Narazumono Posted January 18, 2013 Share Posted January 18, 2013 http://i.imgur.com/fyHo3.jpg So as you notice from the picture above, the game tells me I can make this implant, however, apprently I dont have enough matterials since it requires 2 Molecular Programmers twice. Is this a bug? Should it be 2 or 4? Anyone else get this problem from biochem? It blows my mind. Link to comment Share on other sites More sharing options...
Holinyx Posted January 18, 2013 Share Posted January 18, 2013 (edited) since you are making a purple rare item, you are missing the purple rare materials. looks like a bug is preventing you from seeing the grade 2 purple medical supply materials. See the colors of the words? green materials for green items. green + blue materials for Blue items. Green + Blue + Purple materials = purple items. /shrug buy 4 of them, craft the item, see if you have any left over. Edited January 18, 2013 by Holinyx Link to comment Share on other sites More sharing options...
Narazumono Posted January 18, 2013 Author Share Posted January 18, 2013 So, the level 21 purple implants don't require purple mats, however they require blue mats twice? It'd be a lot easier if it was just the same place, or maybe they just broke it and instead of the purple mats they accidently made it blue. Weird but whatever. Link to comment Share on other sites More sharing options...
jamescloutier Posted January 18, 2013 Share Posted January 18, 2013 (edited) When you start with a blue schem, the 1st tier of upgrade takes double the blue mats. The 2nd tier of upgrades will take some purple mats. Both tier of items are purple. And yes it would be easier if they listed it on one line instead of two but I have come to accept it for what it is. Edited January 18, 2013 by jamescloutier Link to comment Share on other sites More sharing options...
Khevar Posted January 18, 2013 Share Posted January 18, 2013 Here's the recipe: http://swtor.askmrrobot.com/gear/16554-999/critical-tactile-combat-d-package Looks like it requires 4. Link to comment Share on other sites More sharing options...
wainot-keel Posted January 18, 2013 Share Posted January 18, 2013 (edited) I think this only happens with implants, twice blue mats to craft the "first" prefix. Which is a good thing if want to research the 2nd prefix. More mats, yes but common mats, so perfectly doable On other professions, when you start crafting with a blue schematic and then you get the first prefix, either overkill, critical or redbout, those will require purple mats to craft already. Big difference. This means that grinding the 2nd prefix is pretty much inviable Edited January 18, 2013 by wainot-keel Link to comment Share on other sites More sharing options...
Telanis Posted January 18, 2013 Share Posted January 18, 2013 Just file a bug report. Link to comment Share on other sites More sharing options...
wainot-keel Posted January 18, 2013 Share Posted January 18, 2013 (edited) I don't think it's a bug, and if it is , then they should make it a feature, like a perk for Biochem. Seriously, I don't understand why someone would ask their crafts to be more costly Edited January 18, 2013 by wainot-keel Link to comment Share on other sites More sharing options...
Sarenne Posted January 18, 2013 Share Posted January 18, 2013 When you start with a blue schem, the 1st tier of upgrade takes double the blue mats. The 2nd tier of upgrades will take some purple mats. Both tier of items are purple. And yes it would be easier if they listed it on one line instead of two but I have come to accept it for what it is. ^ This, and no it's not a bug just confusing. Link to comment Share on other sites More sharing options...
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