the layout of Huttball. Just random fire traps, floors dropping out from underneath you. It would make it more interesting. Also, make it so you can't be cc'd while on the firetrap. It's the most abused mechanic in that wz. How can they stand half a meter by the fire, rope you and sit your directly into the fire, then stun you and you're automatically dead. It's very frustrating to classes who don't h ave Force CLoak or whatever it's called. Just a thought.
Mixed pub and imps breaks lore.
F2P players won't get any PvP pops if they were in a separate queue.
Stunning in fire traps is pretty much one of the only ways to push a ball back asap. You'll miss it when you don't have it anymore.

OpeningToEndgame's Avatar


OpeningToEndgame
01.27.2013 , 08:31 AM | #3
Quote: Originally Posted by -Holmes View Post
Stunning in fire traps is pretty much one of the only ways to push a ball back asap. You'll miss it when you don't have it anymore.

When Knights and Shadows pop their cooldowns. It's useless anyway. They can run through the fire, un-ccable and it's just annoying. *shrug*

-Holmes's Avatar


-Holmes
01.27.2013 , 05:28 PM | #4
Quote: Originally Posted by OpeningToEndgame View Post
When Knights and Shadows pop their cooldowns. It's useless anyway. They can run through the fire, un-ccable and it's just annoying. *shrug*
But then they end up with half their health. Risk and reward right there. Sometimes they can't, because they're stunned, othertimes they pop it too early and get hit by the final ticks, and other they pop it too late, and by the time they come out, they're at 20% hp, and all you need to do is execute.

cashogy_reborn's Avatar


cashogy_reborn
01.27.2013 , 05:29 PM | #5
f2p players can play in FIVE warzones a week unless they pay for more.

and if they are willing to pay for more PvP, there is a good chance they are no the uber bads that everyone thinks they are.


bad =/= f2p
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