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Best Crew Skills for Sith Assassin(Tank)?

STAR WARS: The Old Republic > English > Crew Skills
Best Crew Skills for Sith Assassin(Tank)?

Berronaxftw's Avatar


Berronaxftw
01.15.2013 , 10:47 PM | #1
Yeah what's the best crew skills to use as a Sith Assassin tank?

I want something to help me in combat and boost my abilitys ect.. i'm not particulary botherd about crafting my own armor.. because i will get it from bosses anyway.

But i also really want to make quite a fair amount of money ^^.

Taking advantage of my Companions passive bonuses to skills would be nice to.. pref to take advantage of Critical bonuses rather than Efficiency.

Currently have

Slicing 400/400. I like this, the lockboxes earn me a nice proffit. I would prefer to keep this skill over all my others.

Archaeology 383/400. I'm neutral about this.. when i first got it back in the early days of swtor it was an awesome money maker.. plus i guess i like the artifact fragments to get those good gifts.

Underworld Trading 162/400. Same reason as above, when the game was new it was a very good money maker but tbh i don't really like this skill.

So.. what crew skills should i drop / take?

Berronaxftw's Avatar


Berronaxftw
01.16.2013 , 12:24 AM | #2
Oh i fogot to add

I like solo'ing content so im guessing stuff that boosts my dmg or heals me would be good

Pedrasek's Avatar


Pedrasek
01.16.2013 , 06:42 AM | #3
I would say power level biochem(buy mats of GTN) for reusable stims, adrenals and medpacks and keep UT and slicing so you can sell neural augmenters and mandalorian irons on gtn. Both are 8-10k each on my server and I would assume thats standard across all servers. Plus you can sell companion gifts and still get your lockboxes from other missions.

Eventually keep slicing and get diplomacy instead of UT than craft exotech stims.

Berronaxftw's Avatar


Berronaxftw
01.16.2013 , 12:08 PM | #4
Cool.. i might consider dropping slicing. i mean i like the credit boxes i get but it would seem if i got Biochem i would need to also get diplomacy for materials

Edahsetin's Avatar


Edahsetin
01.16.2013 , 12:42 PM | #5
Personally I went Biochem for my Assassin Tank, but really it comes down to your play style. I've detailed it more in my best crew skill guide, but the inquisitor kinda gets shafted when it comes to crafting, so it comes down to other reasons. It also depends on if you can get access to HK-51 or the ship droid sensors that help with crew skills.

Interested in learning the best Crew Skill for your class? Or maybe the top Cartel Market Purchases? Maybe your looking for a Gift Guide with quick glance summary. Find all of my SWTOR Articles in my Star Wars The Old Republic Master Guide

Berronaxftw's Avatar


Berronaxftw
01.16.2013 , 02:05 PM | #6
Quote: Originally Posted by Edahsetin View Post
Personally I went Biochem for my Assassin Tank, but really it comes down to your play style. I've detailed it more in my best crew skill guide, but the inquisitor kinda gets shafted when it comes to crafting, so it comes down to other reasons. It also depends on if you can get access to HK-51 or the ship droid sensors that help with crew skills.
Hmmm. so according to your guide i should really just use my Inquisitor as a gathering character?

Seems pretty decent considering the archaeology criticals and stuff

Edahsetin's Avatar


Edahsetin
01.16.2013 , 04:02 PM | #7
If that's your only character and you want to craft on him, with no critical bonus except from bots it doesn't really matter what you pick... just pick what you like. If you have more then one, you're better off gathering and feeding materials to other characters, or going with the old fallback of Biochem. Artifice is also something to think about as an option as no companion has a critical bonus to Artifice (not including droids). You might not get a bonus, but your no worse then anybody else.

Interested in learning the best Crew Skill for your class? Or maybe the top Cartel Market Purchases? Maybe your looking for a Gift Guide with quick glance summary. Find all of my SWTOR Articles in my Star Wars The Old Republic Master Guide

Berronaxftw's Avatar


Berronaxftw
01.17.2013 , 12:04 AM | #8
Quote: Originally Posted by Edahsetin View Post
If that's your only character and you want to craft on him, with no critical bonus except from bots it doesn't really matter what you pick... just pick what you like. If you have more then one, you're better off gathering and feeding materials to other characters, or going with the old fallback of Biochem. Artifice is also something to think about as an option as no companion has a critical bonus to Artifice (not including droids). You might not get a bonus, but your no worse then anybody else.
Ok thanks, given me alot to think about xP

i plan on lvling loads of other chars to tho

Berronaxftw's Avatar


Berronaxftw
01.17.2013 , 01:11 PM | #9
Quote: Originally Posted by Edahsetin View Post
If that's your only character and you want to craft on him, with no critical bonus except from bots it doesn't really matter what you pick... just pick what you like. If you have more then one, you're better off gathering and feeding materials to other characters, or going with the old fallback of Biochem. Artifice is also something to think about as an option as no companion has a critical bonus to Artifice (not including droids). You might not get a bonus, but your no worse then anybody else.
If i do make pretty much every class, Inquisitor, Bounty hunter, Agent, Warrior ect.. you know what crew skills i should take on each char?

Mozivicus's Avatar


Mozivicus
01.17.2013 , 01:52 PM | #10
Quote: Originally Posted by Edahsetin View Post
If that's your only character and you want to craft on him, with no critical bonus except from bots it doesn't really matter what you pick... just pick what you like. If you have more then one, you're better off gathering and feeding materials to other characters, or going with the old fallback of Biochem. Artifice is also something to think about as an option as no companion has a critical bonus to Artifice (not including droids). You might not get a bonus, but your no worse then anybody else.
I have 2 inquisitors , after reading your guide.

My first was a tank. He gathers (profiteer). Took Bioanalysis, treasure hunting, and slicing on him. My 2nd took artifice, archaeology, and treasure hunting. The companion bonuses are phenomenal on the inquisitor. I can make literally millions in a week with just these 2 toons.