Psirebral Posted January 17, 2013 Share Posted January 17, 2013 (edited) Researchers last night came to a shocking discovery. After extensive testing they have come to the conclusion that Lightning Sorcerers are the true flavor of the month, and not the dreaded smash warriors. Just take a look at the lab rats who fought for hours to prove this theory! Shortly after this test, they decided to take it a step further and test the other FoTM spec. As you can see in the next video, with enough madness sorcerers one person can be locked into the same position for 10+ seconds. These poor smashers never saw it coming. Part 2 With this new riveting information we can soon expect a 500% increase to smash's damage because clearly, as it stands, it does not have enough damage to keep up with this reckless killing machines we call lightning sorcerers. I believe just to be safe we should also nerf sorcerers so they are forced to heal... and maybe delete their bubble for the game. BioWare your thoughts? In other news PTs and Assassins still suck. PS: Lots of Benny Hill and Cotton Eye Joe music in videos, you may want to mute the sound for the sake of your sanity. Edited January 17, 2013 by Psirebral Link to comment Share on other sites More sharing options...
JP_Legatus Posted January 17, 2013 Share Posted January 17, 2013 Needs more Benny hill Also I suggest increasing the smash range to 30m so they can hit you while rooted to balance this opness. This opinion has nothing to do with my marauder reaching 50 this weekend Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 Wrong, smash just needs to one-shot anyone caught looking in the respective warrior/jedi's direction. Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 I failed to mention that all lightning sorcerers in this video treat the Lightning spec like a leper and try to stay away from it as much as possible. Link to comment Share on other sites More sharing options...
Twighead Posted January 17, 2013 Share Posted January 17, 2013 Wrong, smash just needs to one-shot anyone caught looking in the respective warrior/jedi's direction. I'm cool with it. Link to comment Share on other sites More sharing options...
DeepFreese Posted January 17, 2013 Share Posted January 17, 2013 I failed to mention that all lightning sorcerers in this video treat the Lightning spec like a leper and try to stay away from it as much as possible. This is simply not true. Lightning is the best spec for sorcs. In fact I seem to think I have seen some of these sorcs in my full lightning premades. Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 Quickly, make up something seemingly intelligent to substitute as a shameless bump... oops. Link to comment Share on other sites More sharing options...
Zunayson Posted January 17, 2013 Share Posted January 17, 2013 Wrong, smash just needs to one-shot anyone caught looking in the respective warrior/jedi's direction. 60m radius. Link to comment Share on other sites More sharing options...
Asunasan Posted January 17, 2013 Share Posted January 17, 2013 Im supprised this is going so unnoticed, lightning > smash. Who would have thunk it. Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 17, 2013 Share Posted January 17, 2013 Damnit, I just finished prewriting daily smash gripes for next week. Link to comment Share on other sites More sharing options...
Monterone Posted January 17, 2013 Share Posted January 17, 2013 That's crazy... here's how I propose Smash be fixed to counter this OP'ness, this should be in the next balance pass: - Smash now automatically applies Force Crush on all targets hit, slowing them from 60% to 10% and building 4 stacks of Shockwave. - If this Force Crush is Cleansed/Purged, the target is slain. Also, I think a 2 second cast Thundering Blast hits for waaaay too much, I think I saw a few crits in there for 3.7k and 3.8k! Why would anyone think a 2 sec cast should do so much damage! Fail BW! You should probably increase the cast duration to balance the damage, maybe 2.5 or 3 seconds. Link to comment Share on other sites More sharing options...
ElanSolUgad Posted January 17, 2013 Share Posted January 17, 2013 (edited) Some facts for you: Server Red Eclipse (PvE) 247 warzones between 10th December 2012 and 17th January 2013. Per zones on average including quitters: 3.76 inquisitor 2.28 warriors 1.47 agents 1.36 bounty hunters Edited January 18, 2013 by ElanSolUgad Link to comment Share on other sites More sharing options...
JP_Legatus Posted January 17, 2013 Share Posted January 17, 2013 (edited) That's crazy... here's how I propose Smash be fixed to counter this OP'ness, this should be in the next balance pass: - Smash now automatically applies Force Crush on all targets hit, slowing them from 60% to 10% and building 4 stacks of Shockwave. - If this Force Crush is Cleansed/Purged, the target is slain. Also, I think a 2 second cast Thundering Blast hits for waaaay too much, I think I saw a few crits in there for 3.7k and 3.8k! Why would anyone think a 2 sec cast should do so much damage! Fail BW! You should probably increase the cast duration to balance the damage, maybe 2.5 or 3 seconds. After the attempted purge slays the target they should be removed from the warzone and placed in outlaws den, 1000m above the ground where they immediately fall to their death...again Also I find it strange that there are no assassins on red eclipse Edited January 17, 2013 by JP_Legatus Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 Red Eclipse sounds like a horrible place, like Tampa for Star Wars. Link to comment Share on other sites More sharing options...
Jenzali Posted January 17, 2013 Share Posted January 17, 2013 What server is this on? An entire team of people who didn't even try to plant on the door, just deathmatched. Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 Harbinger, we weren't attempting to plant. The idea was who could out-deathmatch each other, Lightning or Smashers. Link to comment Share on other sites More sharing options...
JP_Legatus Posted January 17, 2013 Share Posted January 17, 2013 Yeah bro, cuz objectives are for suckers. Wizards vs barbarians is where it's at Link to comment Share on other sites More sharing options...
cashogy Posted January 17, 2013 Share Posted January 17, 2013 im not a betting man, but if i was id wager that THIS would be the thread that a dev actually replies to. gotta fix dem lightning sorcs Link to comment Share on other sites More sharing options...
Enexemander Posted January 17, 2013 Share Posted January 17, 2013 Seeing that much lightning flying around is just hilarious! Makes me want to roll a sorcerer. But I already have a 30ish sage... stupid pebble throw. Link to comment Share on other sites More sharing options...
Yeochins Posted January 17, 2013 Share Posted January 17, 2013 (edited) The only reason the team of madness sorcerers made any sense was: Everyone was a sorcerer so they could purge themselves and each other to prevent building shock-wave.You had enough sorcerers to permanently root someone.The other team seemed to lack healers. Edited January 17, 2013 by Yeochins Link to comment Share on other sites More sharing options...
Psirebral Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) Aside from our self heals, which we weren't supposed to use but I did anyway, there was no healer on either side. This was just a straight TDM with what people believe to be the FoTMs or OP abilities. All done within our guild with a few others as we needed some sorcerers. The people who played Smash play it regularly and the lightning'ers rarely ever touch the spec minus a few. From the beginning it was meant to be done for fun because we all assumed the lightning sorc team would get crushed and instead it put up a decent fight. Good times all around. Edited January 17, 2013 by Psirebral Link to comment Share on other sites More sharing options...
OpeningToEndgame Posted January 17, 2013 Share Posted January 17, 2013 What is this FoTM spec everyone keeps talking about? I use 1/12/31 and I do quite well. Link to comment Share on other sites More sharing options...
Asunasan Posted January 17, 2013 Share Posted January 17, 2013 What is this FoTM spec everyone keeps talking about? I use 1/12/31 and I do quite well. I wish I had 44 talent points. Are you playing the expansion? Link to comment Share on other sites More sharing options...
OpeningToEndgame Posted January 17, 2013 Share Posted January 17, 2013 Haha. Just woke up. lol 1/12/28. Sorry. ^_^ Link to comment Share on other sites More sharing options...
Psirebral Posted January 18, 2013 Author Share Posted January 18, 2013 It's not FoTM this was, more or less, a huge joke. Right now 1/12/28 - 3/7/31 - 0/10/31 - 2/18/21 are all viable specs. Link to comment Share on other sites More sharing options...
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