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Ideas for potential future classes

STAR WARS: The Old Republic > English > Classes
Ideas for potential future classes

sheeldon's Avatar


sheeldon
12.29.2012 , 10:51 AM | #61
prity drunk so this gonna be bad spelling etc
imps = beast handler

repubes= beast tamer

they both get pets that u can lvl up with u u can get animals from all over the galaxy.
advanced classes cud be like i dunno wut they cud be but they cud be

royal guard = polearm melee class cud be healer or a support class wud be nice

??????=??????

sheeldon's Avatar


sheeldon
12.29.2012 , 10:52 AM | #62
Quote: Originally Posted by Holinyx View Post
THIS is the next class we should have......NONE.

stop with these threads already.

what do you want....a Shaman? Necromancer? Beastlord?

This is not WoW/Everquest.

It's Star Wars. so please...just stop.

RACES....that's the discussion we should be having. let's....OMG....let's talk about something that's actually going to be in the game for once. crazy talk i know, but that's just me, crazy. Cathar anyone?
and u sir r retarded

ultronx's Avatar


ultronx
12.31.2012 , 04:07 AM | #63
Just went through the whole thread, surprised nobody suggested this:


M A N D A L O R I A N S

jedimasterjac's Avatar


jedimasterjac
12.31.2012 , 04:10 AM | #64
Quote: Originally Posted by MerlinStarwind View Post
I think it would be cool to have several classes available to both sides.

Republic Agents - an SiS storyline could be fun.
Republic Bounty Hunters - Why not? Bounty Hunters should be neutral anyways.
Empire Smugglers - You know smugglers worked for the Empire too.
Empire Troopers - They obviously have Imperial soldiers

I know that some classes are supposed to correspond to the other side, but the abilities are not all the same and they play quite different. I just think it would be fun to have more variety.
Troopers in the Empire were cannon fodder, while the Republic was more elite.
Quote: Originally Posted by Koozebane View Post
This isn't a couple of goobers out for some kicks. This is organized large team warfare by a single guild in a PVE zone.

jedimasterjac's Avatar


jedimasterjac
12.31.2012 , 04:11 AM | #65
Quote: Originally Posted by ultronx View Post
Just went through the whole thread, surprised nobody suggested this:


M A N D A L O R I A N S

Spoiler
Quote: Originally Posted by Koozebane View Post
This isn't a couple of goobers out for some kicks. This is organized large team warfare by a single guild in a PVE zone.

jedimasterjac's Avatar


jedimasterjac
12.31.2012 , 04:18 AM | #66
They could make all of your ideas sub classes within those that exist, fitting with 51-55.
Quote: Originally Posted by Koozebane View Post
This isn't a couple of goobers out for some kicks. This is organized large team warfare by a single guild in a PVE zone.

Talonwk's Avatar


Talonwk
12.31.2012 , 01:55 PM | #67
The easiest way to add classes would be through adding a third advanced class to each of the four "main" classes for each faction.

You could have an advanced class that specializes in melee combat or vibro/tech blades, you could have a force user that dots and debuffs enemies. you could have an buffing/support class that just makes everyone else stronger and assists DPS, tanks, and healers. The flip side as I eluded to before would be a damage dealing boss debuffer that supports through those means. Rift had classes like this with bards and clerics. In a star wars settings you could easily have an agent/bounty hunter that probes/adrenals/stims individuals that could increase their energy regeneration or damage output or make increase their healing received. Force users could do minor damage that leaches hp to the entire operation and provided benefits by doing damage or has some other greater benefit. Their damage output would be lower but they would have other benefits that would make them valuable.

By using advanced classes there would not need to be much done in the class story lines or voice acting cause it isn't an entirely new class. They could even still change the energy/resource mechanics much like sorc/sins have similar yet different resource management. There is nothing stopping them from changing your resource mechanics based on advanced class. Someone also mentioned a nearly all healing class with maybe 2 healing trees and 1 dps shared tree which could be done in the confines additional advanced classes.
Affliction Guild Master Affliction Guild Website
Omnipøtent - Carnage Marauder
Omnipresent - Medicine Operative
Omniscient - Darkness Assassin

CarthOnansi's Avatar


CarthOnansi
12.31.2012 , 04:58 PM | #68
I have been pondering on this for a while and I have long had the idea of SiS agent (thought of plenty of times before)

However what to mirror it? I think a perfect one would be diplomat (again mentioned).

I have been working on this concept for a while as I would really like a new class so having done a little thinking I came up with this

Class - Republic SiS Agent
Advanced Classes
- Scout
- Arbider (support type class with group defensive abilities, for example group shields and group buffs, not a tank)
- Outrider (Longer range moving range damage)
- Spy
- Slicer (engineering type, using lots of clever gadgets to stun , disorient and confuse)
- Espionage ( explosives focused plenty of aoes and clever aoe damage)
Shared
Surgeon (Close range healer focus on variety of short smaller heals)

Class - Imperial Diplomat
Advanced Classes:
- Emissary
- Collaborator
- Escorter
- Informant
- Technician
- Reconnoisseur
Shared
Physician

Both classes rely on a more clever gameplay, they rely on combinations and tricks. For example a stun where you have to get a mark on them then throw down an aoe (abit like gunslinger/sniper stun only can affect multiple people). I want it to be a tough class to play but if u play it well it is useful in its role.

Simple plan for starting planet, start both on alderaan (separate areas) amongst the diplomatic angst giving them a good beginning story plot, so infiltration and more clever missions than just kill 10 rats, as well as diplomatic talks with the opposite faction (all npcs), then at about lvl 6 send them off to Tython/Korriban, giving them more inner workings missions, for example infiltration inside the various orders to uncover plots and/or take part in plots. Then at level 8 off to Nal Hutta/Ord Mantell where the sis agent infiltrates seperatists and Nal Hutta the Diplomat has to gain support of the hutts.

I know people think this just sounds like alot of things combined (agent, smuggler, inquisitor, trooper) however I can't really explain any more here till I have written things up.

I am writing up a thread for this (will contain ideas for stats, abilities, trees, gearing and story ideas!) and will be posting it soon!
Reyer DurinAlyva Durin
"Live Free, Go Down Fighting"

CarthOnansi's Avatar


CarthOnansi
01.07.2013 , 06:15 PM | #69
opinions ??
Reyer DurinAlyva Durin
"Live Free, Go Down Fighting"

Petnil's Avatar


Petnil
01.07.2013 , 08:04 PM | #70
i like it, but imo it´s not realistic to hope for a new class + mirror with each a full set of class story. For any new class to happen my guess would be it would have to be in some expansion with more levels and this new class would start from level 40 or maybe even level 45 and only get chapter 3.

For a new class to happen the class story would most likely have to be reduced alot.

Could make chapter 1 and 2 some narrated flashback story thing where you just are told the background of your char and then starts at chapter 3

Ofc to start this new class at level 40-45 should require a max level char and maybe lock it for F2P. Possibly with an option to unlock for CC if they meet the other requirements.